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i used the COPY command on weidu to install some of the new files for a mod that i am making for BG:TotSC. the dialogues compile, the new creatures are copied over and given names, BUT the custom .2DA, .BAM, and .STO files end up corrupted. i tried simply copying the .2DA .BAM and .STO files to the override directory and they work fine (although the stores lose their name since i didn't COPY and SAY). is there a different command for copying files onto the override directory?
jcompton and japheth have been helping me work out this problem but we still havn't reached a solution. this was my last post:
i tried doing the directory copying stuff you (jcompton) showed me but it didn't solve my problem.
i tried using earlier versions of weidu to see if anything would happen but nothing did. my 2da, bam, and sto files still end up "corrupted"
thing is, i tried to open one of the 2da files after weidu copied them over and compared them with the 2da file in my source directory
and here is what i saw:
***** from SOURCE directory, backstab.2da
2DA V1.0
1
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****
***** from weidu copied OVERRIDE directory, backstab.2da
2DA V1.0E00E000 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****


i started thinking that was causing the "corruption". i then delete the "E00E000" segment and guess what? the files work again. it had the same effect as if i had MANUALLY copied over the 2da files.
this would be no problem if all the files i were distributing were 2da files which are readily and easily copied over onto the override directory. but what of my "corrupted" bam and sto files? plus, this makes it a problem to distribute my mod
another oddity about this is that near infinity can still open the "corrupted" bam and sto files, but BG:TotSC just crashes when it creates the item or enters the store!
i'm thinking the files are still openable and are either IWD, BG2:ToB, PS:T, and IWD2 compatible BUT NO LONGER BG and BG:TotSC compatible.
help!
