Creating a new In-Game Font
#21
Posted 20 July 2008 - 09:40 AM
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#22 --Bruno--
Posted 21 July 2008 - 04:15 PM
Playing at a high resolution and the text was unbearable, and I have great eyesight.
Thanks
#23
Posted 23 July 2008 - 06:51 PM
Just chiming in to say thanks to the author for making this.
Playing at a high resolution and the text was unbearable, and I have great eyesight.
Thanks
I appreciate your thanks. Knowing that folks are using it and it's helping, makes the effort involved worth it. I suppose that's how a custom content community stays alive in the first place.
#24
Posted 26 July 2008 - 06:49 AM
The new version on my large-print font is actually somewhat smaller than my last (some considered the original to be too big), but still very readable at high resolutions (I play at 1440x900 with the biggs's widescreen mod), and for folks with visual impairments. This new one is nicely anti-aliased, and based off of DejaVu Serif Condensed, so it won't be quite so wide either. It's very much akin to the nice in-game font that comes with Tortured Souls, just bigger.
I've got all the characters in, and so far they look great in game. I just need to do the alignments and spacing. It should be ready in the next day or two.
After that, I think I will work on a large sans-serif replacement for the float-text font, and the tooltip font.
Edited by Corvias, 26 July 2008 - 06:52 AM.
#25
Posted 27 December 2008 - 11:12 AM
Edited by DCB, 27 December 2008 - 11:15 AM.
#26
Posted 23 January 2009 - 07:43 AM
Just tried this out in BG2. Nice work Corvias, but it's a tad giant even at 1920x1080 (I'm using the widescreen mod - found your link to this thread over at G3). Did you make any further progress on your revised version?
Grrr! I just keep falling off the face of the earth! I did finish redoing the main game font, the tooltip font, and the floaty font. The new main font is smaller than my last one -- I agree it was a bit too big! I'm balancing a full-time job and grad school atm, but I will find time very very soon to package my work up and release it. The new fonts are better than my last attempt, and anti-aliased properly. At some point, I also want to release a tutorial on how others can do this on their own. I created a couple of Autoit macros to automate the process somewhat, as BamWorkshop is not suited to doing batch work. I'll release those too. One caveat though: the game renders the fonts differently in 2d mode and accelerated mode,. I've only tested these in 2d mode (I do most of my windows stuff in a VM, which dosen't support 3d acceleration). I'll probably need someone to test these in 3d mode to see how they do.
Edited by Corvias, 23 January 2009 - 12:22 PM.
#27
Posted 23 January 2009 - 07:51 AM
I finished a run through SOA a week or two ago, mainly to try out the deArnise romance mod. I always enable 3D acceleration. I didn't notice any problems with your released font mod, aside from the aforementioned size.I've only tested these in 2d mode (I do most of my windows stuff in a VM, which dosen't support 3d acceleration). I'll probably need someone to test these in 3d mode to see how they do.
#29
Posted 24 January 2009 - 10:14 PM
#30
Posted 24 January 2009 - 10:18 PM