Progress been made on this one (and almost none on Elvan's Intrigues... this note to Tassadar88)
While I still plan to have proficiency bonuses, I will drop them if it proves troublesome to implement.
I will not mention them below, since they will only be icing on the cake, I think, compared with the "main" abilities of the Class.
All Hidden Kits have the following disadvantage to go along with the level increment of their "Inactive" Class
- Lose 30K
XP for every 100K
XP gained
- Upon Resting, lose 7K
XP for every 5 levels gained,
ie a level 17 Hidden Kit Character would lose 21K
XP every rest (this value subject to change)
==============
Spell Steel (Mage => Fighter)
Advantages
Arcane Armor :
- 1 use per day. gain 1 use at level 16, 22, 28, 35
- lasts 12 hrs, undispellable
- sets
AC to 1, with additional +1
AC bonus at level 16, 20, 25, 31
- drains 1d5 Life every hour unless a successful Save vs Spells is made
- at level 18, provides -1 to casting Speed while active
Disadvantages
- +1 Casting Speed, -2
AC and -2
Thac0 whenever Arcane Armor is not active
===============
Sylvan Warden (Fighter => Druid)
Advantages
- additional HLAs, can choose 1 of the following 3 Specialisations : Melee or Missile or Druidic Magic.
- Melee Specialisation gains +2
Thac0 and +65% Damage in Melee, but also receives penalties of -3
Thac0 and -75% damage in Missile
- Missile Specialisation gains +1
Thac0 and +65% Damage in Missile, but also receives penalties of -3
Thac0 and -75% damage in Missile, plus an additional 30% damage taken from Melee attacks
- Druidic Magic Specialisation gains -3 Casting Speed and permanent Improved Alacrity, but all Physical damage inflicted are reduced to 50% damage and -3
Thac0.
Disadvantages
- loses Shape Shifting Abilities
=================
Shadow Blade (Fighter => Thief)
Advantages
- has HLAs to increase Backstab Damage Factor by 1, selectable at level 21 and 31
Disadvantages
- permanent -3
Thac0 and -45% damage when using Missile Attacks, starting from level 18
=================
Eldritch Phantom (Mage => Thief)
Advantages
Obfuscation
- 1 use per day. gain 1 use at level 18, 23, 29, 36
- Magic Resistance set to 5%, with extra 5% at levels 15, 18, 21, 25, 29, 33, 37. lasts 6 hrs, undispellable
- Improved Invisibility, undispellable, lasts 6 hrs
- Invisibility, dispellable, lasts 6 hrs
- at level 21, gains Non-Detection effect, lasts 2 hrs
Disadvantages
- takes 30% extra Damage from Missile attacks except when Obfuscation is in effect
=================
Prelate (Fighter => Cleric)
Advantages
Channel Holy Might
- 1 use per day. gain 1 use at level 17, 22, 28, 35
- +1 to Str, Dex, Con for every 3 Caster Levels
- lasts 6 hrs, undispellable
- while active, Missile Attacks are set to 20
Thac0 and 0% damage
- at level 22, sets Str to 25, lasts 1 hr
Disadvantages
- -2
Thac0 and -30% Damage to Missile Attacks
=============
Archmage (Cleric->Mage)
Advantages
- Arcane Conduit (HLA obtainable at level 25) : permanent Improved Alacrity, -1 Casting Time, unable to do any damage through Physical attacks, takes extra 40% damage on being hit by Melee or Missile attacks
Arcane Sanctuary :
- 1 use per day. gain 1 use at level 16, 22, 28, 35
- lasts 12 hrs, undispellable
- sets
AC to 3, with additional +1
AC bonus at level 16, 20, 25, 31
- at level 18, provides Improved Invisibility while active
Disadvantages
- may not wear Armor, only Robes
Edited by Zyraen, 19 March 2008 - 09:23 AM.