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No Epilogue at end of TOB


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#1 Rianess

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Posted 22 February 2008 - 08:12 AM

Well, the title is pretty self-explanatory.

I've uploaded a .rar of my savegame in case it helps.

I had absolutely no other technical problems during TOB. I summoned Nathaniel from the Fate Spirit, and as far as I could tell, all the talks fired off with no problem. I also managed to meet the little girl in Saradush. Though, after delivering her to the temple successfully, I left the temple and went back in, and she wasn't there. It's not a big deal, just a bit weird.

Anyway, I was playing with Ascension, so I don't know if that caused a problem? Also, on this particular game, I have cheated outrageously! ;)

I understand that you're focusing on SOA at the moment, so, no rush! :) Let me know if you need any more info.

Attached File  000000031_Finlay04.rar   163.55K   310 downloads

And remember, never leave a naked person unattended.

"She was pining so much, I said to her - phone him! But don't mention me, not after that business with the baguette!"


#2 -Silia-

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Posted 23 February 2008 - 11:33 PM

You know I had the same problem, I finished up throne of bhaal and Nathaniel had no ending....I think I got all the LTs and did everything right

#3 twetwe123

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Posted 26 March 2008 - 04:25 AM

I've just had the same thing happen, including Ascension (and outragous cheating, DAMN it's hard).  Is there a way to read epilogues out of the game?

#4 Choo Choo

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Posted 26 March 2008 - 04:56 AM

Yes there is, with Infinity Explorer. They're 2da files. :)

theacefes: You have to be realistic as well, you can't just be Swedish!


#5 twetwe123

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Posted 26 March 2008 - 07:40 PM

... when I open one of his 2DA files with 'Open External File' (because I assume it all goes in the override folder like everything else) I get two columns of numbers with classes down the left side.  Same if I open the file directly from the Epilogues folder with ConTEXT.

#6 Choo Choo

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Posted 27 March 2008 - 03:45 AM

Yes. Click on the right one of those numbers. :)

theacefes: You have to be realistic as well, you can't just be Swedish!


#7 twetwe123

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Posted 27 March 2008 - 06:34 PM

Oh my god, 05 stabbed me in the heart...

#8 Nix

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Posted 27 March 2008 - 06:46 PM

Which one would that be? The Latimer one? :(

#9 Miss Sakaki

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Posted 27 March 2008 - 11:30 PM

Oh my god, 05 stabbed me in the heart...

Bwahaha! (I'm just sorry that you couldn't see them ingame. If anything, though, this Nathaniel experience has dramatically improved my coding skills...)

#10 twetwe123

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Posted 27 March 2008 - 11:57 PM

I did avoid saying Latimer but hey, this has already got a spoiler warning, so... yes.  That one.  Even though I personally wished for more Latimer content. Oh Thaniel, the poor bugger...

#11 Nix

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Posted 28 March 2008 - 01:38 AM

That ending annoyed me slightly because it made everything I did for naught. Looks like the poor dude needs someone to be there to hold his hand all the time, and with Charname gallivanting off to the planes... well, way to make someone feel guilty about ascending to godhood :( I liked that the epilogues were keeping in style with the Bioware ones. Nicely done on that! :)

Edited by Nix, 28 March 2008 - 01:39 AM.


#12 -Guest-

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Posted 01 April 2008 - 09:23 PM

Replace
EXTEND_BOTTOM ~AR6200.bcs~ ~Nathaniel/script/FHAR6200.baf~
with
EXTEND_TOP ~AR6200.bcs~ ~Nathaniel/script/FHAR6200.baf~
in Setup-Nathaniel.tp2,then reinstall.

#13 Miss Sakaki

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Posted 02 April 2008 - 01:10 AM

S/he's right, if you want to see them rightaway that's the way to do it.

#14 Cal Jones

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Posted 29 May 2008 - 01:12 AM

Just a question as I am hoping to play Nathaniel once I'm back from my holiday in a few weeks - is this problem fixed now? (I've just played another mod NPC whose ToB epilogue didn't show so I know how disappointing that is!)

#15 Miss Sakaki

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Posted 31 May 2008 - 04:53 AM

Unfortunately not - but it's reasonably easy for us to fix, and once I get back from staying with family this weekend Feuille and I should be able to get cracking squashing the still-remaining bugs. Darn Nathaniel and his first-modding-experience status - I took a lot of shortcuts/weird ways of doing stuff/made things far too complicated when I first coded him. But fingers crossed, it shouldn't be too far away.

#16 Cal Jones

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Posted 16 June 2008 - 04:13 AM

Fab. I'm running a new male PC through BG1 currently so I can import him into BG2. Looking forward to Nathaniel updates. :)