Ok so you have to play tutu but BGT with the tutu spawns isn't doing it for me why is that? I am still only getting 1 or 2 enemies even with the tutu spawns turned on.
When I played on insane I left most of the first two areas and got a full party of six. Then I went back and wiped out the first two areas. I think they would respawn after 1 day though. Maybe not I don't remember but it was hard to beat the game on insane with that many enemies. After level 3 or 4 it got easier but your right, the first few areas with just Imoen or even with monty and zar were really hard.
[Poll] BGT-WeiDU Spawn Systems
Started by Ascension64, Feb 21 2008 12:15 AM
63 replies to this topic
#61 -Guest-
Posted 04 August 2008 - 12:33 AM
#63
Posted 04 August 2008 - 12:58 PM
I would vote for the spawn behavior that is most true to original BG1, which as I recall would mean no respawns. I had always believed that the driving force of BGT, aside from playing the games in the updated engine, was to remain as faithful to the original as possible. I think the best way to do this is to make the default spawn behavior the same as BG1 (i.e. no respawns). As for the initial spawn behavior, that should remain faithful to the spirit of the original. I do remember that some areas were more difficult to tackle with a lower level party, so they were areas you simply returned to later.
What effect, if any, does the difficulty slider have on the initial spawns in current versions of BGT?
What effect, if any, does the difficulty slider have on the initial spawns in current versions of BGT?
#64 -Spellknight-
Posted 17 April 2011 - 06:51 AM
i would like to play BGT with most original rule-set. can you tell me which spawn system is the original?