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Help with Kit Creation (New Problem)


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#1 Emzeror

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Posted 19 February 2008 - 10:23 AM

So, I did add the spells as I should etc, now it installs proper, just that the nice game crashes when I try create the charachter. It crashes when I choose the "Skill" part. Anyone having any idea? I went over the Kit Creation guide, but could not find any. (If this problem is solved maybe this mod can be finished soon so I can start the real project ^^)

So I am currently making a Kit for Fighter called Death Knight, but that is not really of intresst here.

I want to know if there is a list of what all abilities are named, or an easier way of checking them instead of adding them one and one by checking the other .2da files. I don't want you to do the work for me really, but a list of what type of things can be listed here:
http://www.shsforums...mp;#entry377755

The spells I am pretty certain I can sort out, but for example "Immune to Hold", I browsed through all .spl files, and did not find a single Immune to Hold thing. I checked through the .2da but can't find which one is the paladins file.

Thanks in advance.

Edited by Emzeror, 19 February 2008 - 02:00 PM.

Shadow of Asere - Mod under development. - More information coming.

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evil and chaos sealed away has been found,
beware mortal, the world will tremble once again."

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#2 vilkacis

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Posted 19 February 2008 - 10:55 AM

Something like http://iesdp.gibberl...itabilities.htm ?

SPCL242 seems to be immunity to hold. (edit: No, that's hold AND leveldrain. You may have to create your own to apply only the hold immunity.)

Edited by vilkacis, 19 February 2008 - 10:58 AM.


#3 Emzeror

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Posted 19 February 2008 - 12:48 PM

So guess this is the part where I wanna marry you?

EDIT: Just to be sure, what should I name the files? eespcl01 -> 99 (ee is name-tag I use), since it can't be longer than 8 signs right?

Edited by Emzeror, 19 February 2008 - 12:57 PM.

Shadow of Asere - Mod under development. - More information coming.

"Tales and stories long forgotten has been remembered,
evil and chaos sealed away has been found,
beware mortal, the world will tremble once again."

-- Asere

#4 vilkacis

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Posted 19 February 2008 - 04:01 PM

Feel free, just be aware that I'll expect you to put up with me whining at you for 30-odd "lovetalks", help me cope with some incredibly traumatic experience in my past and complete a special quest for me before I can agree to anything like that.

When you make your own spells (or items, or what have you), you can call them whatever you want as long as you keep it to a maximum of 8 characters and include your unique prefix. "eespcl**" works, but you're free to come up with more descriptive names if you like. :new_thumbs:

#5 Emzeror

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Posted 19 February 2008 - 06:47 PM

So, I did add the spells as I should etc, now it installs proper, just that the nice game crashes when I try create the charachter. It crashes when I choose the "Skill" part. Anyone having any idea? I went over the Kit Creation guide, but could not find any. (If this problem is solved maybe this mod can be finished soon so I can start the real project ^^)

Still got the problem, (Posting again because people can miss it)
Shadow of Asere - Mod under development. - More information coming.

"Tales and stories long forgotten has been remembered,
evil and chaos sealed away has been found,
beware mortal, the world will tremble once again."

-- Asere

#6 vilkacis

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Posted 20 February 2008 - 01:49 AM

So, I did add the spells as I should etc, now it installs proper, just that the nice game crashes when I try create the charachter. It crashes when I choose the "Skill" part.

That's where you pick weapon proficiencies, right? My first guess would be that you have incorporated some illegal numbers in that part. I'm not sure if it'd crash the game, but are you trying to allow more than two pips in one-handed/two-handed/sword-and-board fighting styles or more than three in dualwield? Or more than 5 in any other? Try copying that bit of the code from some other kit with similar abilities, reinstall and see if it still crashes.

If you haven't changed the code for proficiencies, could it be that one of your spells doesn't work as intended? In my experience, that usually happens when you try to *cast* a spell that doesn't work, and I'm not sure when exactly the game applies spells to a character during the creation process, but you could try simply removing the AP_(spell) code for each spell in turn and see if it stops crashing at some point - if that happens, you'll know that this spell is to blame and can re-do it.