Pickpocket Options
#1 -Guest-
Posted 18 February 2008 - 04:40 PM
How would one go about modifying the inventory slots from which a thief or bard can pickpocket?
For instance, a thief picked my character?s pocket and being the nice person that I am, I beat him unconscious with my fists but left him with his life. I see no reason why I shouldn?t be able to take the sword out of his unconscious hand or the boots off of his unconscious feet. It?s not like he?s swinging and kicking. (Although picking the pockets of a hostile creature is a different matter.)
Currently, (in BG 1 at least) a thief can pickpocket from every slot except ARMOR, BRACERS, HELMET, GIRDLE, CLOAK, BOOTS, SHIELD, and selected WEAPON.
Thanks for any help in advance.
#2
Posted 18 February 2008 - 05:18 PM
If you are talking about you being a thief and beating up your target so you can steal his sword, boots etc...then I don't think its possible as the game considers any form of attack as a hostile action...so as soon as you hit the target it will go hostile. Any guards etc in the vicinity will be alerted...mostly likely the entire area will go hostile. The game doesn't account for this every well.
I don't think you should be able to pickpocket armor off guards standing around...that doesn't make sense.
#3 -Guest-
Posted 18 February 2008 - 07:28 PM
Making all item slots pickpocketable could be dangerous because there are some items that should not be pickpocketed or do not make sense to be pickpocketable. A demon?s heart for instance. The only other way that I can think of to counter this is to flag these items as unstealable, but this causes other problems. Nevertheless, I would still like to know how to do this.
Thanks for your help.
#4
Posted 19 February 2008 - 12:36 AM
On the other hand, if someone decided to follow the suggestions that have been batted around for adding quests that have heavy stealth elements a la the Thief series, this might make an interesting expansion in the context of that quest...
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#5
Posted 19 February 2008 - 02:29 AM
And then there is the question of is it possible to make hostile but unconscious creatures pickpocketable?
The unpickpocketable slots and not being able to pickpocket hostile creatures are both hardcoded features of the IE. In order to accomplish something similar, you'd have to assign a special script to all characters that you want to knock out and loot which would would make them drop all of their equipment once rendered unconscious. However, I don't think that scripts are even being executed on unconscious targets, so you'd probably have to use an area script or spawn an invisible creature for that purpose.
On the other hand, if someone decided to follow the suggestions that have been batted around for adding quests that have heavy stealth elements a la the Thief series, this might make an interesting expansion in the context of that quest...
I was thinking of eventually doing something to this extent with the "Shadow Thief Improvements" component of Rogue Rebalancing, but since such changes would require a huge overhaul of the mod, that's still in early conceptual stages.
#6
Posted 19 February 2008 - 02:40 AM
I'm not even mentioning Oberon's estate in the first Baldur's Gate game. Irritating doesn't describe half of it. Has anyone else has actually been *afraid* of being discovered?
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#7 -Guest-
Posted 19 February 2008 - 03:01 PM
Thanks.
#8
Posted 19 February 2008 - 08:12 PM
W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE
Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA
#9 -Guest-
Posted 20 February 2008 - 03:36 PM
I'm not surprised. I don't have much experience with scripting but am trying to learn.You have indeed overlooked something
Thanks for pointing out my mistake.
#10
Posted 21 February 2008 - 06:13 AM
This is how it is supposed to work... After installing this mod (you don't have to start a new game) you party members should receive special ability called "search body" (you must activate party AI for this, but you can deactivate it again later) that will allow you to force unconscious creatures to drop all their equipment to the ground (except for the items marked as critical, which should be transferred to your inventory). If you install the first component there will be a 15% chance that the creature will be awaken, if you don't, there will be a 15% chance that nothing will happen.
[file removed]
Edited by Kwiat_W, 01 March 2008 - 09:06 PM.
W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE
Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA
#11 -Guest-
Posted 21 February 2008 - 05:33 PM
AWSOME ! ! I installed it for BG II and it works great. Does this mod work for BG1?So here it is.
It works just like it should for targets with red circles, but if my target is unconscious and has a green circle (is in my party) nothing happens. Almost every time I tried to cast the spell on an unconscious target with a blue circle, the game crashed. Is the ability designed to only work on hostile tartets or have I done something to screw it up? (I installed both components and already had Classic Adventures installed.)that will allow you to force unconscious creatures to drop all their equipment to the ground (except for the items marked as critical, which should be transferred to your inventory).
Thanks Kwiat_W for sharing this awsome mod and for your help.
#12
Posted 21 February 2008 - 07:13 PM
The crash when you try to use it on blue targets is a mystery (I have never tested it on any blue targets), but how do you make blue targets unconscious without turning them hostile???
It works only for BG2.
Edited by Kwiat_W, 21 February 2008 - 07:17 PM.
W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE
Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA
#13
Posted 22 February 2008 - 07:53 AM
it's not a great solution.
#14 -Guest-
Posted 22 February 2008 - 09:12 AM
I guess something was wrong with his script (I didn't make it) and he didin't go hostile like he should have.but how do you make blue targets unconscious without turning them hostile???
#15
Posted 22 February 2008 - 11:00 AM
W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE
Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA
#16
Posted 22 February 2008 - 02:47 PM
#17
Posted 22 February 2008 - 02:59 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#18 -Guest-
Posted 22 February 2008 - 03:20 PM
It is BGII SoA + ToB + ToB_Patch_26498 (the latest) + Classic Adventures v0.45 +your mod. The guy is in the first area (TC0009) and his name is Nelleck (uhman02). He is the only person in this area that does not turn red when attacked.I can't figure it out because I cant duplicate this situation on my PC. Can you tell me who this "unconscious but blue target" is? From which mod and which version?
#19
Posted 22 February 2008 - 05:32 PM
They don't cause crashes. Those that aren't marked with STATE_SLEEPING flag won't be affected at all, but those that I know of have nothing to be stolen anyway. However if there are any that have something, then I could take care of them individually.How about sleeping people? They would be "blue but unconscious" - er, except that they are inconsistently marked as STATE_SLEEPING
Since normal sleeping people don't cause any crashes I'm guessing there has to be something wrong with this "uhman02", I will check it out.
W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE
Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA
#20
Posted 25 February 2008 - 05:04 PM
W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE
Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA