1ppv3: Legacy Shields
#21
Posted 22 March 2008 - 03:01 PM
d1 is the bucklers, while d2 is the small shields. d3 would be medium, d4 large.
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#22
Posted 22 March 2008 - 06:42 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#23
Posted 23 March 2008 - 10:52 PM
Now both bucklers and small shields are covered!
Thank you very much!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#24
Posted 27 March 2008 - 10:20 AM
I placed both archives in override, and now bucklers and small shields look the samed1 is the bucklers, while d2 is the small shields. d3 would be medium, d4 large.
(shorty has a small shield, human - a buckler)
I guess 1pp.v3.d2.shield.legacy somehow affects bucklers also. Even without d1.shield.legacy in override shields look the same.
Edited by Toxeus, 27 March 2008 - 11:02 AM.
#25
Posted 27 March 2008 - 12:11 PM
It shall be fixed when I alter the items
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#26
Posted 27 March 2008 - 12:29 PM
I have NearInfinity, just don't know which bam should be used.
#27
Posted 27 March 2008 - 12:41 PM
Open the following files:
SHLD08.ITM
SHLD09.ITM
SHLD10.ITM
SHLD17.ITM
SHLD20.ITM
Click 'Edit'
There should be a field called 'Inventory Icon', that's set to D2. Change it to D1, and save.
Aand, that should be it. I think TuTu should work as it is, because everything was set up properly in BG I.
edit: .. Icewind Dale should also work fine, I'm not sure if you have to set them for Icewind Dale II.
Edited by Erephine, 27 March 2008 - 12:43 PM.
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#28
Posted 28 March 2008 - 02:46 AM
Since I introduce a bunch of round bucklers in Rogue Rebalancing, I'll include a special ACTION_IF block in my tp2 which will detect 1PP v3 (once it gets released) and give back the bucklers their proper animations in that case (they currently use D2).
Cheers!
Edited by aVENGER, 28 March 2008 - 02:52 AM.
#29
Posted 28 March 2008 - 03:04 AM
You can set them to D1 for all installs, since Baldur's Gate II does have D1 animations (they just happen to be copies of the D2 files). Several mods use properly set bucklers as it is.
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#30
Posted 28 March 2008 - 03:14 AM
#31
Posted 28 March 2008 - 03:18 AM
I forgot, because I haven't seen the original paperdoll artwork in... four years?
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#32 -Lord Of Al-
Posted 07 April 2008 - 01:31 AM
#33
Posted 08 June 2008 - 10:36 PM
Since I introduce a bunch of round bucklers in Rogue Rebalancing, I'll include a special ACTION_IF block in my tp2 which will detect 1PP v3 (once it gets released) and give back the bucklers their proper animations in that case (they currently use D2).
This has been implemented in RR v3.91, but since a WeiDU version of the Legacy Shields component hasn't been released yet, the code has to be activated manually for now. If anyone's interested, I've provided the instructions for doing that in this post.
#37
Posted 29 August 2008 - 08:56 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#38
Posted 30 August 2008 - 06:49 AM
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#39
Posted 30 August 2008 - 06:54 AM
(adding and editing in the docs, too).
Edit: you got mail.
Edited by cmorgan, 30 August 2008 - 07:37 AM.
#40
Posted 30 August 2008 - 04:21 PM