Death Knights are warriors who attained the power of necromancy. With the dark arts learnd, they've used their combat abilities less and become weakend in the arts of sword. The deeper the taint of a death knight reaches through the body, the more power they acknowledge. At a start, death knights look weak, just like another specie that has been corrupted with the lust for power and have to pay the price. But fear them later, they rapidly grow in strength and soon, they will be the feared ones.
Requirements
* Human, Half-Elf, Dwarf, Half-Orc
* Evil Alignment
* 12 Str, 12 Int
Advantages
- Bonus +1 to hit and damage.
- Every tenth level he gains -1 to Casting Speed, starting at level 10.
- Can put three points into "Two Weapon Style".
- Immune to Morale Failure and Fear
- Memorizes spells and gains certain immunities dependant on level:
10th: 2x Fireball, 2x Intense Pain (DoT, damge / effects not decided yet)
12th: 2x Doom, Immune to Disease
14th: 2x Breach, 2x Pierce Magic, Immune to Poison
16th: 2x Death Spell, Immune to Level Drain
18th: 1x Abi-Dalzim's Horrid Wilting, 1x Power Word: Pain (DoT, damge / effects not decided yet)
20nd: 2x Wail of Banshee, Immune to Charm
22th: Immune to Hold, 2x Sacrifice (Temporarily increasing Str, Dex, Dam by 5, decreasing Saves by 2)
Disadvantages
- Can only be specialized in weapons.
- May not use missile weapons.
- May not wear shield. (Before HLA reached)
- +2 to AC.
- +2 to Saves
- -2 to Wisdom.
- -10% Experience Gain.
High-Level Abilities (Not yet finished)
T1: 1x Extra Intense Pain.
T2: 1x Extra Power Word: Pain.
T3: 1x Abi-Dalzim's Horrid Wilting.
T1: Immune do Death Effects.
T1: May wear a shield.
T1: Darken Armor -1 AC.
T2: Murder Instict +1 Dam.
T3: Piercing Strike -1 THAC0.
T4: Rune Strike (4d10 + 1d4/int)
T1: Cursed Flebility (+1 Str & -1 Dex)
T2: Tainted Mind (+1 Int & -1 Wis)
- [ | | | | | | | | | | ] - 30% Done
Edit2: Reduced one Charge of Abi'Dalzim's Horrid Withering
Edit3: Changed Advantages / Disadvantages
Edit4: Changed save description and also added one more point into "Two Weapon Style".
Edit5: Starting with Immune to all kind of fears, instead of just morale failure.
Edit6: Major changes.
Edited by Emzeror, 21 February 2008 - 06:16 PM.