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#1 --MaRTY--

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Posted 05 February 2008 - 04:31 AM

I don't know if i have if have bone hill install correctly or if im looking in the wrong place. But i go to the temple outside Beregost after making my way back up from Naskell and can't find this Pelltar (sp?) character at the Temple. Is this where he spawns?

ps. SoBH is installed last because i unistalled it and re-installed to see if i could notice a change. (it was before Jastey's)

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-EASYTUTUHOTFIXES.TP2~ #0 #0 // EasyTutu Hotfixes: 05 February 2007 Release
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards
~JASTEYSBG1QUESTS/SETUP-JASTEYSBG1QUESTS.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod by jastey (v. Beta 1.1)
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications for Version 14, September 18, 2007
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content)
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content)
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content)
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content)
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content)
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content)
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn.
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location. -> Alora Starts in Gullykin.
~BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location. -> Eldoth Starts in the Cloakwood Forest.
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location. -> Quayle Starts at the Nashkel Carnival.
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location. -> Tiax Starts in Beregost.
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines)
~BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #7 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 100% (default)
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #15 // Respawn Interval Selection -> Disable Respawning (interval set to 1000 game days)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2230 // Make +x/+y Weapons Consistent
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2231 // Description Updates for Make +x/+y Weapons Consistent Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.05 (Requires BGT-Weidu or Tutu)

#2 -Guest-

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Posted 05 February 2008 - 06:29 AM

Im using Easytutu btw. Is thateven compatible with SoBH and Worldmap V6.6.1 ????

#3 erebusant

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Posted 05 February 2008 - 05:22 PM

Im using Easytutu btw. Is thateven compatible with SoBH and Worldmap V6.6.1 ????

Worldmap only works with BG1Tutu and I believe the same is so for Bonehill, but I could be wrong about that one.

It takes a village...


#4 Bloodtitan

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Posted 05 February 2008 - 10:59 PM

afaik Pelltar has a levelrequirement for you to spawn, it looks like your character is too lowlevel.

#5 -Guest-

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Posted 06 February 2008 - 05:05 AM

My char were 3-4 at the time. The readme says to go there right after NAskel Mines. But i cleared out the areas directly south of High Hedge to the map west of Naskell. Before going to the Beregost Temple to collect my reward for Bassilus.

I have re-install my whole Easytutu and mods install and am on my way Naskell again now. So i will try again see if it works.

#6 -Guest-

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Posted 06 February 2008 - 09:18 AM

NOpe. Pelltar wont spawn. Even when i CLUA him in it crashes when loading the area he sends me to. It crashes when i try to CLUA to BH0100 as well :(

#7 melkor_morgoth75

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Posted 12 February 2008 - 12:22 AM

afaik Pelltar has a levelrequirement for you to spawn, it looks like your character is too lowlevel.


No, Pelltar spawn just after u cleared the Nashkel Mines, he doesn't mind at what lev your character is,

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#8 erebusant

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Posted 12 February 2008 - 05:43 AM

afaik Pelltar has a levelrequirement for you to spawn, it looks like your character is too lowlevel.


No, Pelltar spawn just after u cleared the Nashkel Mines, he doesn't mind at what lev your character is,

mm75

Yep. You need to be in Chapter 4 for him to spawn.

It takes a village...


#9 Oldwolf

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Posted 21 February 2008 - 09:11 PM

You might also want to download Version 2.10 for your install as I see you're using version 2.05 which is out of date and missing some fixes.

If you are able to edit the Temple area BCS file you can change this line:

GlobalGT("Chapter","GLOBAL",3)

To Read:

GlobalGT("Chapter","GLOBAL",2)

And that will allow you to go to Bonehill prior to going to the Mines but only AFTER you go to Nashkell... Be warned you need to talk to the Mayor while in Nashkell to Stop Jaheira from having fits before you leave. I'm not sure if her timer is Chapter Triggered or if it's triggered off from talking to the Mayor so I go to Nashkell, talk to the Mayor then return to the temple to hook up with Pelltar.

Edited by Oldwolf, 21 February 2008 - 09:20 PM.


#10 Jarin Hawkeye

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Posted 01 August 2008 - 02:10 AM

afaik Pelltar has a levelrequirement for you to spawn, it looks like your character is too lowlevel.


No, Pelltar spawn just after u cleared the Nashkel Mines, he doesn't mind at what lev your character is,

mm75

Yep. You need to be in Chapter 4 for him to spawn.


Browsing trough because I have the same problem... In the latest version of easytutu, the Prologue and Chapter 1 are treated as the same chapter, so the Chapter after Nashkel becomes Chapter 3...

#11 erebusant

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Posted 01 August 2008 - 08:52 PM

afaik Pelltar has a levelrequirement for you to spawn, it looks like your character is too lowlevel.


No, Pelltar spawn just after u cleared the Nashkel Mines, he doesn't mind at what lev your character is,

mm75

Yep. You need to be in Chapter 4 for him to spawn.


Browsing trough because I have the same problem... In the latest version of easytutu, the Prologue and Chapter 1 are treated as the same chapter, so the Chapter after Nashkel becomes Chapter 3...

Could you post your FW3402.bcs please?

It takes a village...


#12 Jarin Hawkeye

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Posted 04 August 2008 - 04:55 AM

afaik Pelltar has a levelrequirement for you to spawn, it looks like your character is too lowlevel.


No, Pelltar spawn just after u cleared the Nashkel Mines, he doesn't mind at what lev your character is,

mm75

Yep. You need to be in Chapter 4 for him to spawn.


Browsing trough because I have the same problem... In the latest version of easytutu, the Prologue and Chapter 1 are treated as the same chapter, so the Chapter after Nashkel becomes Chapter 3...

Could you post your FW3402.bcs please?


Sorry... Managed to blow my tutu install. I'll re-instlal it and see if the problem is still there...

#13 Jarin Hawkeye

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Posted 08 August 2008 - 10:56 AM

Roawr! The problem is still there.

(I only found AR3402. Not FW)...

And I geuss you'd be wanting my Weidu Log.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects
~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 3
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BG1TUTU edition v1.10 -> Normal edition
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.20 (Requires BGT-Weidu or Tutu) < For some reason, the entry in the .TP2 file still says that it is 2.20, while the Readme shows what is changed since 2.30... ah well.
~SETUP-BONEHILLV235.TP2~ #0 #0 // Bone Hill Mod v2.35 upgrade (Requires BGT-WeiDU or Tutu)
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Baldur's Gate v7.0 - including colored Baldur's Gate map icons -> New Worldmap for use with TuTu/EasyTutu...
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v3
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v16
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v16
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v16
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v16
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v16
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v16
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v16
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: Beta 0.4
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1, v4
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v2
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~1PP_FLAMINGSWORDS/1PP_FLAMINGSWORDS.TP2~ #0 #0 // One Pixel Productions: Flaming Swords v1
~1PP_FS_SHORT/1PP_FS_SHORT.TP2~ #0 #0 // 1PP: Flame Short Swords core [beta]
~1PP_FS_SHORT/1PP_FS_SHORT.TP2~ #0 #1 // 1PP: Flame Short Swords core item patches [beta]
~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #0 // 1PP: Colourable Quarterstaves core [beta]
~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #1 // 1PP: Colourable Quarterstaves core item patches [beta]
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Shared files (required): v1.5
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Divine spells: v1.5
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // Arcane spells: v1.5
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #3 // Cure Sleep Fix: v1.5
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
// Recently Uninstalled: ~SETUP-D0TWEAK.TP2~ #0 #21 // NPCs/Summons Set Off Traps -> Only green-circles and enemy summons can set off traps
// Recently Uninstalled: ~SETUP-SCS.TP2~ #0 #10 // Correct various errors on race, class etc
// Recently Uninstalled: ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr
~SETUP-D0TWEAK.TP2~ #0 #19 // NPCs/Summons Set Off Traps -> Everyone can set off traps (excluding illusions, etc.)
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-REFINEMENTS.TP2~ #0 #31 // Shapeshifting fix -> Heal on shifting to animal (by Borsook)
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v3.91
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v3.91
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions: v3.91
~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards: v3.91
~RR/SETUP-RR.TP2~ #0 #6 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v3.91
~SETUP-MORROWGATE.TP2~ #0 #1 // Trueclass Ranger Alignment Revisions
~SETUP-MORROWGATE.TP2~ #0 #3 // Fallen Ranger Name Revision -> Rename To Dark Ranger
~SETUP-MORROWGATE.TP2~ #0 #5 // Revised Item Pricing In Stores -> Difficult Scale
~SETUP-MORROWGATE.TP2~ #0 #6 // Revised Ring Of Human Influence
~SETUP-MORROWGATE.TP2~ #0 #9 // Composite Long Bow Strength Requirement Revision
~SETUP-MORROWGATE.TP2~ #0 #12 // Fallen Paladins Gain Opposite Abilities
~SETUP-MORROWGATE.TP2~ #0 #14 // Fallen Paladin Name Revision -> Rename To Dark Paladin
~SETUP-MORROWGATE.TP2~ #0 #18 // Arcane Archer Fighter Kit
~SETUP-MORROWGATE.TP2~ #0 #19 // Hellion Fighter Kit
~SETUP-MORROWGATE.TP2~ #0 #20 // Natural Selection: Darkfriend Druid Kit
~SETUP-MORROWGATE.TP2~ #0 #21 // Natural Selection: Druid Alignment Revisions
~SETUP-MORROWGATE.TP2~ #0 #22 // Natural Selection: Druid Weapon Proficiency Revisions
~SETUP-MORROWGATE.TP2~ #0 #24 // Natural Selection: New Druid Spells
~SETUP-MORROWGATE.TP2~ #0 #25 // Clerics And Druids Gain Breach Spell
~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers
~SETUP-Z#MISC.TP2~ #0 #18 // Expanded Spell Progression for Bards
~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1210 // Use BG Walking Speeds (BETA)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19
~SETUP-BGII-SUBRACE.TP2~ #0 #0 // Subrace mini-mod for BGII v1.0
~SETUP-DRIZZTISNOTSTUPID.TP2~ #0 #0 // Drizzt Is Not Stupid
~SETUP-SCS.TP2~ #0 #20 // Make elemental arrows more like their BG2 counterparts
~SETUP-SCS.TP2~ #0 #30 // Make Protection from Normal Missiles block magical missiles
~SETUP-SCS.TP2~ #0 #40 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis
~SETUP-SCS.TP2~ #0 #50 // Re-introduce potions of extra-healing
~SETUP-SCS.TP2~ #0 #60 // Faster Bears
~SETUP-SCS.TP2~ #0 #110 // Move NPCs to more convenient locations
~SETUP-SCS.TP2~ #0 #120 // Smarter general AI
~SETUP-SCS.TP2~ #0 #130 // Better calls for help
~SETUP-SCS.TP2~ #0 #140 // Potions for NPCs
~SETUP-SCS.TP2~ #0 #150 // Improved deployment for parties of assassins
~SETUP-SCS.TP2~ #0 #160 // Smarter mages
~SETUP-SCS.TP2~ #0 #180 // Smarter priests
~SETUP-SCS.TP2~ #0 #200 // Smarter deployment
~SETUP-SCS.TP2~ #0 #210 // Harder giant and phase spiders
~SETUP-SCS.TP2~ #0 #240 // Slightly harder carrion crawlers
~SETUP-SCS.TP2~ #0 #250 // Smarter basilisks
~SETUP-SCS.TP2~ #0 #260 // Improved doppelgangers
~SETUP-SCS.TP2~ #0 #270 // Tougher Black Talons and Iron Throne guards
~SETUP-SCS.TP2~ #0 #280 // Relocated bounty hunters
~SETUP-SCS.TP2~ #0 #290 // Improved Ulcaster
~SETUP-SCS.TP2~ #0 #300 // Improved Balduran's Isle
~SETUP-SCS.TP2~ #0 #310 // Improved Durlag's Tower
~SETUP-SCS.TP2~ #0 #320 // Improved Demon Cultists
~SETUP-SCS.TP2~ #0 #330 // Improved miscellaneous encounters
~SETUP-SCS.TP2~ #0 #340 // Tougher chapter-two end battle
~SETUP-SCS.TP2~ #0 #350 // Tougher chapter-three end battle
~SETUP-SCS.TP2~ #0 #360 // Tougher chapter-four end battle
~SETUP-SCS.TP2~ #0 #370 // Tougher chapter-five end battle
~SETUP-SCS.TP2~ #0 #380 // Tougher chapter-six end battle
~SETUP-SCS.TP2~ #0 #390 // Improved final battle
~SETUP-SCS.TP2~ #0 #400 // Skip Candlekeep
~SETUP-SCS.TP2~ #0 #420 // Stackable ankheg shells and winterwolf pelts
~SETUP-SCS.TP2~ #0 #430 // Move Boo out of quick access and into Minsc's pack
~SETUP-SCS.TP2~ #0 #230 // Smarter sirines and dryads
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #5 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 80%
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #14 // Respawn Interval Selection -> Respawn Interval: 7 game days
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level One NPCs, Version 1, Nov 28, 2007: List party-joinable NPCs (required to install any other components)
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odessiron
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1229 // Montaron
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1230 // Quayle
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1234 // Tiax
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar

Attached Files


Edited by Jarin Hawkeye, 08 August 2008 - 11:00 AM.


#14 erebusant

erebusant

    It takes a village...

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Posted 08 August 2008 - 04:19 PM

Roawr! The problem is still there.

Here. Drop this in your override folder.

Attached Files


It takes a village...


#15 Jarin Hawkeye

Jarin Hawkeye

    Wanderer

  • Member
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Posted 08 August 2008 - 09:44 PM

He is there now, but unfortunatly, he crashes the game as soon as I am send to restenford.

#16 erebusant

erebusant

    It takes a village...

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Posted 09 August 2008 - 09:49 AM

He is there now, but unfortunatly, he crashes the game as soon as I am send to restenford.

Place this in your override. I found a corrupted BAM in the area file.

Attached Files


It takes a village...


#17 Jarin Hawkeye

Jarin Hawkeye

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Posted 09 August 2008 - 09:36 PM

It works now. Thanks.


Oh, just a qeustion. You now have released bonehill 2.31, and there is still that Bonehill 2.*5 (2.15, 2.25,2.35) patch. Why is that patch not incorperated into the main file?

Edited by Jarin Hawkeye, 09 August 2008 - 09:37 PM.


#18 erebusant

erebusant

    It takes a village...

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Posted 09 August 2008 - 11:07 PM

Oh, just a question. You now have released bonehill 2.31, and there is still that Bonehill 2.*5 (2.15, 2.25,2.35) patch. Why is that patch not incorperated into the main file?

I'm not going to incorporate it into the main package until I get enough playthroughs and feedback from players to verify it isn't going to present more problems than it resolves. Also, it still requires a Russian translation in order to be able to incorporate it in the main package without taking a step backwards. As yet, I've had no luck locating anyone who can do a Russian translation.

It takes a village...