bonus merchants
#1
Posted 04 February 2008 - 07:49 AM
#3
Posted 04 February 2008 - 09:40 AM
#4
Posted 04 February 2008 - 10:21 AM
CreateCreature("wmart01",[1137.2046],3)1137.2046 are the x.y coordinates that will cause him to show up. 3 is the direction he's facing. It ranges from 0 (South), to 15, going clockwise.
Edited by Jarno Mikkola, 04 February 2008 - 10:24 AM.
Deactivated account. The user today is known as The Imp.
#5
Posted 04 February 2008 - 12:13 PM
#7
Posted 05 February 2008 - 08:10 AM
using the console to CreateCreature("WMART01") will end up with them moving to the lower right of the area when you return to the area, even though they start in the middle of the screen. I'm not sure WHY, but it probably has something to do with the point not being set.
#8
Posted 06 February 2008 - 09:41 AM
After using the CLUAConsole:EnableCheatKeys() command the following cheat keys are activated.
...
CTRL+X Extended position information
Thanks for that...wasn't sure what that meant. I found my guide and it said just pressing x would do it, and it does.
Ended up loading the patch and things are good. Seems like sometimes the cheats don't work...like if i try to add another bag of holding it give me one, but with items that the first one had in it, not empty....weird...
#9
Posted 06 February 2008 - 12:23 PM
You might have also noticed that if you put an item to one of the bags and take it from the other, the item disappears from both, that's cause it's the same bag, as far as the coding sees it.Ended up loading the patch and things are good. Seems like sometimes the cheats don't work...like if i try to add another bag of holding it give me one, but with items that the first one had in it, not empty....weird...
The game uses the same coding in putting the items into the lockers etc. as you can with the cheat coding.
So when you use the codes, you aren't actually cheating, you are just actively modifying the game experience.
Deactivated account. The user today is known as The Imp.
#10
Posted 07 February 2008 - 12:52 PM
erm....
#12
Posted 08 February 2008 - 07:12 AM
#13
Posted 08 February 2008 - 07:41 AM
Yes. That makes perfect sence, you either used the wrong bag, not bag04, or you imported the game, which recorrects the consistency problem, removes all the container items the cre has, plus there are certain items, that have been mentioned in the area script, that can disappear forever.after recreating it? You mean cheating the bag in after i make the transition? Tried that...it had what was in there before, not what I put in there the last time...if that makes sense...
Deactivated account. The user today is known as The Imp.
#14
Posted 08 February 2008 - 12:08 PM
not really a big deal, just don't understand why it is happening...
#15
Posted 08 February 2008 - 01:53 PM
But I doubt that it's flawless... for example if you leave the bag(with all the items) onto the ground just before you speak to Belt.
Deactivated account. The user today is known as The Imp.
#16
Posted 08 February 2008 - 04:55 PM
No, I don't "clean anyone's bags out", thank you very much.That might be because Ascension64 has reviced the area script(program that in this case cleans ones inventory) so one can't do it with that bag.
But I doubt that it's flawless... for example if you leave the bag(with all the items) onto the ground just before you speak to Belt.
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Retired Modder
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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)