I have no problem starting a new game ,but I'm afraid the bug is gonna happen again, if anybody can help me figure if the save got corrupted or if the problem is bigger and I may need to reinstall I'll be very thankfull.
CTD when resting outside.
Started by The Raven, Jan 21 2008 09:44 AM
4 replies to this topic
#1
Posted 21 January 2008 - 09:44 AM
Hey, so yesterday I had to do a clean install after having a lots of trouble with a megamod install, so I decided to try a smaller mods install so I can try some new npcs and have less trouble. Everything was fine (my party was my Archer, Saerileth, Yasraesna, Keldron & Edwin) until I did Keldron quest , when I got out of the house I decided to rest outside to pass the day and get Keldron back and I got a CTD, then I tryed again and I got another CTD. Now everytime I try to rest outside in any area I get a CTD but if I rest inside everything is fine. I tryed deleting the cache/data files, temp & tempsave and nothing. I started a new game and I can rest outside on a new game, even If I use the same npcs.
I have no problem starting a new game ,but I'm afraid the bug is gonna happen again, if anybody can help me figure if the save got corrupted or if the problem is bigger and I may need to reinstall I'll be very thankfull.
I have no problem starting a new game ,but I'm afraid the bug is gonna happen again, if anybody can help me figure if the save got corrupted or if the problem is bigger and I may need to reinstall I'll be very thankfull.
#2
Posted 21 January 2008 - 10:21 AM
Guess it wasn't Fading Promises. Yes, the two situations are actually related, since you're getting a CTD when script is firing.
You generally get a CTD on resting for two reasons. The first is that there's a scripted banter about to occur, and one of the parties involved is unable to participate. This can happen if the NPC is dead, silenced, or out of the area when you click the rest button. Generally, modders put checks in their mods to make sure that these banters don't fire under those conditions, but there are some who don't. The second reason is general performance. If the engine is overloaded, it will shut the game down when asked to do something that calls on it, like casting a spell, initiating dialogue, resting, moving between areas.
Yes, I know your installation is smaller than it was before, but it still contains many mod NPCs. They really do add considerably to the size of the override folder. It's mostly the WAV files for their sounds. You might be able to biff just the sound files, and get a performance improvement. If your override folder is over 1GB, you really don't need to look much further for the source of your CTD. I happen to know for a fact that both Saerileth and Yasraena don't erase the OGGs after the WAV conversion, so that's contributing to the size of your override as well. You can manually delete all OGG files in your override with no ill effect, and that should give you back a few MB.
But just to be safe, you might want to drop a line at IEP Banters. You never know. Maybe there's a !StateCheck("DV",CD_STATE_NOTVALID) missing somewhere. They're needed for all participants in banters. K'aeloree coded most of the banters for IEP Banters, and he certainly knows what he's doing, but it wouldn't hurt to double-check.
Hope this helps.
You generally get a CTD on resting for two reasons. The first is that there's a scripted banter about to occur, and one of the parties involved is unable to participate. This can happen if the NPC is dead, silenced, or out of the area when you click the rest button. Generally, modders put checks in their mods to make sure that these banters don't fire under those conditions, but there are some who don't. The second reason is general performance. If the engine is overloaded, it will shut the game down when asked to do something that calls on it, like casting a spell, initiating dialogue, resting, moving between areas.
Yes, I know your installation is smaller than it was before, but it still contains many mod NPCs. They really do add considerably to the size of the override folder. It's mostly the WAV files for their sounds. You might be able to biff just the sound files, and get a performance improvement. If your override folder is over 1GB, you really don't need to look much further for the source of your CTD. I happen to know for a fact that both Saerileth and Yasraena don't erase the OGGs after the WAV conversion, so that's contributing to the size of your override as well. You can manually delete all OGG files in your override with no ill effect, and that should give you back a few MB.
But just to be safe, you might want to drop a line at IEP Banters. You never know. Maybe there's a !StateCheck("DV",CD_STATE_NOTVALID) missing somewhere. They're needed for all participants in banters. K'aeloree coded most of the banters for IEP Banters, and he certainly knows what he's doing, but it wouldn't hurt to double-check.
Hope this helps.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#3
Posted 21 January 2008 - 12:32 PM
Thanks for the fast reply and helping me , my override folder is 984mb, I didn't knew that so many npcs could mess up the game that way.
I'm not exactly sure what you are telling me to do with IEP Banters, should I check the .tp2 for missing !StateCheck("DV",CD_STATE_NOTVALID)??,sorry but the most I've done with mods is changing or adding some missing lines with BGT and always following what was told in the forum.
In the mean time I'll follow your advice about deleting the .OGG files and try to see if the bug happens without the bioware NPC to see if IEP is the cause for the CTD.
I'm not exactly sure what you are telling me to do with IEP Banters, should I check the .tp2 for missing !StateCheck("DV",CD_STATE_NOTVALID)??,sorry but the most I've done with mods is changing or adding some missing lines with BGT and always following what was told in the forum.
In the mean time I'll follow your advice about deleting the .OGG files and try to see if the bug happens without the bioware NPC to see if IEP is the cause for the CTD.
#4
Posted 21 January 2008 - 07:52 PM
You aren't supposed to do anything but report the problem, which you have done. After that, modders come in, and try to troubleshoot your installation.
I'm not saying that IEP is missing its state checks! It was coded by someone who knows what he's doing, and I am confident that he was very thorough. The only reason I suggested it, as opposed to say, Yasraena, is that Yasraena has been out for quite some time, and it's proven stable on a wide variety of installations.
With an override folder of 984 MB, I'd be surprised if you didn't have some intermittent trouble. I tend to start getting lag at around 500MB myself. When I get up over the 800MB mark, I start getting CTD in the situations I posted before, traveling between areas, spell casting, resting, combat.
Your best bet might be to only install those NPC mods you plan to play that particular run-through, and rebuild your install when you want to play with a different set. So, if you're playing with Saerileth and Yasraena as your only mod NPCs, you might want to avoid installing the others until you actually plan to play them. Quest mods, tweaks, and the like don't usually add much actual bulk to the override folder. Yes, they may add many files, but there is a world of difference between adding a 2KB CRE (creature) file and a 500KB WAV (sound) file. An NPC mod might have hundreds of WAVs.
I'm not saying that IEP is missing its state checks! It was coded by someone who knows what he's doing, and I am confident that he was very thorough. The only reason I suggested it, as opposed to say, Yasraena, is that Yasraena has been out for quite some time, and it's proven stable on a wide variety of installations.
With an override folder of 984 MB, I'd be surprised if you didn't have some intermittent trouble. I tend to start getting lag at around 500MB myself. When I get up over the 800MB mark, I start getting CTD in the situations I posted before, traveling between areas, spell casting, resting, combat.
Your best bet might be to only install those NPC mods you plan to play that particular run-through, and rebuild your install when you want to play with a different set. So, if you're playing with Saerileth and Yasraena as your only mod NPCs, you might want to avoid installing the others until you actually plan to play them. Quest mods, tweaks, and the like don't usually add much actual bulk to the override folder. Yes, they may add many files, but there is a world of difference between adding a 2KB CRE (creature) file and a 500KB WAV (sound) file. An NPC mod might have hundreds of WAVs.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#5
Posted 21 January 2008 - 08:25 PM
Ok, and indeed IEP Banters has been great so far. I never knew the size of the override folder could mather, I've been getting a little lag a few times but nothing mayor. I tryed soloing and I got a few randoms CTD but never the rest CTD so I think you're right its the amount of npcs mods.
I want to thank you for all your help, tomorrow I'll do a new install with fewer npcs and see how that goes, thanks again .
I want to thank you for all your help, tomorrow I'll do a new install with fewer npcs and see how that goes, thanks again .