I think there's one in the IWD2 NPC Project.
I should specify, NPCs for
Baldur's Gate.
I...don't think that's the interpretation of lawful/chaotic that most people are working from.
"Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it." - D20 SRD.
One
can be lawful because one follows the rules of society, of course, but that's not the
only way to be lawful. The "authority and tradition" that the character respects is not necessarily the same ones that rules the country. Obviously, a paladin won't kill a starving child who steals a loaf of bread just because he happens to be in a country where the law states that all thieves are to be killed on sight. That's neither good nor in line with the code. (Most paladins' codes
should realistically involve statements such as "uphold local law, as long as that does not contradict any other aspect of the code".) Any character who uses divine magic must place the rules set by their god and church before any rules set by mortals, or they will lose their powers. Depending on the character, society and god, these rules may or may not match up with the laws of the land.
Criminals are another example. A group of bandits may have a strict code among themselves, but live outside the rules of society - rob and plunder, perhaps even murder. Crime syndicates such as the Shadow Thieves, or the Mafia, all have their own rules. These people respect the authorities and traditions of their own groups. But even those who live where there
are no laws can be lawful; a hermit in the middle of nowhere can lead a structured life and have a strict set of principles he follows. He may be the last keeper of some ancient tradition - there may be no one else left who shares his philosophy, but he is still lawful because he adheres to the tradition of whatever order he belongs to.
Likewise, a chaotic character's actions may be completely in line with the rules of the society they live in - especially for good characters in good societies. A "good" country might have laws made to protect the weak, prevent abuse, preserve democracy and such. A CG character living there may rarely or never feel the need to break any rules, simply there are no or very few rules that would prevent him from living the way he wants (in other words, though he "resents being told what to do", he rarely encounters a situation where people
do so). In fact, if he goes out of his way to break the rules in such a society, he may no longer qualify as "good" himself! (An obsession with breaking rules, no matter what the rule
says, is more neutral -or plain crazy- behaviour.) In a "neutral" society, the same character would probably need to break a few rules, and in an "evil" one, he may have to break a lot of them.