Gokigenyou. Mm. Not quite certain where or if I should post this little list of mine. But I know I was getting a little annoyed tracking down the various issues and resolutions regarding various mods, searching and reading multiple forums and their sub-sections. Some of these probably should be posted in the mods' respective forums, but I don't feel like registering on multiple forums and posting all over the place... Some bugs I've either not experienced, didn't notice or simply can't wrap my mind around. Just take a gander at Fixpack's forum to see see some of what I mean... o.o Quick shout out to all the modders out there who might think their work are not discussed and appreciated enough, we really do love you all. Arigatou. ^_^
Anyway, here goes. Will update as necessary.
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Arcane-divine Spell Pack v1.1
- Two spells conflict with spitems mod, scrlb1.itm and scrlb2.itm. I opted to keep Improved Magic Missile from spitems, scrlb1.
- Storm of Vengeance doesn't work. Delete sppr722.spl from override folder after installing.
- Changes to wand18 - Changes made to wand18.itm will cause a conflict with SCSII. Delete it from override folder after installing.
- Bonus merchants - Tweak from BG2 Tweaks and Freedom's Reign and Reign of Virtue mod both adds Joluv, but the latter doesn't give the option of whether or not to install it. Since they use different code to spawn him, you'll get a duplicate if you install both. Same issue with Deidre. Add code check during installation? Incidentally, Domain of Dread also adds Deidre, oddly enough, but using the same code as BG2 Tweaks so wouldn't cause a duplicate.
- Druid Grove - The animals with Dalok's party never goes hostile. Kyland Lind's party members doesn't go hostile either.
- Druid Grove Spirit Animals in front of cave - Not certain whether they're from CoM Encounters, but again they don't go hostile.
- ucmgwa01, ucmgwa02, ucmgwa03, ucmgwa04 and ucmgwa05 all seems to get scrambled by SCSII. Copying the backups from SCSII's backup folder works.
- Cloak of Balduran - Ratava asks for "full plate +1" to upgrade the cloak, but the code actually wants Plate Mail +1. To complicate things, there're two different items for each; plat05, plat14 for Full Plate Mail +1 and plat02, plat10 for Plate Mail +1. Drove me crazy for a while wondering why she wouldn't do the upgrade.
- Grothgar's script - Grothgar.baf, "GlobalTimerExpired("KR_DIM_DOOR_TIMER","OCALS")" should be "GlobalTimerExpired("KR_DIM_DOOR_TIMER","LOCALS")".
- Shadebane looted from Brown Dragon has no icon. Not really a bug, just odd.
- The smokecat figurine recreates a Golden Lion figurine instead of the original. The smokecat itself attacks anyone not in the party, which includes NPCs... Funny thing was its stats were abysmal, watched a kid happily getting mauled with no results.
- The Dark One spoke his dialogue twice when party first met him, odd.
- The script sometimes goes crazy with the Staff of Magi, equipping the staff repeatedly.
- Conflict with Munchmod - Cromwell will forge Deathbringer along with Troll's Whisper.
IF Global("ForgeItem","GLOBAL",10) Global("ForgeStuff","GLOBAL",1)THEN
IF Global("CliffCromwellTroll","GLOBAL",1)THEN RESPONSE #100 SetGlobal("CliffCromwellTroll","GLOBAL",2) SetGlobal("ForgeItem","GLOBAL",10)
It seems to be safe to remove "SetGlobal("ForgeItem","GLOBAL",10)" from EMaD, cromappend.baf, only code to reference to it is from Munchmod.
- Troll's Whisper - The wild magic effect from the ring is set to Instant/Permanent until death. Threw me for a loop for a moment when my character had the effect and nothing seemed to be the cause. Had to kill her to get rid of it.
- Wolf at Temple Ruins - Was having insane lag at the Temple Ruins, Caedwyr also mentioned it at SCSII's forum, thought it was probably because of SCSII and EMAD's wolf. Was verified that SCSII isn't the issue. I narrowed it down to Refinement's Shapeshifting fix, oddly enough. Can anyone check it out?
- During the guard barracks assault, if the party is going inside the building for the first time, the guard captain will say the first part of his dialogue. The only option is to click end, after which he says it again. And again. Ad nauseam. In the third room a new group of guards seems to be summoned. All they do is stand there and watch while their friends get slaughtered. Still in the third room, the lower exit causes a crash to desktop.
- Lady Bev doesn't give Vibrissa after receiving the java beans. Thought it was because SCSII overwrote her script, g3bev.bcs, but replacing it with the original didn't work. Had to do a "SetGlobal("G3JavaMojo","GLOBAL",2)" then talk to her to get it.
- riddles.tra, "@248 = ~A~ ~man.~" should be "@248 = ~A man.~".
- Archmage's gloves needs immunity to silence.
- The trademeet smith takes gold to forge the Spear of the Phoenix but doesn't actually have the code to create and give it.
- First of all, grab update from ScuD.
- Examinations - One of the student's creature file was named f03.cre instead of pstest03.cre, so wasn't spawned, rendering the examinations unable to be completed. Renaming the file back will fix it. Not certain whether it's safe to edit the tp2 file to name it correctly. Was it done for a reason?
- Mel's final cut scene, was it meant to be black?
- Pain's Shard - Have to be careful using this, because of the Imprisonment effect. It seems to interfere with scripts that check for creatures' death, for example the first level of Watcher's Keep. The portal would only open if all the statues are dead, but I was stuck because a couple of them were imprisoned.
- Spell Globe Key wasn't flagged as droppable.
- Spells - Seems quite a few spells can't be cast from their scrolls. And others just don't work.
- Staff of Sorcery - Another very odd bug. If any character other than the main character has the staff equipped when the party gets dumped into the spellhold gauntlet, the person seems to get permanently stunned right after Bodhi's speech. Dispel, Freedom and Remove Paralysis all doesn't work, must kill the character to get freed.
- The innate spell Sorcery was added to both my main character as well as my second character, oddly enough. No clue how to remove it. The spell itself doesn't work at all.
- Adratha, the Rakshasa that the djinns at Trademeet wants to kill, speaks her dialogue twice upon meeting, once for accepting the djinn's job and once for being attacked.
- Brega - Minor dialogue correction needed, "Is there nothing that be done" to "Is there nothing that can be done".
- Freedom's Reign and Reign of Virtue - Item conflict.
- Hell trials - Incompatible with BG2 Fixpack.
- Hell trial, Selfish - After taking the neutral path, the hostage doesn't get released from stun. Apparently the dispel part was left out. Edit selfish.d from:
IF ~Global("C7SelfishFight","GLOBAL",1)Global("C7SelfishHostage","GLOBAL",2)~ THEN BEGIN self39 SAY @56 IF ~~ THEN DO ~SetGlobal("Player1Selfish","GLOBAL",3)IncrementGlobal("C7SinCounter","GLOBAL",1)SetGlobal("OpenedDoor5","AR2904",2)SetGlobal("OpenedDoor6","AR2904",2)~ JOURNAL @55 FLAGS 64 GOTO 32END
to
IF ~Global("C7SelfishFight","GLOBAL",1)Global("C7SelfishHostage","GLOBAL",2)~ THEN BEGIN self39 SAY @56 IF ~~ THEN DO ~SetGlobal("Player1Selfish","GLOBAL",3)IncrementGlobal("C7SinCounter","GLOBAL",1)SetGlobal("OpenedDoor5","AR2904",2)SetGlobal("OpenedDoor6","AR2904",2)ForceSpell(Player2Fill,HELL_DISPELL)~ JOURNAL @55 FLAGS 64 GOTO 32END
- Mira - After completing the Besamen quest, Mira will thank you for helping Baisera. Talk to her again and she'll give the dialogue option of asking about the location of Baisera again.
- Miscellaneous Improvements" - Installed as another component.
- Moiya - Before rescuing her daughter from the graveyard, she'll say "From one of the tombs? She is dead? Oh...oh...you mean that is where they were keeping here.". Odd, considering you haven't done the actual rescue. And should be "...keeping her".
- Montaron quest - Attempting to betray the harpers won't work right. Once the assassin was revealed and Xzar said "And the assassin is revealed!", they'll both just stand there looking silly. If you talk to Lucette she'll say the dialogue for when Xzar's dead, then lock Harper Hall's doors so that you can't proceed with the quest. Simply don't talk to her and kill her right away, then talk to Xzar.
- Rune assassins - Had a little fun with this, at least for the first 20 or so spawns... There seems to be an infinite amount of them during the random encounter.
- De'Arnis Keep - Yuan-ti mage on the second level doesn't cast spells.
- Pride Tear dragon - Changes made to the dragon will cause crashes if you have SCSII installed. Temporary fix will be to replace hdragsil.cre in the override folder with the backup from SCSII.
- Armor resistance limit - Was having all actions interrupted by the code to limit physical damage resistances, couldn't walk properly, cast spells etc. My main character had insane slashing resistance by the end of TOB. Had to remove it.
- Carriage cutscene - At Umar Hills, the option of travelling with Gaius in his carriage sometimes doesn't move the whole party.
- Gaelan - He still sticks around at Waukeen's even after starting and completing Selence's quests. And he's suppose to be dead, since I'd killed him.
- Greater Bone Fiends - They are able to see through invisibility, developer's intent?
- High Merchant Logan - When delivering the letter from the Major, you might run into the no dialogue issue. In his dialogue the checks "GlobalLT("loganmantle","GLOBAL",2)" and "GlobalLT("feudplot","GLOBAL",2)" are the problem.
- Major - Little script problem if you'd converted exactly nine prisoners. In his dialogue the check "GlobalGT("CbPartyTrainedOneNewGuard","GLOBAL",9)" is the problem.
- Militia quests - You get equipped with long swords after enlisting in the militia, but they're dispellable, after which you can cheat by equipping your own weapons.
- Route to Lyrar's Hold - Couldn't take the underground route, the transition point was never enabled.
- Selence - After joining the party she automatically gives the kicked from party dialogue. Odd.
- Tactics - Ilyich's party from Improved Ilyich shouts a line of dialogue from SOS, "Soubar is going to get back to normal now that the bandits are gone. Thanks for helping our little town."
- Town assault - During the town assault, the sergeant who warned you to run or fight sticks around even after the entire thing was over, saying the same lines. Also had a couple of child villagers turn hostile, but I didn't do anything to warrant that. I think.
- Greater Earth Elemental - The script imp1900.baf from Improved Druid Grove uses udelde.cre, which will later conflict with Vithal's quest in underdark. Wouldn't break it, he just won't take his book and explain what he's going to do.
- Umber Hulks - The script spwntrol.baf from Always Toughest Spawn and Improved Torgal uses udumber.cre, which will later conflict with the pit fight sequence in Ust Natha Tavern. The door will not open after the umber hulk died, causing party to be stucked inside.
- Improved North Forest and Improved Small Teeth Pass crashes - Mentioned a few times but nothing was ever resolved. Don't install.
- Boots of Hastened Departure - Usable icon glitched.
- Glacias - Incompatibility with BG2 Fixpack.
- Nilthiri - Incompatibility with BG2 Fixpack.
- Suna Seni's script - ccsuna.baf, "Global("SunaTalkedToValygar","GLOABAL",1)" should be "Global("SunaTalkedToValygar","GLOBAL",1)".
- Unkillable trolls - Probably not a good idea to replace the area script with the patch, since some mods have added to it. Recommend editing arwwbo.baf and then reinstall, or edit ar1900.bcs in NI.
- WARNING: cannot find block matching [virtue/bg2/quest/RB_5O.BAF].
- Bigby's Crushing Hand animation sometimes keep repeating.
- Carras in the Smuggler's Cave at Amkethran doesn't talk after the fight with the monks. Can't initiate dialogue with him either.
- Empathic Manifestation from the Cult of the Unseeing Eye quest commits suicide right after saying its dialogue.
- Grae from the Limited Wish quest dies too soon without telling you where to find the gong. Do a "SetGlobal("drush","global",1)" to get Drush to spawn.
- Free Action doesn't work, still getting webbed and such.
- Desecration of souls v2.5 - There's an unpickable chest on the second level of The Dwarven Hammer.
- "SetGlobal("discognoll","global",1)" - No comment. ^_^
- Prisoners in Ust Natha Tavern (ar2203)- Talk to one of the prisoners and he'll die, which is then blamed on your party, turning the other drows hostile. The offending drow is uddrow13.cre, by the way.
(Wonder if anyone actually notices these stealth edits. o.o)
Attached Files
Edited by omeletted, 22 January 2008 - 09:59 AM.