I think I should write a few lines about Return 2 Trademeet.
Next version of Return 2 Trademeet (that 2 refers to the version) will be a totally new mod. I can say that only the name of mod will be the same.
The old storyline was short, linear and common. The new storyline will be long, exciting and interesting.
Every single area will be 3d rendered. Say goodbye to Baldur'Gate, Icewind Dale or Planescape collage.
Dialogs will be deeper and they will make you remember Planescape.
And now what Return 2 Trademeet won't be.
There won't be many big side quests. That's easy to explain: a big side quest needs many areas and many areas need a lot of work.
However, R2T will count at least three big side quests.
The first one will be in a castle.
The second one will be an old Ad&d PnP Ravenloft module "Night of the walking dead". It can be found here: http://www.wizards.c...files/notwd.pdf
The third one will be another old famous adventure "White Plume Mountain" ( http://www.wizards.c...nd/oa/20051207a )
I spent the last 50 days working exclusively on 3d modeling and the result is:
Trademeet: 100%
Main quest before leaving Trademeet: 0%
Main quest after leaving Trademeet: 0%
Big quest (castle): 100%
Big quest (NOTWD): 80% -> 85% -> DONE
Big quest (WPM): 0%
Medium and mini-quests (all together): 95%
I can say I'm near 60%.
Two examples:
Night of the walking dead
Big quest in a castle
Edited by al17, 17 February 2011 - 03:53 PM.