Done BCS, not sure what to do with BS though.BS files are the AI scripts which you can assign to your partymembers via customize -> script option in the game.Okay, will look into the BCS files. What about the those .BS files in <scripts> do? Are they important at all, as in do they actually affect the game? Or do they essentially mean the common "bs" term?
Anything else besides the strrefs that will affect the copy/pasting issue like (1)?
Not sure, I'll check and get back to you.
BTW, would it be possible to group the files which are presently in the override folder in a separate "override" category, just like Near Infinity does? This would also prevent duplication when a single file exists both in the biffs and the override folder.
Yeps, thats possible, but personally I felt it easier to see it altogether while writing my walkthrough, because the files will be in alphabetical order. Even they duplicate, they will show the same info. Its only a couple of lines to remove the dups, but that would really increase loading time. the design wasn't really meant sorting like that. On the other hand, it was designed for efficiency, so things were only loaded when necessary. I was thinking of recoding the prog in c#, that would give me more leeway to do somethings. Still thinking about it.