Wow...a quick response indeed!
In case a party member with 3 Int gets a regular maze.
Mmm...it's the same problem your tweak faces when a creature with int 25 gets mazed i think. But i thought about explaining it even in the maze description by saying that creatures with near to zero Int will probably take days to exit the maze. Imprisonment doesn't need to last an eternity imo, just long enough to be sure that affected creatures is out of fight for all the encounter.
There's no Imprisonment icon. To do this, you need to alter states.bam and states2.bam and create strings associated to them. Refinements should contain examples. Doing so will result in Refinements incompatibility (there are 255 states.bam slots and Refs fills all of them).
That's a pity...but Refinements is one of those mod i can't play without.
It needs to revert the Int modification, the re-mazing, and a couple of other BS effects that I had to throw in for some reason.
Revert Int modification isn't necessary, the Int mod effect can be set to instant/limited 4 and that's enough (i've tested it). Re-mazing for some reason is already there in my game...regarding those BS effect i don't know what you're talking about.
Thanks, you've been very helpful!
Edited by Demivrgvs, 08 January 2008 - 03:42 PM.