Is there a cap for resistances?
Started by Zvijer, May 29 2003 08:17 AM
5 replies to this topic
#1
Posted 29 May 2003 - 08:17 AM
I made two spells. Both of them lower Cold Resistance by 25. The problem is, the Cold Resistance end on -25, not on -50 as they should. The character has no equipment nor other modificators.
Is -25 the minimum for resistances? Or is my spell faulty?
Is -25 the minimum for resistances? Or is my spell faulty?
#2
Posted 29 May 2003 - 12:09 PM
I'm not sure if there is a minimum but Ive seen it go as low as -90. In regards to the supposed -50, have you made the two spells stackable?
Seif
Seif
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
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#3
Posted 29 May 2003 - 01:55 PM
I... don't know. How?have you made the two spells stackable?
#4
Posted 29 May 2003 - 06:16 PM
Look at SPIN752.spl That is the Hell Tear that offers Fire and Cold resistance... and it is stackable.
Cuv
Cuv
#5
Posted 30 May 2003 - 01:09 AM
I think the engine uses a signed byte value to store the resistances. So it goes from -128 to +127.
Most likely you have used 'Set resistance to -25%' instead 'Increment resistance by -25%'.
Most likely you have used 'Set resistance to -25%' instead 'Increment resistance by -25%'.
#6
Posted 31 May 2003 - 12:44 AM
Unfortunately no, I have checked that a dozen times.Most likely you have used 'Set resistance to -25%' instead 'Increment resistance by -25%'.
Perhaps "permanent after bonuses" will work?