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Sylmar - Elves vs Orcs Battlefield


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#41 Zyraen

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Posted 25 January 2008 - 05:09 PM

Did you get the extra 150K for killing all the Balrogs, coupled with the You are Victorious display over the Warden?
If not, just CLUAConsole:SetGlobal("SetBalrogDialog","Zy1800",11)

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#42 Eric P.

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Posted 25 January 2008 - 06:49 PM

Did you get the extra 150K for killing all the Balrogs, coupled with the You are Victorious display over the Warden?
If not, just CLUAConsole:SetGlobal("SetBalrogDialog","Zy1800",11)


OK, that worked :) What was happening was that, after all Balrogs were killed, Orc squads continued to spawn in all locations. I don't recall having seen this happen before. I was running a party led by a Ftr9 who I dualed to Cleric, but I don't think that makes a difference. I just hope future tests will succeed where this one nearly did.

Thanks,
Eric

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

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A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#43 Zyraen

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Posted 17 February 2008 - 02:22 AM

Can a Moderator move this to the Silmarillion forum? :) Since Sylmar is basically a test-map for Silmarillion scenarios, heh :)

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression


#44 Kaeloree

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Posted 17 February 2008 - 03:09 AM

Done. :)

#45 Deratiseur

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Posted Yesterday, 08:38 AM

Tested (latest downloadable version: v1.025 ), after talking to Denaton he's supposed to teleport us to the battlefield and..... crash when the map loads.


All my mods are on Github


#46 JohnBob

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Posted Yesterday, 09:17 AM

I have started to update the mod long ago before having much modding knowledge.

 

This archive will not crash anymore.

 

Also it is traified and with BWP little fixe.

 

 

I think battle scripts should be revised for some creatures, but this version should allow players to play the quest.

 

I didn't test it enough and wasn't confident enough at the time to propose something final.

 

If Deratiseur or other want to do some tests and give feedback.

 

 

Anyway there is still some work to do on it.

 

 

 

Attached File  1SylmAlphaUP.part1.rar   2MB   3 downloads

Attached File  1SylmAlphaUP.part2.rar   1.79MB   3 downloads


Edited by JohnBob, Yesterday, 09:53 AM.