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1ppv3: Flame Swords


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#21 WizWom

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Posted 01 January 2008 - 07:48 PM

actually if you can do a INV BAM you can do a PLT with my fancy-dancy BMP2PLT converter

http://www.wizwom.is-a-geek.net/BGMods - because no one else was doing it "right" :-)

#22 Erephine

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Posted 02 January 2008 - 03:15 AM

Mind if I PM you with technical questions incoherent rambling?

Idontthinkitwouldwork :blush:

Edited by Erephine, 02 January 2008 - 04:29 AM.

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#23 Yovaneth

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Posted 02 January 2008 - 03:48 AM

Hi Erephine

INGREDIENTS

Contains 22,452 and one frames of fiery doom, lovingly arranged in 44 convenient .BAM archives.


METHOD

Place contents in your override, overwriting any potentially existing files.

Stir.

Serve with tea. :)

This is the last release EVER


Would you like a Weidu installer made for this? It quite literally would only be a few minutes' work.

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#24 Kaeloree

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Posted 02 January 2008 - 03:59 AM

I've got it - just waiting on permission from Nythrun to use the patching she wrote, because otherwise the swords which are supposed to be flaming won't be flaming when you install it, heh. :)

#25 AnnabelleRose

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Posted 02 January 2008 - 10:02 AM

I've got it - just waiting on permission from Nythrun to use the patching she wrote, because otherwise the swords which are supposed to be flaming won't be flaming when you install it, heh. :)



WELL I THINK YOU SUCK.












I could not resist, with the word flame in the topic and all.

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#26 Azazello

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Posted 02 January 2008 - 10:23 AM

Hurray, Hurray! More congratulatory footrubs for Erephine!

#27 Kulyok

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Posted 04 January 2008 - 12:50 AM

Folks, make sure you're using the correct checksum: since wqlfsa1.bam changed, you'll have to replace the line with

ACTION_IF !(FILE_MD5 ~override/wqlfsa1.bam~ f1103eaf166c6f2420a20f1f01cebefb)

#28 Kaeloree

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Posted 04 January 2008 - 01:34 AM

Noted. :) Thanks, Kulyok!

#29 leahnkain

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Posted 04 January 2008 - 02:17 AM

Breathtaking. Amazing work Erephine!

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#30 cmorgan

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Posted 04 January 2008 - 02:37 PM

I love this - thank you very much for all the hard work!

#31 Kaeloree

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Posted 04 January 2008 - 04:02 PM

Still waiting on Nythrun, but she's been known to be absent for stretches - so we'll see how it goes. :)

#32 Miloch

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Posted 04 January 2008 - 04:30 PM

If that's really all you're waiting for, go ahead and use her code, and I'll take the flogging if she comes by later and says no (which she won't, but I'll take the flogging anyway :whistling:). Her code as what's in Level 1 NPCs can be reused by anyone, given that
a) you can't sell it
b) claim you wrote it and she'll mock you gently

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#33 Erephine

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Posted 05 January 2008 - 05:49 PM

:shifty:

Edited by Erephine, 06 January 2008 - 10:58 AM.

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#34 Salk

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Posted 06 January 2008 - 12:14 AM

This is really good news, Erephine!

Way to go! Yuhuuuuuuuu!

#35 Kaeloree

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Posted 06 January 2008 - 12:24 AM

If that's really all you're waiting for, go ahead and use her code, and I'll take the flogging if she comes by later and says no (which she won't, but I'll take the flogging anyway :whistling:). Her code as what's in Level 1 NPCs can be reused by anyone, given that
a) you can't sell it
b) claim you wrote it and she'll mock you gently

I'm quite happy to take the blame, but point taken. ;)

:)

And exciting to hear, Erephine! :D Can't wait to see!

#36 Kulyok

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Posted 06 January 2008 - 12:51 AM

I'd just like to apologize to all users, since this bit of code(the choice of colors, actually) were mine. So, if there's something strange you apprehend, you know whom to blame.

SET "blade" = (~%SOURCE_RES%~ STRING_EQUAL ~sw1h53~ ? 0x9fefff00 :
~%SOURCE_RES%~ STRING_EQUAL ~sw1h60~ ? 0x9fefff00 :
~%SOURCE_RES%~ STRING_EQUAL ~sw1h61~ ? 0x9fefff00 : 0x00)
SET "grip" = (~%SOURCE_RES%~ STRING_EQUAL ~sw1h53~ ? 0x20a5da00 :
~%SOURCE_RES%~ STRING_EQUAL ~sw1h60~ ? 0x20a5da00 :
~%SOURCE_RES%~ STRING_EQUAL ~sw1h61~ ? 0x20a5da00 : 0x00)
SET "minor" = (~%SOURCE_RES%~ STRING_EQUAL ~sw1h53~ ? 0x3f00ff00 :
~%SOURCE_RES%~ STRING_EQUAL ~sw1h60~ ? 0x3f00ff00 :
~%SOURCE_RES%~ STRING_EQUAL ~sw1h61~ ? 0x3f00ff00 :



#37 Kaeloree

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Posted 06 January 2008 - 12:55 AM

Ah, cheers! Will add you to the readme when I have a chance. :) :D

#38 Zyraen

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Posted 06 January 2008 - 05:39 AM

I'm sorry I never had a chance to know you Erephine. You're awesome and I'm sorry to hear this will be the last of 1PP. Thanks to you I can't remember how the original BG2 inventory dolls look like :) I think its all awesome work.

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#39 -Guest-

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Posted 06 January 2008 - 11:45 AM

But we will still get a v3 at some point, right?

#40 Azazello

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Posted 06 January 2008 - 04:27 PM

I'm sorry I never had a chance to know you Erephine. You're awesome and I'm sorry to hear this will be the last of 1PP.

:whistling:

you might want to take a closer look at the last sentence in post #1.

just a hint.