Nah, they're all wav in NPCSound.bif. I have no idea why you have wavc.Well, did you actually read the linked file description ?WAVC can be played from either the override folder or BIF files. WAVC files are 22050 Hz, 16 bits, and must be renamed to *.WAV before being used in the game. The IE plays WAVC files at twice the speed of the original WAV file.The reason being that the PC handles files with 4 markers in the files extension very poorly. The files data itself will tell if it's a .wav file or a .wavc(as that's the compressed .wav file)..
This explains why some voices plays slowly. Don't remember which voices but i could report these after i have working BWP 15.0.2 in a few days and start playing it.
Again, this is the finished .tp2 code you can just paste to a .txt file and rename that to a setup-*modname*.tp2, with the *modname* being of your own choice, and you then just copy setup-bgt.exe and rename that as the setup-*modname*.exe, and then run it:
BACKUP ~bgt/soundfix/backup~ AUTHOR ~The Imp~ BEGIN ~Chanter sound fix for BGT-weidu~ DEFINE_PATCH_MACRO ~reindexing_sound_files_for_bgt~ BEGIN PATCH_IF (SOURCE_SIZE > 0x02cc) THEN BEGIN READ_LONG 0x1b8 ~soundreplace~ READ_LONG 0x1bc ~soundreplace2~ //aka slot 70 READ_LONG 0x1c0 ~soundreplace3~ READ_LONG 0x1c4 ~soundreplace4~ READ_LONG 0x1c8 ~soundreplace5~ PATCH_IF ("%soundreplace%" > "0") THEN BEGIN WRITE_LONG 0x1b8 ~-1~ WRITE_LONG 0x1bc ~%soundreplace%~ WRITE_LONG 0x1c0 ~-1~ WRITE_LONG 0x1c4 ~-1~ WRITE_LONG 0x1c8 ~-1~ WRITE_LONG 0x1cc ~-1~ END END END COPY_EXISTING ~voieas.cre~ ~override~ LAUNCH_PATCH_MACRO ~reindexing_sound_files_for_bgt~ COPY_EXISTING ~voinor.cre~ ~override~ LAUNCH_PATCH_MACRO ~reindexing_sound_files_for_bgt~ COPY_EXISTING ~voisou.cre~ ~override~ LAUNCH_PATCH_MACRO ~reindexing_sound_files_for_bgt~ COPY_EXISTING ~voiwes.cre~ ~override~ LAUNCH_PATCH_MACRO ~reindexing_sound_files_for_bgt~
The reason to use the -1's in all the rest of the indexes is that the original file in BG1 doesn't have anything assigned to them, and we might wish to keep them that way.
Where in BWP is best place to install this fix?