'Brecht', on 04 February 2010 - 03:03 AM, said:
Trying to run BG 1 + TOTSC again after years of silence ... found the graphic glitch ... searched the net ... landed here. Did the compatibility administrator thingie. Did Test Run ( after selecting ForceDirectDrawEmulation ) game worked as it did all those years ago ... saved the database ... running the game ... again getting graphic glitch ... what am i doing wrong?
Did you install the database?
'dazzle', on 04 January 2009 - 09:01 PM, said:
7. Tick the 'ForceDirectDrawEmulation' compatibility fix.
8. Click next and finish.
9. Save your database.
10. Right click the database and select install. This will install the database.
11. Close the compatibility administrator and start baldur's gate. It should work correctly in 32bit mode without any ingame rendering fixes. You don't need to run the compatibility administrator again.
'The Louis', on 01 February 2010 - 10:25 PM, said:
I think by removing the fog of war i would get rid of this problem but it would spoil the gameplay
There is a
mod that can do that... that works at least in
BG2, so it might need to be remade for
PST...
PS: the Fog of War is the total black area of the map, not the 'not currently in view' area.
'The Louis', on 01 February 2010 - 10:25 PM, said:
Another funny thing is that i found only one person with a similar problem in this thread i wonder what i'm doing wrong
Well, I too have similar issue with the Icewind Dale 2, and the only way I could correct it was to use smaller screen size(1440x900?, or any other z*16 x z*10).
Edited by Jarno Mikkola, 04 February 2010 - 12:59 AM.