i cannot find the areacode of the map this happens on .. it must be one of the rr34XX ones ... not all of them have area scripts but still i don't get it in detail.
EDIT: i suspect the transport script to be:
IF
Global("DllsDed","LOCALS",0)
THEN
RESPONSE #100
CutSceneId(Player1)
FadeToColor([20.0],0)
Wait(1)
ActionOverride("Olmar5",DestroySelf())
SmallWait(1)
LeaveAreaLUA("RR3454","",[2060.3178],6)
ActionOverride(Player2,LeaveAreaLUA("RR3454","",[2110.3181],6))
ActionOverride(Player3,LeaveAreaLUA("RR3454","",[2047.3205],6))
ActionOverride(Player4,LeaveAreaLUA("RR3454","",[2125.3191],6))
ActionOverride(Player5,LeaveAreaLUA("RR3454","",[2080.3230],6))
ActionOverride(Player6,LeaveAreaLUA("RR3454","",[2159.3233],6))
Wait(1)
FadeFromColor([20.0],0)
Wait(1)
UnhideGUI()
EndCutSceneMode()
SetGlobal("DllsDed","LOCALS",1)
SetGlobal("Olmtlks","GLOBAL",1)
ENDEDIT2: not sure if that one above is the guilty one but this here is definitely the script BEFORE the transport:
IF
Global("Olmsidthebat","GLOBAL",11)
Dead("TalWar44") // Commander Tylin
Dead("TalWar46") // Elite Warrior
Dead("TalWar47") // Elite Warrior
Dead("TalWar48") // Elite Warrior
Dead("TalWar49") // Elite Warrior
Dead("TalWar50") // Elite Warrior
THEN
RESPONSE #100
Wait(30)
StartCutSceneMode()
HideGUI()
SoundActivate("Battl1",FALSE)
Wait(1)
FadeToColor([20.0],0)
Wait(1)
EndCutSceneMode()
RestParty()
SmallWait(1)
StartCutSceneMode()
SmallWait(5)
FadeFromColor([20.0],0)
Wait(1)
UnhideGUI()
EndCutSceneMode()
CreateCreature("Olmar5",[1587.1279],5) // Chieftain Olmar
Wait(1)
ActionOverride("Olmar5",MoveToObject(Player1))
SetGlobal("Olmsidthebat","GLOBAL",12)
END
Edited by Bloodtitan, 12 December 2007 - 10:21 AM.






