i cannot find the areacode of the map this happens on .. it must be one of the rr34XX ones ... not all of them have area scripts but still i don't get it in detail.
EDIT: i suspect the transport script to be:
IF Global("DllsDed","LOCALS",0) THEN RESPONSE #100 CutSceneId(Player1) FadeToColor([20.0],0) Wait(1) ActionOverride("Olmar5",DestroySelf()) SmallWait(1) LeaveAreaLUA("RR3454","",[2060.3178],6) ActionOverride(Player2,LeaveAreaLUA("RR3454","",[2110.3181],6)) ActionOverride(Player3,LeaveAreaLUA("RR3454","",[2047.3205],6)) ActionOverride(Player4,LeaveAreaLUA("RR3454","",[2125.3191],6)) ActionOverride(Player5,LeaveAreaLUA("RR3454","",[2080.3230],6)) ActionOverride(Player6,LeaveAreaLUA("RR3454","",[2159.3233],6)) Wait(1) FadeFromColor([20.0],0) Wait(1) UnhideGUI() EndCutSceneMode() SetGlobal("DllsDed","LOCALS",1) SetGlobal("Olmtlks","GLOBAL",1) END
EDIT2: not sure if that one above is the guilty one but this here is definitely the script BEFORE the transport:
IF Global("Olmsidthebat","GLOBAL",11) Dead("TalWar44") // Commander Tylin Dead("TalWar46") // Elite Warrior Dead("TalWar47") // Elite Warrior Dead("TalWar48") // Elite Warrior Dead("TalWar49") // Elite Warrior Dead("TalWar50") // Elite Warrior THEN RESPONSE #100 Wait(30) StartCutSceneMode() HideGUI() SoundActivate("Battl1",FALSE) Wait(1) FadeToColor([20.0],0) Wait(1) EndCutSceneMode() RestParty() SmallWait(1) StartCutSceneMode() SmallWait(5) FadeFromColor([20.0],0) Wait(1) UnhideGUI() EndCutSceneMode() CreateCreature("Olmar5",[1587.1279],5) // Chieftain Olmar Wait(1) ActionOverride("Olmar5",MoveToObject(Player1)) SetGlobal("Olmsidthebat","GLOBAL",12) END
Edited by Bloodtitan, 12 December 2007 - 10:21 AM.