
edit: while uploading, I found that BW2 screwed my moose completely, so I have just redone it from an backup made an hour earlier. AARGH! Now it is not as good as it was before but at least you get the picture.
Posted 15 April 2008 - 07:13 AM
Posted 15 April 2008 - 07:16 AM
Posted 15 April 2008 - 08:20 AM
Posted 15 April 2008 - 08:37 AM
Posted 01 May 2008 - 09:29 AM
They look good, but you might want to darken the edges of the ones that aren't already dark, otherwise they tend to blend into the background. I do this with BAMs as a standard practice; they can look edgy sometimes without it.Also, if I get some more critique, I am quite willing to fiddle with the rest
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 19 May 2008 - 01:53 PM
Posted 20 May 2008 - 01:13 AM
Edited by Tassadar88, 20 May 2008 - 01:14 AM.
Posted 20 May 2008 - 03:20 AM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
Posted 20 May 2008 - 03:53 AM
well... a good part of them might have been me, as I was using them both when I was trying to find out how to make the bams usable ingame...on a side note, it amuses me terribly that the solid snake bam has almost as many downloads as the regular snake. I kind of wonder what people do with it...
Posted 20 May 2008 - 05:13 PM
Posted 21 May 2008 - 01:14 AM
Edited by Tassadar88, 21 May 2008 - 01:20 AM.
Posted 21 May 2008 - 05:06 PM