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[GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit


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#1 Caedwyr

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Posted 11 December 2007 - 11:30 AM

1. What do you need? Item, animation, description...?
Paper dolls for shapeshifted forms. In the vanilla game, when a druid shapeshifts to a bear, or a player uses the Cloak of the Sewers, the paperdoll slot on the inventory screen shows a little picture of a bear or mouse. mber1inv.bam is an example of such a .bam file

2. Describe the item/whatever in detail! Shape, style, colors...?
Images for the paper doll slot for a: dog, cat, moose, leopard, panther, snake

6. Any deadlines?
Within a month or two

7. What game and what mod is this for?
Baldur's Gate series games, Geomantic Sorcerer Kit

8. Anything else you'd like to mention?
These can also be done as .PLT files, but the .BAM version is all I need since the player's items don't need to show up on the paper doll.


Jan 30: More details on what I'm looking for will be uploaded later today.

Edited by Caedwyr, 22 May 2008 - 05:42 PM.

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#2 Ilmatar

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Posted 10 January 2008 - 04:28 PM

Got what you needed yet? If not, bump for attention! :D


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#3 Caedwyr

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Posted 11 January 2008 - 10:56 AM

Nothing yet, so bump.
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#4 Caedwyr

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Posted 28 January 2008 - 08:14 AM

Would it help if I gave more details? I can post up some file specifications and samples from the game.
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#5 Miloch

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Posted 29 January 2008 - 07:36 PM

Would it help if I gave more details? I can post up some file specifications and samples from the game.

Yeah, I think so. This is really more of a job for a portrait-type artist. Once someone produces the drawings, it's a pretty easy job to assemble the BAMs.

Also the title probably isn't helping much. Maybe something like "Animal drawings needed" would attract the right talent.

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#6 vilkacis

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Posted 02 February 2008 - 11:10 PM

:blink: Holy crap, this kitty is one baaaad muthashutyomouth.

badmuthakitty.png

...eh. Needs more actual artwork. But you can't tell me that's not one kickass cat.

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#7 Caedwyr

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Posted 03 February 2008 - 07:43 AM

Oooh, scary stuff. Looks perfect. Thanks.
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#8 vilkacis

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Posted 06 February 2008 - 06:09 PM

'K, got snake done.

PPDSNAKE.png

Attached File  msnkinv.bam   4.79K   320 downloads















...wait, what do you mean that's not what you needed? :huh:

...



Fine, have it your way. <_<

PPDSNAKE2.png

Attached File  _actual__msnkinv.bam   1.82K   314 downloads

#9 Caedwyr

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Posted 22 February 2008 - 03:52 PM

Looking good, thanks for all the work so far.
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#10 Caedwyr

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Posted 23 March 2008 - 07:37 PM

I appreciate all the work done so far. I'm hoping someone is interested in finishing off the remaining animals (dog, moose, panther, leopard) so I can bundle these up and release them with the rest of the mod.

Thanks for all the help.
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#11 Tassadar88

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Posted 09 April 2008 - 02:06 AM

So, I have some candidates for the leopard, panther and the moose. I was thinking about the dog, but I will need some more specification as to what kind (breed) of dog you are looking for. Here are the .bams in their present state - when I learn how to add them in-game, I will add the finishing touches (size, shadow and recolorng as necessary).

EDIT:typos

Attached Files


Edited by Tassadar88, 09 April 2008 - 02:07 AM.

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#12 Caedwyr

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Posted 09 April 2008 - 09:09 AM

For the dog something wolfhoundish, or other large dogs. Something along the lines of Posted Image.

Thanks for the work on the paper dolls. The mod should be released soonish once I get the last few things from another contributor.

Miloch had this to say about adding new paper dolls for existing creatures http://forums.gibber...s...c=12417&hl=

I think the naming scheme would use the animation prefix (as per anisnd.ids), an optional number, then "inv" (mtroinv.bam seems to be another, though I'm not sure I've ever seen the troll paperdoll work as such... might be kind of cool if it does). The scheme is the same for PLTs (cdfc#inv.plt for example, for various female dwarf clerics where # = a number that varies the paperdoll based on how they're dressed).



So, leopard.bam would be renamed to mgclinv.bam
moose.bam would be renamed to amooinv.bam
panther.bam would be renamed to mgcpinv.bam.

This appears to be how vilkacis got the paper dolls he did into the game.

Edited by Caedwyr, 09 April 2008 - 09:23 AM.

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#13 Tassadar88

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Posted 09 April 2008 - 12:01 PM

Oki, thanks for the fast reply. I expect to get to it in the morning tomorrow and have them all done at the same time. I have also corrected the mooseīs lining today in the evening and it looks much better now.
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#14 Tassadar88

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Posted 11 April 2008 - 06:52 AM

RL has unsurprisingly been surprising me with extra work, but I had a while to work a little more on the bams. These work already (as in they display properly on the character screen) and I am going to add shadows over the weekend and probably recolor the panther as well. The resolution limit is killing me (I am drawing them by pencil 1x1 pixel now, as the converted former pictures looked pretty bad).

I will take a look at the dog on Sunday if I find the time, otherwise next week :)
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#15 Tassadar88

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Posted 11 April 2008 - 06:56 AM

RL has unsurprisingly been surprising me with extra work, but I had a while to work a little more on the bams. These work already (as in they display properly on the character screen) and I am going to add shadows over the weekend and probably recolor the panther as well. The resolution limit is killing me (I am drawing them by pencil 1x1 pixel now, as the converted former pictures looked pretty bad).

I will take a look at the dog on Sunday if I find the time, otherwise next week :)

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The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#16 Caedwyr

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Posted 11 April 2008 - 08:14 AM

I appreciate the work and sympathize with the pixel by pixel editing. I know when I've done some poor quality work on spell icons it was incredibly frustrating as I constantly had to modify individual pixels and then load it up in game to see what the effect was.
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#17 Tassadar88

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Posted 11 April 2008 - 08:34 AM

I constantly had to modify individual pixels and then load it up in game to see what the effect was.

That is what I am doing right now. I am quite lucky that the game reloads the new bams immediately when I update them in the override, so I just have to alt+tab between bamworkshop and game now.
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#18 Caedwyr

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Posted 11 April 2008 - 09:57 AM

I wish I'd known that when I was doing my .bam work... I'll keep that in mind when I want to do something similar in the future.
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#19 Tassadar88

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Posted 12 April 2008 - 09:53 PM

Status update - all four display where they should. Argh no, they donīt in fact. I figured from anisnd.ids that the wardog should be named mdog2inv.bam, but it didnīt display when I named it that. I then tried to name it mdoginv.bam and changed imoen to a wild dog. No go either, so in the end I overwrote the amooinv.bam with the wolfhound for testing. (if someone knows what Iīve been doing wrong, telling me wil prevent my wall from being bashed into :) )
Anyway, here are the updated bams and screenies. Critical feedback will be welcomed, and if possible, implemented. Also, btw, I found I suck at drawing shadows.

Attached Images

  • leopard.jpg
  • moose.jpg
  • panther.jpg
  • wolfhound.jpg

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The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#20 Caedwyr

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Posted 13 April 2008 - 07:47 AM

They all look decent, though I'm going to have unfortunately ask for a change on the moose one. The animal you've got there is an Elk, not a Moose.

A few example of moose pictures are below:

Posted Image
Posted Image
Posted Image
Posted Image

As for assigning the correct inventory bam name for the wolfhound, don't worry overmuch. I know which one I'll be wanting to assign it to so I can worry it and get that part working if the graphical part is done. It may require some devSin or Nythrun trickery to get it to work but I'll deal with that when the time comes.



Edit: Actually, taking a closer look it appears you've got a Caribou, not an Elk.

Edited by Caedwyr, 13 April 2008 - 07:57 AM.

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