Basically the main fun of the idea is to run with battle scenarios in BG2, but the engine is observed to lag with large number of hostile enemies. So hence the purpose of having a Sample Battlefield mod.
============
Squads
The idea of squads is something as follows, 4 ranks of Commanders, for each faction (elves or orcs).
All commanders have their own regeneration rate, and have +2 to all stats, saving throws, thac0, AC, damage.
1st Rank - Sergeant / Raider, 40% extra Life, controls 3 units
2nd Rank - Lieutenant / Chieftain, 60% extra Life, controls 4 units. all units receive Regeneration over time
3rd Rank - Captain / Champion, 80% extra Life, controls 5 units. if a unit dies, after some time it will Respawn nearby
4th Rank - General / Warlord, 100% extra Life, controls 6 units. provides both Regeneration and Respawn
Commanders are the only unit that wander across the field, from point to point, engaging enemies that it sees ; all their squad members follow them when not fighting. If a squad member loses sight of commander after a battle has ended, they will teleport to near the commander. If the commander is reduced to 50% or less Life, all squad members will attack the character attacking the commander. If the commander is killed, the squad members will just randomwalk() around aimlessly.
==============
Commander Classes
Commanders generally come in 5 classes
Fighter - 50% chance
Ranger - 25% chance
Thief - 15% chance
Mage - 10% chance
Rangers and Thieves travel in groups consisting solely of their class ; their squads move largely unseen to surprise enemies.
Fighters and Mages both have "normal" groups, mainly fighters and rangers. 2nd Rank have 60% chance of one unit being a thief ; 3rd Rank have 60% chance of one unit being a Mage/Cleric, and another unit 60% being a Thief ; 4th rank have the same chance as 3rd Rank, plus another unit having 60% chance of being a Mage.
==============
Levels
for parties with PC up to level 15, the map will have squads varying of levels 8 10 and 12.
for parties with PC up to level 24, the map will have squads with units of levels around 15 18 and 21.
for parties with PC above level 36, the map will have squads varying of levels 25 29 and 33.
For the purposes of the mod, Thieves will probably get extra Life and Thac0 bonuses to compensate for less use of their lockpicking etc abilities.
HLAs will probably be fairly limited, possibly gaining only 1 every 3 or 4 levels.
==============
More Commanders
Elves will probably get certain heroes as commanders, that may provide special bonuses beyond the ordinary as well to their squads
Orcs will probably have a small chance of getting a special commander, Fire Giant, Werewolf, or Balor. These will probably lead squads of their own kind, but with less members than normal squads.
These may not be in the sample battlefield, but in the mod itself it will definitely be so, assuming the engine can handle the mod.
==============
Resting / Saving
Resting will probably not be allowed on the battlefield, though players may save game while not fighting. They can also use their Pocketplane to have a rest, but returning back will reset the Battlefield. Spells will probably need to be carefully conserved and used rather than used all at once.
Players may also need to persuade allied commanders to help them to reach an objective, or they may risk being overrun by the enemy army.
Failing the objectives of the scenario (say letting some hero die) will probably incur penalties in the mod itself.
Edited by Zyraen, 29 November 2007 - 11:14 PM.