I've just started to encounter to the infamous stuttering bug. However by cleaning up my baldur.bcs I was able to fix it.
Especially removing all my CtB entries helped ALOT.
Now I'm trying to figure out what other mods flood the baldur.bcs so I can avoid them in my mega install(or atleast remove certain entries from the baldur.bcs).
Here are some entries that appear pretty often, I was wondering if anyone could tell me what mods cause them?
Tons of these entries like that with GODTALOS, GODHELM, etc...IF
Kit(Player1,GODTALOS)
HasItem("CDHLYSYM",Player1) // No such index
THEN
RESPONSE #100
ApplySpellRES("CDHLYSY2",Player1) // Can't I have a... err... private drink without being interr...er...upted? (hiccup)
TakeItemReplace("BELT14","CDHLYSYM",Player1) // No such index
END
Again lots of entries, but different Kits like Kensai, berserker, specialist mages, etc.... Also there are some entries with m#ambkit, what is that?IF
Kit(Player1,FHKENSAI)
Class(Player1,MAGE)
THEN
RESPONSE #100
ActionOverride(Player1,AddKit(FHKENSAItF))
END
Only a few of these entries, however when I try to compile baldur.bcs I get an error message from these lines that NPSWXXX is missing.IF
LevelGT("Valygar",20)
HasItem("LI%NPSW04A","Valygar")
THEN
RESPONSE #100
TakeItemReplace("LI%NPSW04A","LI%NPSW04B","Valygar")
lots of entries with Kuroispawn, what is that?IF
!Global("KuroiSpawn","GLOBAL",2)
!Difficulty(EASIEST)
OR(6)
HasItemEquiped("solak1",Player1) // Kuroisan
HasItemEquiped("solak1",Player2) // Kuroisan
HasItemEquiped("solak1",Player3) // Kuroisan
HasItemEquiped("solak1",Player4) // Kuroisan
HasItemEquiped("solak1",Player5) // Kuroisan
HasItemEquiped("solak1",Player6) // Kuroisan
THEN
RESPONSE #100
SetGlobal("KuroiSpawn","GLOBAL",2)
END
Who's Higgin? And why do I have so many entries with the Meethiggin global?F
GlobalTimerExpired("MeetHiggin","GLOBAL")
Global("MeckComesFirst","GLOBAL",0)
!Global("Chapter","GLOBAL",4)
!Global("Chapter","GLOBAL",5)
!Global("Chapter","GLOBAL",7)
!AreaCheck("AR2000")
Global("BardPlot1","GLOBAL",0)
AreaType(CITY)
OR(3)
AreaType(OUTDOOR)
AreaCheck("AR0522")
AreaCheck("AR0511")
THEN
RESPONSE #100
SetGlobal("MeckComesFirst","GLOBAL",1)
CreateCreatureObjectOffScreen("bdgoph01",Player1,0,0,0) // Meck
END
IF
HasItemEquiped("DDves01",Player6) // Blade of Sandglass
!Name("vesine",Player6)
THEN
RESPONSE #100
ActionOverride(Player6,DropItem("DDves01",[-1.-1])) // Blade of Sandglass
ActionOverride(Player6,PickUpItem("DDves01")) // Blade of Sandglass
ApplyDamage(Player6,15,ELECTRICITY)
ApplyDamage(Player6,5,COLD)
END
This is obviously the Darkest Day, would removing these entries break anything important(except for the Blade of Sandglass). I havent played the mod so I dont know how important it is...
Thanks in advance for any help!
Attached Files
Edited by Kai Hohiro, 28 November 2007 - 08:01 AM.