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Bug list for 0.44


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#61 Solar's Harper

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Posted 18 December 2007 - 02:43 PM

Hm, well I recall allowing her to leave on her own violition.
She then walked right up to my PC, said she was leaving again, and taking Aesdale with her to the inn.

Quote

Aesdale and I will be at the inn if you need us.

Is what I got.

This seems to contradict what she was saying before, and this line by all rights should've not resulted in it.

Quote

IF ~~ THEN REPLY ~Farewell, Blush.~ DO ~SetGlobal("TCBlushAesdaleRomanceOver","GLOBAL", 1) LeaveParty()~ EXIT


When she talked to me again before leaving, I had no choice but to let her go again, this time with Aesdale, as if the romance was still intact however.

I hope this clears it up. :)

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#62 Dr.Shaman

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Posted 19 December 2007 - 03:32 AM

I believe I encountered this too, even posted here somewhere...

Here how it works, I think:
Blush truly leave a party only when TCBlushRealizes local is set to 3 and she in not in party. TCBlushRealizes is set to 3 in the conversation when she leave, but her “talk with PC if removed” part of the script come before the part that set TCBlushRealizes to 4 and actually remove her, so it triggers instead and she simply act like she was removed from party.

#63 Sir BillyBob

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Posted 20 December 2007 - 06:18 AM

I changed that local to a different global and it works fine now. Also, she wasn't giving you the key for the temple. You get that now. So far it seems to be working.

You will now find her in her new temple in Saltmarsh. She has a store with super discounts on items for you.

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#64 wylix

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Posted 24 December 2007 - 05:11 AM

I have the same problem like kerill said with Pel'ja and Ilewtharyn (myth dranor quest?). Is there any way to make this quest I don't know, teleport to some area, because after talking with Ilewtharyn and joining more characters he summoned I'm teleported to top left side of map and can't move. Please help.

#65 MythrylEagle

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Posted 25 December 2007 - 06:33 PM

A few more typos

Verenworth [TCEANW.d, BCANDELL.d, BRIHN.d, TCALTHON.d]
Venerworth [Setup-CA043.TP2, Setup-Classics042.TP2]

BERKY.d

Balavar > Baravar

BCHAARNA.d

have have > have
an dreadful > a dreadful [multiple]

TCVILDJ.d

bing > big

TCMMEREB.d

distroyed > destroyed

TCFHALY.d

alot > a lot

BCATH.d

a ancient > an ancient
Apparentl,y > Apparently
conciousness > consciousness
Catharanadamus > Catharandamus
Berduskan -or- Burduskian ??

TCCHAARJ.d

agin > again

BCANDELL.d

wellfare > welfare

TCKESSA.d

fevor > fervor

TCALTHOJ.d

irrepairable > irreparable
vessal > vessel

TCILEW.d

peasan > peasant [multiple]

BAESDALE.d

bermisch > besmirch
apologise > apologize


Cormanthor -or- Cormanthyr [multiple file locations, I haven't done the search to identify all the locations yet, will do when I return from vacation after new years]

SBB, I have completed all of my typo searches except for the above Cormanthor search. Have a happy holidays.
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#66 Sir BillyBob

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Posted 26 December 2007 - 09:33 AM

Thanks, M.E. Happy New Year. BTW, both spellings for Cormanthro are correct. One refers to the land, the other to the elven kingdom. Same really for Zhentril Keep. Very confusing at times.

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#67 Sir BillyBob

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Posted 26 December 2007 - 09:36 AM

wylix, on Dec 24 2007, 07:11 AM, said:

I have the same problem like kerill said with Pel'ja and Ilewtharyn (myth dranor quest?). Is there any way to make this quest I don't know, teleport to some area, because after talking with Ilewtharyn and joining more characters he summoned I'm teleported to top left side of map and can't move. Please help.

You can try to jump to MD1000 which is the actual outside area of Myth Drannor. I have the dialogs fixed now for the next release which should be in a day or two.

You don't have to have him teleport you, once the party is ready, just use the Console. When you are ready to head back, you will find Pel'ja in Myth Drannor waiting for you.

I have found that you may have a looping problem when returning to Selgaunt. I was able to pause and close out the game. On a reload, the game ran fine so I don't know what triggered this and I have never experienced it before.

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#68 Sir BillyBob

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Posted 27 December 2007 - 07:50 AM

Typos above are not corrected in 0.45. I will work on them for the next release.

Folks, if you are already running 0.45, please don't post anything here. Go to that topic and post. I will leave this one open for another few weeks as players find issues still in 0.44, especially in the later parts of the game where I am not seeing very many bug posts (anyone get that far or is it really stable - sure it is).

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#69 wylix

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Posted 28 December 2007 - 05:03 AM

As I played 0.44 I found few bugs especially with joinable NPC. I had some problems with Candella and Aleigha. They dont want to rejoin me after leaving the party. They don't say anything just wait in the same place where I left them. There is also some bug with Chaarna found in the fortress (in prison). There is an option to talk with her multiple times and she does nothing but you gain +1 to your reputation for each conversation with her. I have also a question. Will I be able to play future versions like 0.5 without playing the game from the beggining?

#70 Jarno Mikkola

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Posted 28 December 2007 - 05:59 AM

wylix, on Dec 28 2007, 03:03 PM, said:

Will I be able to play future versions like 0.5 without playing the game from the beggining?

Quite probably, yes. But you'll have more bugs than the normal 0.5 savegame. These include missing Global, wrong values for them, dead chars, missing world map pins, etc. So you might not be able to go any further really.

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#71 Sir BillyBob

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Posted 28 December 2007 - 06:22 AM

Version .50 will have some MAJOR changes to it. The city of Selgaunt is about 7 maps in size. All will be on the Worldmap (just like Baldur's Gate and Athlatka). We also plan to add some new areas for some other mods.

Since saved games hold a copy of your revealed Worldmap, any changes I make to the map are not seen in your game unless you restart (or know how to tweak a map in the saved file). Therefore, .5 will definitely require a restart. Version 0.45 really does also because the map is now larger. If you can live with the icons being on the wrong spot on your map, keep playing and don't restart. I have no new locations on the map, just a different background.

As pointed out, globals, dead NPCs, stores, and other changes stored in your saved game could cause problems for you also if you upgrade the mod and don't restart.

As for Aleigha and Candella, I added into their scripts the code to see if they aren't part of the party anymore. So they should now ask about rejoining. Somebody please verify this! It worked for me, but...

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#72 Jarno Mikkola

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Posted 28 December 2007 - 07:00 AM

Sir BillyBob, on Dec 28 2007, 04:22 PM, said:

As for Aleigha and Candella, I added into their scripts the code to see if they aren't part of the party anymore. So they should now ask about rejoining. Somebody please verify this! It worked for me, but...

In v0.45 they do ask, if you want to let them go. But, they have other bugs in that dialog(s). :(

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#73 wylix

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Posted 28 December 2007 - 07:28 AM

After clearing the fortress there is a bug with markessa. If she joins party there is nothing wrong but if she doesn't the game crashes after first area loading.

Will there be any way to continue the game at least from the point where this wersion ends without starting from the beggining? It is somewhat annoying to start over and play 40 more hours to get to the point where 0.5 version will start.


-----

After playing few more hours I manage to go to area (TC2052) where you have to fight with Eanwulf. After this battle I am prisoned ( the second time eh .. ) and I lost all of the items. The problem is that before hole party is teleported there is some bug with Fala'stra. She dissapear and I can't control her any more. I cant even kick her from the party. Is this some kind of bug, Maybe it is because she joined my party when she was summoned to Myth Dranor by Ilewtharyn. There is a second bug with her. In the time when the mistmoor location was accesible (now it isnt) when I tryed to kick her from the party and went to Mistmoor I was instantly teleported to the inn (only main character) and there was neverending loop where she starts to talk to me and after that I am once again teleported and the conversation starts over. I hope this is clear for what I have written here.

Edited by wylix, 28 December 2007 - 02:05 PM.


#74 Sir BillyBob

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Posted 28 December 2007 - 05:20 PM

Fala'stra should have left you before you got to the slavers. It should have happened in the first area (with the maze). She didn't have a dialog with you then? It would explain why you had a problem later with her since she shouldn't have been there.

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#75 wylix

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Posted 28 December 2007 - 11:58 PM

To be true at first when I was playing the labirynth falastra left the party (the speach ocurred). But I loaded and after that I just teleported (CTRL+J) to the doors in the labirynth. So It isn't a bug but my playing style, more like bug searching than acctual playing :)

#76 Sir BillyBob

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Posted 30 December 2007 - 05:38 AM

Sounds more like bug creation. Okay, so she did have her dialog as she is supposed to. That is great. Any chance you can go back and run it through again? I am curious to see if she works correctly. So far I have only testes parts of this, but not the whole sequence of her leaving and then you meeting her again.

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#77 wylix

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Posted 30 December 2007 - 01:17 PM

Ok. So now I know why she left the party. She betrayed me and fought against me :) I found the letter in the prisson where someone have written that my items are on the ship. Letter was signed as friend so I think Falastra wrote it. At the end when I returned to the city there is chaos everywere and someone is attacing the city. So I went to the ship as fast as possible and here are the bugs I saw:
1. In the container on the ship there are my items but something is wrong because there are I don't know maybe 20 bugs of holding. Each is the same item but duplicated. So when I remove some item from one bag this Item is removed from all others bags :)
2. I don't know if it is a bug or the mod isnt finished but when I get to the ship there is Falastra and some of the people that I think atacked me before but now they say nothing and do nothing. They just stand there.

Edited by wylix, 30 December 2007 - 01:19 PM.


#78 Sir BillyBob

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Posted 02 January 2008 - 08:54 AM

That should be your bag of holding. Sounds like the script is looping and storing multiple copies in the crate.

As for the slavers, Stalmin should say something to you. Was the party invisible? What about the guards at the beginning of the docks? I usually had their fight cause the slavers to turn hostile and sometimes join into the fight. Othertimes, the slavers stayed out of it.

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#79 wylix

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Posted 06 January 2008 - 10:56 AM

Yes I was invisible but even when the guard saw me, the slavers didn't want to attack me.