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BGT105(a)+NeJ2 version691


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#1 Hoppy

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Posted 26 November 2007 - 04:57 PM

Hi Ascension64,
I am enjoying the BGT mod very much ( :cheers: ) except that I am getting a crash in Ulcaster flawlessly from any BG1 area. Well, I have tried almost from all areas. I am in Chapter 6 (BG1) and I notice that the area is AR9799 (which I think is correct as per NeJ2 use of Ulcaster)

Just tried CLUA-that works (phew!). So the area is there and funtions. If I leave normally from somewhere, it auto-saves, then 1/4 load area and poof () --- crash.

I have Both games installed as to your instr.
BGT105
Baldurdash
Improved Anvil
Nej2
BGTNeJ2
Nej2 patch693
Tortured souls
Bg1 herbs/potions
BG2herbs/potions
Tutu sounds
Sorry my internet computer is a little ways away from my new rig and doesn't have internet yet so I don't have access to the proper weidu log text. Everything installed clean and not 1 error.
Is there anything to look into for you to help diagnose?

Edited by Hoppy, 26 November 2007 - 04:58 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#2 Ascension64

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Posted 26 November 2007 - 06:01 PM

It's probably that the AR9799.ARE that BGT-NeJ2 compatibility modification installs has bad entrance names. Is warping there too much of a nuisance?

Edited by Ascension64, 26 November 2007 - 06:01 PM.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#3 Hoppy

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Posted 26 November 2007 - 06:45 PM

No nuisance at all to CLUA although it was nice not to have to edit, CLUA or even unscramble Globals or dialogs. I looked at the BCS script and everything is there for Vlad's globals. For now I will ignore for BG1 as it is not really necessary and wait to see if I can get there when Hrothgar summons the party there in BG2. I asked Vlad about it too and he wanted to wait to see what you said. I don't want to nuke this installation quite yet, but rather try and fix in game so as to have an attached-fixed area to replace for now.
Sorry I can't access game files and internet both. In NI for that area in the upper (L) corner it has four area locations. N,S, E, W and they all say none. Those are the worldmap locations of other surrounding areas, correct?
Where would those entrance names be for AR9799 in the edit page?
Thanks man!
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#4 Ascension64

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Posted 26 November 2007 - 07:25 PM

Oh, hold on. You are using the newest version of NeJ2. I'm not sure if you should use the BGT-NeJ2 compatibility patch at all, since that is for an ancient version of NeJ2.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#5 Hoppy

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Posted 26 November 2007 - 07:39 PM

The one for BGT? It was compatible with BGT104. Vlad said I could try it since it patches stuff with Immy, Jaheira and Minsc. The other components are for BGT like the tough Black Talons-Merchant League store. I don't think that BGTcomp files had anything appending to AR9799.
http://forums.blackw...?showtopic=2837
I had such a good install and everything was groovin right along. Worse case scenario is if it crashes in BG2 then I am uninstalling the lot. Vlad's Globals are all there but there is one that says GLOBAL(EndBG1, GLOBAL, 2). That looks like it should work in BG2 for the NeJ2 quest.
Maybe I can fix the entrance names using an editor? Hey I am not afraid to try.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#6 Hoppy

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Posted 26 November 2007 - 09:44 PM

This same problem results in another crash entering AR9798 (dungeon). The info trigger for the sign says Ulcaster school so it is not totally messed. The entrances and exits in both AR9798 and AR9799 were invalid---leading to AR3900 and/or Ar3901. Totally wrong areas. I fixed the dungeon area to be able to ascend back to AR9799 which works OK now as before it would crash due to the wrong exit name. Almost fixed AR9799 but I accidentally deleted the stairwell down so there is nothing to click on, they just walk right over it.
Once I fix that, I will find out how to be able to access the whole AR9799(Ulcaster) from the other areas of the map.
Any tips??
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#7 erebusant

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Posted 26 November 2007 - 10:43 PM

This same problem results in another crash entering AR9798 (dungeon). The info trigger for the sign says Ulcaster school so it is not totally messed. The entrances and exits in both AR9798 and AR9799 were invalid---leading to AR3900 and/or Ar3901. Totally wrong areas. I fixed the dungeon area to be able to ascend back to AR9799 which works OK now as before it would crash due to the wrong exit name. Almost fixed AR9799 but I accidentally deleted the stairwell down so there is nothing to click on, they just walk right over it.
Once I fix that, I will find out how to be able to access the whole AR9799(Ulcaster) from the other areas of the map.
Any tips??

The problem is due to the NEJ2v693 Patch which doesn't take into account that BGT may be installed like NEJ2v691 does and so it overwrites your AR9799.ARE & AR9801.ARE files with it's own versions. They just happen to have different (and fewer) entrances and names so they won't match up with the entry names on the links for WM6. I'm working at re-creating the BGT Area files with the NEJ spawn points, because for the most part it looks like that's most of what Vlad changed because the old spawn points reference a bunch of .cres that don't exist in the game. I'll post the AREA files here when I finish.

In the mean time, the only way to repair the problem is to copy the BGT area into your override (and lose out on any patching that occured during your install) or re-install with the offending lines in the NEJ2v693.tp2 commented out, then run the WM6 saved game converter at the end of the install. Another note, it looks like the most recent WM6 .tp2 save game converter isn't working properly. I had to go searching for the right one in my backup folders. I'll post a revised .tp2 in the Worldmap Forum as well.

It takes a village...


#8 Hoppy

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Posted 27 November 2007 - 08:54 AM

OK I will let Vlad know of that minor thing with the 693 patch. It seems I can leave from Ulcaster and I fixed the entrance point to the dungeon. That one was leading to AR9801 which doesn't exist now. If in BG2, the transfer to Ulcaster works, then I see no point in going there twice so I will wait.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#9 --Vlad--

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Posted 27 November 2007 - 11:47 AM

Confirmed. I forgot to split the install of the patch for BGT and non-BGT case like I did in 6.91.

#10 Hoppy

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Posted 29 November 2007 - 12:26 AM

I checked Hrothgar's script and in the summon to Ulcaster cutscene, there are some dimension doors to AR9799. Still this makes Ulcaster unreachable for BG1 part but doesn't look like it will conflict with NeJ2 quest, but that is just looking at code. It will be a while to know for sure. If CLUAConsole:Move... works to AR9799, wouldn't LeaveAreaLUA in the code? The only thing is, one can't go to Ulcaster normally but with the edits I did for the entrances in AR9799 and AR9798, I got rid of the dual crash going from top to bottom-bottom to top. I saved the files if anyone is having problems with this installation.
Thanks all!
P.S I added the stairs down again and edited the polygon , that's why I couldn't get the trigger.

Edited by Hoppy, 29 November 2007 - 12:31 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#11 Ascension64

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Posted 29 November 2007 - 02:36 AM

If CLUAConsole:Move... works to AR9799, wouldn't LeaveAreaLUA in the code?

Technically, yes, but it depends on whether the scripting is correct in the latter.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)