Some 4th Edition Realms Changes
#101
Posted 29 November 2007 - 08:17 AM
I know they want to make level 1 characters able to beat a group of goblins, but I find that a bit over the top for 1st level heroes
Oh well, just wait and see. I will stick with 3.5 no matter what, more so because I have so many books and rather skip a version... if I ever switch at all.
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
~~ I love it, and I am humbled! Yay! ~~
#102
Posted 29 November 2007 - 11:02 PM
healing an ally by smiting enemies is a little bizarre.
Agreed, the whole concept of Renewing Smite sounds extremely silly. Heh, with Evil Paladins and all, I'm starting to think that the 4E Paladin revision was done by some WoW/Diablo2 kiddie.
#103
Posted 29 November 2007 - 11:46 PM
"I used to dislike the idea of an unfair universe. Then I got to thinking: what if we did deserve all the awful things that happened to us, and didn't deserve any of the good? Suddenly, I found myself taking comfort in the thought of an inherently hostile and unfair universe."
VIII of Swords - my general, anything-goes blog
#104
Posted 30 November 2007 - 01:06 AM
Seriously, while the ability makes little sense technically, flavourwise it fits the paladin perfectly (kill the enemy, heal his friends), and that's more than can be said about some feats I've seen. What's more, diversifying smites only makes a paladin more interesting, since in 3.0/.5 there was little reason to level a paladin beyond level 4; spellcasting, yes, but going fighter/divine champion usually paid off a lot more.
On another note, I find it amusing people seem to be getting pissed off over the new 'fluff' in the PHB. I've heard various complaints around the boards that there's too much crunch and too little fluff these days (granted, in FR works), and now WotC increases the fluff in the core books, they complain about too much fluff.
Edited by Lord Ernie, 30 November 2007 - 04:53 AM.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde
Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett
#105
Posted 30 November 2007 - 01:42 AM
When it comes to paladins I like this Revised Paladin by OneWinged4ngel (and help from the board). I think the different aura's are great, normal smite, and with the x per encounter it is already partial 4th edition / ToB (not in favor of that, but again that is personal) like.
@Lord Ernie: People are specific in their demands; more fluff in the CS books, rulls in core. However, I agree with you. Even if people do have a very specific opinion they do seem to complain a lot
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
~~ I love it, and I am humbled! Yay! ~~
#106
Posted 30 November 2007 - 02:17 AM
"I used to dislike the idea of an unfair universe. Then I got to thinking: what if we did deserve all the awful things that happened to us, and didn't deserve any of the good? Suddenly, I found myself taking comfort in the thought of an inherently hostile and unfair universe."
VIII of Swords - my general, anything-goes blog
#107
Posted 01 December 2007 - 01:34 PM
Honestly, I was having a hard time imagining how Tyr could remain the LG God of Justice after he slaughtered Helm apparently out of sheer boredom. Torm will be more than a worthy successor and I wholeheartedly agree with this change.
#108
Posted 01 December 2007 - 01:44 PM
Because, in general, giving players what they want has a tendency to turn out badly.
Quoted for truth.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#109
Posted 02 December 2007 - 05:02 PM
"I used to dislike the idea of an unfair universe. Then I got to thinking: what if we did deserve all the awful things that happened to us, and didn't deserve any of the good? Suddenly, I found myself taking comfort in the thought of an inherently hostile and unfair universe."
VIII of Swords - my general, anything-goes blog
#110
Posted 02 December 2007 - 07:18 PM
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan
#111
Posted 02 December 2007 - 10:53 PM
In other news, Wizards can now cast spells in Heavy Armor without penalty.
Edited by aVENGER, 02 December 2007 - 11:15 PM.
#112
Posted 03 December 2007 - 12:57 AM
On wizards. I play wizards a lot in my home group, more than the other players combined. I don't mind the "wizards can cast in armour" bit, but it's not something I feel much enthusiasm for. I'm not a fan of the wizard as an outright blaster, and that seems to be one of their main roles. I do like some of the more subtle spells, many of which are enchantment. I do like the idea of ritual magic, especially as some of the spells involved are really awkward for DMs - high level divinations and teleport can make a dungeon superfluous. And I really like the implements, if they're done the way I hope. I hate the way a wand runs out of charges, and hopefully now it's going to function more like a longsword+1 would.
Thinking about it, I wonder if Savras' death is related to the change in the wat divination magic works? Maybe they thought he'd be superfluous if it was a ritual effect.
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#113
Posted 03 December 2007 - 05:32 AM
.Power progression
There is 2 or so pages on tiers of power (heroic, paragon and epic). The important part is the paragon paths and epic destinies. They replace prestige classes. They are additional power/abilities, that you can choose once you hit 11th or 21st level. They are very much like prestige classes and battle captain, mystic theurge, weapon master, prince of knaves and cavalier are mentioned.
Epic destiny gives few but very powerful ability. Also it describes how you exit the world (seem like at level 30 you retire). You can become a demigod for example.
Epic level game is much about slaying gods and clearing the Nine Hell (I made the last up). In the cleric section they muse about gods being redesigned, and one of their goals is, that they can be challenged by epic level characters. I cannot say that I like it
/wince
Another nail in the coffin for 4E as I see it. WotC is killing DnD as we've always known it.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#114
Posted 03 December 2007 - 05:49 AM
First of all, DnD as we've always known it is simply not a valid metaphor. I haven't played OD&D, but from what I've read, it was significantly different from 2nd, and that was again significantly different from 3rd. Especially so in the way multi-classing worked, which is the bulk of rules in this one. And we don't have the full report on that one, either - who knows, they might even hit home this time and make an intuitive yet fun system (3rd could be called fun, but intuitive? Not really.).
Second, as for the exit rules and battling gods: that's a DM's decision to make. If you don't want to have your characters face gods, then don't. Rule nr. 0 is there for a good reason.
Third, what is the core of D&D? The crux of it all, to me, is a system which provides rules to make both roleplay and interesting, team-based combat possible in the typical 'D&D-ised' fantasy setting. I have seen nothing which proves or indicates this will not be possible with 4th.
Also, note that most of the 'inside' news (meaning, not the official announcements) was made by playtesters of a version a couple months old. Implementations of these things change - it's why they use internal playtesters in the first case.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde
Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett
#115
Posted 03 December 2007 - 06:36 PM
In other news, Wizards can now cast spells in Heavy Armor without penalty.
I am not a fan of this idea. Part of what appealed to me about the class, at first, was how easily killed they were at early levels, but patience and skill paid off if you could get them powerful enough. I was opposed to letting wizards cast spells while wearing armor with penalties, let alone without.
Another nail in the coffin for 4E as I see it. WotC is killing DnD as we've always known it.
I don't know about that. My jury's still out on how the new epic levels work (it worries me if the bit about "challenging the gods" is correct), but the rest of the stuff could theoretically work and be fun to play, so long as they don't screw the whole system up. I'm willing to wait for concrete details on this one before making any final decisions.
"I used to dislike the idea of an unfair universe. Then I got to thinking: what if we did deserve all the awful things that happened to us, and didn't deserve any of the good? Suddenly, I found myself taking comfort in the thought of an inherently hostile and unfair universe."
VIII of Swords - my general, anything-goes blog
#116
Posted 04 December 2007 - 01:16 AM
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde
Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett
#117
Posted 04 December 2007 - 01:31 AM
Wizards spell failure due to armor is gone (hurray!). Picking the right feats wizards can go around in heavy armor.
That seems pretty straightforward to me.
#118
Posted 04 December 2007 - 02:35 AM
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#119
Posted 04 December 2007 - 02:35 AM
Actually, the exact quote from ENWorld was:
Wizards spell failure due to armor is gone (hurray!). Picking the right feats wizards can go around in heavy armor.
That seems pretty straightforward to me.
It seems to me as well.
I, personally, am no fan of:
*Armoured wizards (even with wizards)
* Focused wizards (the statement evocation and illusion is there main thing)
* Battling gods
I also se some of the best ideas of 4e here:
* Rituals, if implemented like Unearthed Arcana and thus take a huge amount of time (cause that is not stated!), for some more Dungeon problematic spells like teleport
* Same for restoration stuff, if the 'hp' is going to be changed as said with the wound points it is good to make healing less rapid
* Feats that allow for a bit more flexibility (gaining some class powers of others)
* Wizards more like the current shadowcasters with at will, per encounter, per day
I shrug about:
* implementations of wands and stuff. Since the current staffs and wands will be less neccessary because of the at will / per encounter stuff, they put it in this way. It is okay, but I am not thrilled about it.
* The tiers part. It is now a bit unclear to me and I need to see more to judge it.
Taking into account that the 1st and 3rd things of the things I don't like it is easy to implement rule nr. 0 for I reckon I like most of these previews of playtesting, which indeed may change as Lord Ernie says
The gods stuff, just well me. A bit too many changes, though I agree I don't see Tymora and Tyr as a logical couple... but they are really cutting down on the number of gods... who
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
~~ I love it, and I am humbled! Yay! ~~
#120
Posted 04 December 2007 - 04:29 AM
Wizards can now cast spells in Heavy Armor without penalty.
About bloody time. I've never heard a good explanation as to why they couldn't do this before.
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