I have an problem, which I cannot solve correctly. I have many mods installed (at least 10), and I often alter them for fun, or to balance one or two things. I've also created many custom items, spells, characters, and revised many older .itm, .spl, .bcs or .cre files. To do this I used IEEP, or Creature Maker.
My main problem is with the dialoges. Each time I alter the description of an existing item (or spell), or create a new one, IEEP saves its dialoge.tlk string reference to a brand new string. This is all well and fine, until a new mod is installed over BG2, or I download the latest edition of one of the mods out there (for example Tactics). Each time this happens, and this mod is installed on the PC, many of the (altered) dialoge files are messed up. And not only in the backup folder (I store all the modified files there, including .spl, .itm, .cre files, etc...) but in the SoA main folder as well (where the .exe icons and the folders of the mods appear). This situation is quite annoying, because many times I have to uninstall the whole game.

If someone could give me a hand in this and tell me what I should do to avoid these conflict between dialgoe.tlk strings, it would be greatly appreciated!
Thanks in advance!
TGM