I know it's an old bug, but I just can't find the thread where the solution was posted. Could someone help me out?
Weidu.log attached.
10th
Posted 10 November 2007 - 02:22 PM
Posted 10 November 2007 - 05:34 PM
Posted 10 November 2007 - 06:11 PM
Posted 10 November 2007 - 06:12 PM
I Ride for the King!
a.k.a. Chev
Posted 10 November 2007 - 06:28 PM
IF WEIGHT #40 /* Triggers after states #: 32 34 53 62 71 81 105 106 107 157 197 198 200 201 202 203 204 264 276 291 378 437 441 447 528 550 551 552 553 554 555 584 589 595 600 604 607 610 614 even though they appear after this state */ ~InParty("Khalid") ~ THEN BEGIN 1 // from: 0.0 SAY #84993 /* ~I openly question your judgement, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future. Come Khalid, we must depart for now.~ */ IF ~~ THEN DO ~ActionOverride("Khalid",ChangeAIScript("",DEFAULT)) ActionOverride("Khalid",LeaveParty()) ActionOverride("Khalid",SetDialogue("KHALIP")) LeaveParty() SetDialogue("JAHEIRAP") ~ EXIT END
Edited by 10th, 10 November 2007 - 06:42 PM.
Posted 10 November 2007 - 06:34 PM
Edited by Ascension64, 10 November 2007 - 06:34 PM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 10 November 2007 - 07:09 PM
REPLACE JAHEIRAJ IF WEIGHT #5 ~InParty("Khalid") ~ THEN BEGIN 1 SAY @20091 IF ~~ THEN DO ~ActionOverride("Khalid",ChangeAIScript("",DEFAULT)) ActionOverride("Khalid",LeaveParty()) ActionOverride("Khalid",SetDialog("KHALIP")) LeaveParty() SetDialog("JAHEIRAP")~ EXIT END END
@20091 = ~I openly question your judgement, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future. Come Khalid, we must depart for now.~And that fits the bit of code I posted earlier.
Edited by 10th, 10 November 2007 - 08:36 PM.
Posted 10 November 2007 - 08:41 PM
Yes, that would be it. The BGT version of BG1UB is pretty sucky at the moment. That's why it is in beta. It kind of breaks Jaheira as well. I would suggest not installing the Minor Dialogue Restorations component for now.REPLACE JAHEIRAJ IF WEIGHT #5 ~InParty("Khalid") ~ THEN BEGIN 1 SAY @20091 IF ~~ THEN DO ~ActionOverride("Khalid",ChangeAIScript("",DEFAULT)) ActionOverride("Khalid",LeaveParty()) ActionOverride("Khalid",SetDialog("KHALIP")) LeaveParty() SetDialog("JAHEIRAP")~ EXIT END END
This bit of code was in u!minor.d from BG1UB. Apart from the wrong weight and probably the wrong text it seems to be the same bit of code. After rummaging trough the corresponding .tra-file I found this text:@20091 = ~I openly question your judgement, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future. Come Khalid, we must depart for now.~And that fits the bit of code I posted earlier.
10th
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 10 November 2007 - 09:08 PM
I Ride for the King!
a.k.a. Chev
Posted 10 November 2007 - 10:58 PM
Posted 11 November 2007 - 08:53 AM