The timer is actually just 6 game hours from when they leave together. The interesting part to this bug is that I actually bring her back before Aesdale. Therefore he should be the one that isn't spawning.
I tried it from a save after they leave and before they return. I also checked that 0.43 is installed (it is), so I don't know. Maybe something screwy happened because of the Uninstall/Reinstall of 0.43? I'll try it out next time through just to see is a new game helps.
ACCOUNT-
Current level: M/T 5/6
Current chapter: 2 - 2nd floor of the Myth Drannor academy of magic
Current Party: PC, Aesdale, Athon, Rihn, Vildamyr, and Rivian
We killed the sahuagin chieftain, Dirbert and the PC equipped stunning arrows to stun the chief (he did a good amount of damage to Althon first) then dirbert gunned down the mage. Blush and Rurik both used Wand's of the Heavens to flame strike the priest and mage. Took the loot (some good spears; almost make me wish I had Paraway). We cleared and looted the rest of the fortress, the only difficult room was the room of Lizardmen zombies. Rurik and Althon stood in the door while the PC, Blush, and Dirbert fired away from behind. Evnetually we got them all (Aesdale twiddled his thumbs). I did find a throwing dagger for Aesdale somwhere in the fortress (can't really remember where). We then went up and reported success to the chief and then back to Saltmarsh to report success to the acting mayor who paid me the money and informed me the Lizardmen had sent some food.
Upon leaving the mayor's house (did the real mayor really get executed mor piracy as Lord Balthis suggests?) I saved a little girl from being taken to an "orphanage" by a priest, the dialoge options for the PC suggests something is off about him (well even more off than Umberlee's faithful) but nothing he says seems particularly unreasonable, I think he should say something amiss (it isn't really good enough that he's mean as that fits all of Umberlee's faithful) that can justify the PC's response. I talked to the inn keeper and paid her a 1000 gold to take the child, she cried, but she still gives her usual less than polite dialog when the PC talks to her next ("Another member of the male species..."). Also it would be nice if the dialog to discuss the little girl wasn't burried beneath the normal "can I ask you a question" dialog; it would be clearer if the PC had the option to talk about the girl from the first menu the player selects a topic from. I then went to talk about the priest at the Temple of Umberlee, the priestess gave a suitably dark reply to my inquirey so I went upstairs. It was disapointing to see one of the upstairs
NPC's clearly identifyed as a Cleric of Bane, that gave away the mystery just a bit early and made finding the book of Bane rituals much less surprising. I tried to confront the nasty priest about the book but no dialog presented itself so I went back to the Priestess of Umberlee and asked her about the book. She gave a totally useless answer... I'll meet you outside later. She really needs to specify what later means (later -> tonight perhaps?) and it wouldn't hurt for her to say near the stables outside the temple. Otherwise the player is left to guess where to go and when to go there. I waited around for ages outside the Temple door and she never showed but finally I wandered south during the night and there she was. She then gives me a key but doesn't tell me what it's for and again leaves (there is no possible way the PC could learn this is the crypt key as far as I can tell, the only way I found out was reading the key's item description, where it appears the PC should already know what the key is for.) The drunk gave me his speil and then mysteriously dies (how?). He also doesn't say anything about the graveyard. Anyhow after mucking about for awhile I read the key's item description and knew where to go so went to the crypt and entered. What a spectacular first area, I'm not sure if this was designed by someone for the mod are taken from another game, but it was really nice (some of the side areas I was less impressed with because they didn't stylistically match the first). I fought the monsters met the Banites who are trying to create a Banelich. We fought, I won. Rurik and Blush pushed hard with their Wands of the Heavens after opening with a tandem of Holy Smite spells (sadly I didn't know about the acolytes and I possitioned the Holy Smite spells too far infront of them to catch them), Dirbert was in top form, after the Holy Smiting, Athon waded in for the finishing touches. The PC backed away to hide in shadows and then charged in to back stabbed the preist, and used invisibility spells (he had 2) to disappear and back stab targets as needed. We then finished killing everything in the side areas and returned to inform the mayor of our success. She was less than awed so it appeared we'd over stayed our welcome and I decided to head to Mistmoor, but first I released Rurik to work in his shop, it seemed wrong to take him from his home. He had done his part for his city, now the battle was moving on to other things (plus I knew Vildamyr and Rihn are up and coming).
44 hours later everyone was exhausted (it's always annoyed me that travel times don't include resting, I mean if it's 8 hours that's fine, but 44 hours and the characters aren't smart enough to rest?!?). I scouted the entirety of the town, met a little girl who lost her cat in the process, being a great hero I had to accept the quest for finding a little girls lost cat because that's what heros do (thankfully the cat was still alive; I considered killing it and trying to take her the cat's body to relive
BG1's finest moment, but I resisted the urge). I met Rilithar as he was being accosted about money (haha I love the reason behind his debts being called!). I agreed to help him but did not let him join the party. I rested and then headed out to the manor after entering all the town buildings and talking to the people (I got the quest from the farmer about his nervous cows). We scouted the exterior and noticed the statue was missing (the grounds are awfully well kept up for the manor being abandoned for 200 years). We entered the manor and went up stairs (I periodically got a CTD when transitioning between areas in the manor, but it was never reproducable), seraching each floor. I found Vildamyr's flail but couldn't find any clues in that room. Eventually I found the Viscount's skull and the body of the last sister (I had talked to folks around town and Rilithar so I understood this part, I'm not sure it would be clear without all of these conversations). I noticed the mirror at this point too and rightly surmised that it was the valut entry point. I then went downstairs into the basement where we fought the wyrven (easy kill) and "saved" Vildamyr (it's a big tip off that he's in the area because the message that he is protected from evil plays when the PC enters). I allowed Vildamyr to join, after he told me about a "lovely thief". Vildamyr has about 100000
XP on the PC, this seems quite excessive (~35000 versus ~130000, IIRC). I found Rihn but, sent her back to the inn after promissing to look for something to help he lover (incedentally she never brings this issue up when the PC sees her next, even if you bring her to the statue with a scroll of Stone to Flesh; I know it won't work but some dialog where she tries to bring him back would be nice). We entered the tomb and got the speak with dead scroll, which Vildamyr casts. We interrogate the ghost and learn about the two passwords (haha, it's quite a dirty little trick played on the Shar priest). We enter teh vault and take on the ghost.
AoE spells (Holy Smite and an undead specific spell introduced in
CA) made quick work of the fodder undead. Wand's of the Heavens and Dirbert went after the shade of the Shar priest and Althon engaed the better skeleton archers (boy were those tough, Althon had to chug potions to keep himself alive). Dirbert died in the battle so I raised him with the Rod of Ressurection (I decided not to raise the preist... imagine that). I looted most everything of value and then returned to town and rested and talked to Rilithar. The reward was interesting, but he didn't offer the PC the title (kind of dissapointing). His dialogs with Blush, Aesdale, Althon, Vildamyr were very enlightening. Upon leaving Rilithar's house Blush leaves the party (I had an bug here where she could take Aesdale with her...). I returned the cat (the cat's inventory description is that of a PC's cat familiar BTW), talked to the farmer, and declined the 10 gold (this cow quest shows as active and also shows as completed in the journal after declinign the gold). I talked to the drunk about the watered down booze but the innkeeper (who I don't want in the party) doesn't have any dialog options available to dicuss this, nor does the Iron Throne caravan man. I accept the Iron Throne man's offer to guard his caravan and off we go to Selgaunt after I take Rihn into the partry in Blush's spot.
We meet Elminster and Storm, and Storm gives Vildamyr a hard time. El then talks to Rihn, who rebuffs his offer to join the Harper's. So we go into the inn and decide to help the Harpers. Before leaving we explore the rest of the bridge (well up until we get sent to Myth Drannor). After arriving the rest of the party the Vyshaan elf (can't recall his name; but I definitely don't trust him) wants me to take appears; I ask him for Aesdale in addition to that. I almost have him bring in Dirbert but decide to go with Rivian mostly just to see what she is like (plus this is Myth Drannor, her knowledge might be handy). The Vyshaan explains about Rhin's lover (so he was a real statue) and tells us a lot of interesting things, I also quite enjoyed his dialog with Athon, but the delay timer is a bit short meaning you have to read very fast... It would be better if this were in real dialog (the same is true of the Athon/Blush cutscenes)
We then depart the vault and learned about Myth Drannor for some experience. The scenery dialog with Rihn is quite nice. The Myth Drannor exterior is really nice, I like it very much. We encountered the Alhoon and since their request seemed modest and reasonable I agreed, plus they seem to know Vildamyr... interesting, once I have what they want I'll reevaluate whether or not to give it to them. I encountered the demon... He wants elf hearts or the Alhoon, I decided to tell him he wants too much and that I'm going to kill him; the orcs turned hostile, but the demon did not, instead Rivian turns hostile but just stands there (
bug). So I reloaded and this time agreed to kill the Alhoon. I then talked to the demon again and he and the orcs properly turned hostile and attacked me due to incompetence (exactly what I wanted him to do in the first place). Obviously the party isn't much of a match for a demon but the PC had a secret weapon, a wand of stunning. Aesdale launched a web spell as his opening move, this held the demon for the first three rounds (his magic resistance is useless against Web). All the while Rivian and the PC exchanged the stunning wand until they beat the demon's spell resistance and he failed his save (4 charges expended to get the job done) meanwhile Vildamyr was holy smiting the orcs (and when he ran out of magic one was still alive so ne nailed it with a wand of the heavens strike) and Aesdale was magic missiling them. Rihn used a fireball that I aimed poorly and only hit one orc due to the shielding of the building. Athon stood well back and did nothing. With the orcs dead and the demon stunned the PC, Rihn, Aesdale, and Vildamyr pelted it with magical ranged weapons until it died (meleeing would have meant entering the web). We went into the basement but found nothing of interest (Rihn suggest there might be something there in a dialog; is there a secret area in the basement under this tower?).
Note: Rhin's dialog played twice, once when we were outside the tower the demon inhabited and once when we were outside another tower next to the entrance to the mage school (as far as I can tell this second playing was in error).
We next led the shade woman to the magic school and then entered the school itself. We decended to the second level which is now fully explored. On a whim when asked who ruled the city I chose the Vyshaan mages name, this caused the golem to attack me (I killed it; this dialog is one of the main reasons I don't trust the Vyshaanti wizard, the other being that he is Vyshaanti). Even after it was dead I was asked the question against the ruler. After answering the question we advanced to the stairs after searching the remaining rooms. We met the imp who claims to be an adventurer but is really an imp. After he dies the PC finally leveled up and we're ready to decend to the next level.
-Acheron/Starcrunch