Buglist for 0.43
#1
Posted 01 November 2007 - 07:22 AM
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#2
Posted 02 November 2007 - 12:38 PM
All of the areas show up in Infinity Explorer, so I'm not sure what the problem is.
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#3
Posted 02 November 2007 - 03:57 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#4
Posted 03 November 2007 - 03:36 AM
But my PC does have a sort of wormhole type virus which disables anything and everything that could be used to get rid of it (anti-virus, toolsets), and it disab;es anything with certain words in the title or application. It's probably objected to the filenames and won't open them. It can do this. I can no longer use shops/temples in BG II, becaues the files won't open/
It should be fixed by the end of December. I think that this has nothing to do with CA though.
Longing for the old pen and paper modules of the 70?s and 80?s. Experience AD&D?s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
#5
Posted 03 November 2007 - 05:21 AM
After the install, this patch should have "biffed" all the new files from the override folder and into another bif file in your data folder. You should only have about 4 files left in the override folder. If you have lots more, the install didn't finish completely. I have found that sometimes the game can't load an area if the ARE is in the override but the WED file is still biffed. Then there are the other times that it works just fine. Oh, and because the last part which biffs the files also installs all of the area maps, if it didn't run, you have no backgrounds for your party to walk across.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#6
Posted 03 November 2007 - 11:47 AM
After the install, this patch should have "biffed" all the new files from the override folder and into another bif file in your data folder. You should only have about 4 files left in the override folder. If you have lots more, the install didn't finish completely. I have found that sometimes the game can't load an area if the ARE is in the override but the WED file is still biffed. Then there are the other times that it works just fine. Oh, and because the last part which biffs the files also installs all of the area maps, if it didn't run, you have no backgrounds for your party to walk across.
This could be realated but I can't enter Saltmarsh (but have had no trouble entering other areas). I get a CTD every time I try. I have found that uninstalling 0.43 allows me to enter the area, and reinstalling it immediately after entering has no negative side affects (well not yet at least). Certainly the mod install indicated that it had been biffed, but I haven't checked whether that is actually the case (different computer than this one). No other mods are installed.
EDIT--
@Banter: I keep seeing the same banter over and over between Shadow and Dirbert (the one about the PC's leadership qualities).
@Rurik: When he is standing still, he repeatedly asks if I want to see his services when we're in his shop in Saltmarsh. Fortunately if he moves this does not occur. He did offer to craft the magical plate from the clear iron and gave Dirbert his present the first time he spoke up in hs shop.
-Acheron/Starcrunch
Edited by Acheron, 03 November 2007 - 12:39 PM.
#7
Posted 04 November 2007 - 01:38 AM
Another thing is the Catharandamus/Aleigha encounter. I tried this numerous times, and one of two things always happened: if you trigger Cath's surrender dialogue, Aleigha becomes unkillable. The reverse happens if you trigger Aleigha's dialogue. This may be only a local issue, but the only way I found to resolve this was to attack both at the same time. If you can trigger both dialogues, all is well.
Edited by Belegur, 04 November 2007 - 01:48 AM.
#8
Posted 04 November 2007 - 05:04 AM
Because they both have low HP amounts (just like your player should), it isn't that difficult to kill them before they can trigger their surrender dialog. So I added the MINHPA amulet which is a device BioWare created for this purpose. The creature can't die, therefore a dialog or script can kick in. That dialog then gives you the option of what to do with them. Each option "should" have dropped the amulet. I am sure that there is a dialog chain that isn't doing this, so I need to track down the ways you all can bypass this.
BTW - for those that are interested, the MINHPA item is used by trolls. This keeps them from dying in your fight. Their script has them fall on the ground, then the amulet is removed, then you can kill them.
Interesting about Saltmarsh. I was able to get it to work earlier but haven't gone back to retest. Also, the issue may be related to you already being there before. Each saved game has the ARE file of each area stored in your save. If you remove the ARE from a saved game (use NI) and then go back to Saltmarsh, does it work? I suspect the new area's ARE and the one in your saved game cause enough conflicts that the area crashes.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#9
Posted 04 November 2007 - 05:36 AM
Rename the .TXT ending of the file to .WED and you are fine. After what now 4 years, this site still doesn't allow WED files to be uploaded. Shhhissh.
Attached Files
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#10
Posted 05 November 2007 - 03:36 PM
#11
Posted 05 November 2007 - 03:52 PM
And I seem to be getting a crash when loading Saltmarsh. Which is fixed with the updated TC0025.WED
Edited by WizWom, 05 November 2007 - 04:07 PM.
#12
Posted 05 November 2007 - 04:25 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#13
Posted 05 November 2007 - 09:10 PM
Another thing, while I'm at it. Is there a purpose to the texts you find in the haunted mansion? The ones that say they might be valuable to an alchemist, sage or whatever? Similar to that, I can remember in 0.42 showing the book merchant in Saltmarsh the dwarven fortress text, with him saying that he'd let me know in a week if he'd discovered anything. After a week, I went back, but he didn't have anything else to say beyond his usual dialogue.
Edited by Belegur, 05 November 2007 - 09:21 PM.
#14
Posted 06 November 2007 - 01:35 AM
Yes, after you have identefied them, you can put them to the quick item slot, and read them simular to the manuals and scrolls, and get boost to your lore ability, or special innate abilityes.(healing spells etc.)Another thing, while I'm at it. Is there a purpose to the texts you find in the haunted mansion? The ones that say they might be valuable to an alchemist, sage or whatever? Similar to that, I can remember in 0.42 showing the book merchant in Saltmarsh the dwarven fortress text, with him saying that he'd let me know in a week if he'd discovered anything. After a week, I went back, but he didn't have anything else to say beyond his usual dialogue.
I think that the text was ment to be a start of a quest, but it was never implemented, for time constraints... (or was it forgotten?). As for now, the quest is finished when you get the 100 gold pieces, but in the future, I hope it could grow to be a quest that could be done insted of the haunted mansion. Or be part of the one.Similar to that, I can remember in 0.42 showing the book merchant in Saltmarsh the dwarven fortress text, with him saying that he'd let me know in a week if he'd discovered anything. After a week, I went back, but he didn't have anything else to say beyond his usual dialogue.
Ps, I have no affiliation with the moding team, so I am just shooting ideas up in the air!
Edited by Jarno Mikkola, 06 November 2007 - 01:37 AM.
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#15
Posted 06 November 2007 - 02:40 AM
Similar to that, I can remember in 0.42 showing the book merchant in Saltmarsh the dwarven fortress text, with him saying that he'd let me know in a week if he'd discovered anything. After a week, I went back, but he didn't have anything else to say beyond his usual dialogue.
It is indeed a high level quest for Rurik or possibly Chaarna if you played through the Silver Princess. (the document is found in both modules)
Ps, I have no affiliation with the moding team, so I am just shooting ideas up in the air!
It is everyones ideas which has helped CA grow. For these reasons I give my deepest thanks to all of the players who have played and continued to play CA. Everyones comments have influenced the direction of the story many times....I really need feedback about Catharandamus, Candella and Aleigha...(they all have the potential to become major characters depending on everyones feedback)
Edited by leahnkain, 06 November 2007 - 06:23 AM.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#16
Posted 06 November 2007 - 06:02 AM
The dwarf scroll is used for a future mod (Forge of Fury - one of the newer D&D mods, not a classic) that I hope to develop. Since it deals with dragons, now is not the time for your party to go mess with them (unless you plan an early grave). As for the "week" timer, it is set for 7 days. So you probably haven't spent a full week hanging around town. Even once the timer is done, he is just going to tell you to come to his store in Selgaunt for more information (and since you can't enter Selgaunt until the slavers are defeated....). Therefore, this storyline is complete for now. Please test the seven day timer though, it should work but I haven't gone back to verify in a long time.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#17
Posted 06 November 2007 - 08:23 AM
Plath is part of my new storyline for Shadow. She should have spawned with 3-4 guards around your party. It may depend on how spread out the party is but they should be there. Also, she is supposed to say something after a second or so. Shadow should respond. It works fine for me but the party is healthy and everyone is standing together. Can you remember how the party was setup on the screen? Was Paraway further from everyone else? I am not sure what breaks this encounter for you so I need to try something else, I guess.
When I left the Sunless Citadel Plath spawned for me but I didn't see her (it was night time in a storm) and the party was very, very spread out. No guards spawned. Shadow and Plath did talk, and I refused to give up Shadow. Paraway wasn't in the party. Only one character was anywhere near Plath when she spoke (can't recall who).
Where is the book merchant in Saltmarsh?
Other issues:
When Blush dumps Aesdale and leaves the party, she then walks up to the PC and asks her normal leaving question. If the PC takes her back she rejoins, if the PC says it's best they parted Aesdale goes with her. I stopped this from happening by running away from her and keeping her from catching the PC, but it's annoying to have to dodge Blush everytime I walk around Mistmoor (I considered [CTRL-Y], but decided against it. Also Althon didn't acknowledge Blush's departure which seems odd as she outs him as the guy who had her pretend to love Aesdale (this may have to do with this issue, or it may simply be that he really has nothing to say).
-Acheron/Starcrunch
#18
Posted 06 November 2007 - 11:12 AM
1) Up-per left cornet, behind the long fence.1) Where is the book merchant in Saltmarsh?
2) When Blush dumps Aesdale and leaves the party, she then walks up to the PC and asks her normal leaving question.
2) Was wondering the same thing in 0.42(and possibly earlier) , but never raced it as they can be found in the Saltmarsh inn later(solo)... and I never needed either of them.
Edited by Jarno Mikkola, 06 November 2007 - 11:31 AM.
Deactivated account. The user today is known as The Imp.
#19
Posted 06 November 2007 - 12:40 PM
BTW, she will give the PC a key so you can enter the new location. As you may have tested it now, the door won't open.
Tired of Bhaal? Try some classics mods instead:
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Official Classic Adventures Website
#20
Posted 08 November 2007 - 07:22 PM
Also, is Chaarna not supposed to spawn to offer the Silver Princess option if the PC is Lawful Good? She didn't show up for me, so I pretty much had no option but the Sunless Citadel.
Edited by VIIIofSwords, 08 November 2007 - 07:24 PM.
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