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Dragon's Eye Level 4, IWD 2 (spoilers)


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#1 Jazhara7

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Posted 29 October 2007 - 11:03 AM

Okay, I have a problem in Icewind Dale 2. I am currently in the Magma Chamber of Dragon's Eye, also known as "Level 4", or "Annoying, bug-riddled room of Doom". I have completed the first day of the loop, and am now in the second day of the loop. I have witnessed the murder of Lord Pyros, and have seen how Lothar destroys the embassy, and then summons his Efreeti. After that I went back to the "mainland", and witnessed the suicide of Venomin (again). Now, I've checked several (I think at least 5) different walktroughs, and each one tells me to go somehwere else, but basically it tells me that Yuan-Ti should appear and that I should then travel to the fields of slaughter. However, no Yuan-Ti appear, and the option to travel to the fields of slaughter does not appear when talking to the Archon. I've tried again and again, reloading different saves, but it won't work.

So, I'm asking you: Is there some way I could use the console to manually trigger whatever doesn't work so that I can continue the game. And if yes, could you tell me how? Because this is really annoying. This is the second time I am playing this game (I started it again because it had been a while [4 years], and I wanted to try the IWD 2 NPC project [Rizdaer is so awesome! :wub: ]), and remembered a while ago that I had never actually completed the game, though I couldn't remember why exactly. Now, however, I remember it. It was exactly this point in the game that prevented me from continuing. Though I think back then I didn't have a patch installed, since I wasn't that Internet-savvy back in 2003 (Around this time of the year back then I first registered in a forum, for example, despite having had Internet since...I think around 1998.)





Oh, and before I forget: My game has the 2.01 patch, as far as I know (I have that one compilation of Icewind Dale 1, Heart of Winter, Icewind Dale 2, and an additional soundtrack CD. I did check the actual installed game too, of course, and as far as I remember it was the right version.). Also, I'm using the IWD 2 Tweak pack from Gibberlings Three, as well as the IWD 2 NPC project, also from there.


Please help me. I am truly desperate.



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#2 Jazhara7

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Posted 30 October 2007 - 11:45 AM

I'm glad to announce that with some twiddling with the console, I've managed to solve this problem. It seems that one of the global scripts was executing properly, so I changed the variable and it worked fine after that.


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#3 Solar's Harper

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Posted 30 October 2007 - 03:59 PM

Strangely I went through the same problem not so long ago, and I think it was cured through asking Lord Pyros all the questions possible... without insulting him, if thats possible. <_<

I don't know if this was an issue just with the normal IWD2, or an added issue with the NPCProject, but my bet is on the former. :)

And I swear I will kill Archon for all the gold he took without reasoning... :devil: Must be a way around that.

Either way, I can only suggest the only non-console related solution, would be to ask as many questions as possible, to whomever you meet that is of importance, except Archon. (named NPCs)

That Yuan-Ti Half breed cannot prove of any valuable information either, play into the last two days and you see what I mean. ^_^

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#4 Jazhara7

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Posted 30 October 2007 - 05:34 PM

It must have been a problem with the original IWD 2, because four years ago I got stuck at the exact same point, and that was before I even knew that there were such things as "mods". So it was just IWD 2 vanilla...in German. These days I luckily I have the English version, too.

As a result, this is the first time I have (or rather: will have) completed IWD 2, even though I constantly get a feeling of Deja Vu at certain locations like the Severed Hand, due to having played IWD 1 in the past (I have to replay that too. It has been so long, I hardly remember what it was about).


I actually tried talking to everyone about everything (I always tend to do that). And I couldn't really talk to Lord Pyros because...well, he's kind of busy getting murdered on Day 2. :rolleyes:

I wasn't so upset about the gold that Archon took from me. Actually, I was relieved to lose some money, and would have been even happier to lose more. You see, at the beginning of each game, I make a semi-solemn vow not to cheat in money, and just rely on the money that I earn or find (or..."acquire" through use of my Rogue/'wealth re-distribution specialist'/Thief/Pyromaniac Magpie.)...but my resolve is soon broken when I have to buy supplies. So I open the console, and cheat in the money. I do not mind cheating when just playing alone. I mostly play them for the story, so I do not worry too much about tilting the odds in a fight a bit in my favour with cheats. Keck, I'm playing at the easiest level right now (though I am perfectly able to play on normal or even high difficulty, but I often do not have the patience to do that.). And I think it is fair, especially in Infinity Engine games, because I don't get XP for killing monsters with cheats (unlike NWN, which does still give you XP even if you use a cheat key to kill a monster). Also, I would never use cheats while playing multiplayer (this actually applies more to Neverwinter Nights, which is so far the only game I've played Multiplayer that was not on my old AMIGA 500), because that's just wrong. (And since I'm a reviewer at the Neverwinter Vault, I should add that I also don't use cheats when playing a mod for a review. And I play at normal difficulty, not easy when reviewing, unless the mod turns out way too difficult. In that case the difficulty level change is noted, of course.).

Anyway, my point however is, that eventually I will always cheat in money, sooner or later. Usually I add a modest sum that still is enough to sustain me and lets me buy most items I'd need. Other times however, I go a little over the top. So right now I have something along 9million gold pieces, making me wonder if there's a coin purse of holding in existance. As a result, I tend to be glad about every opportunity to lose money.



Back on topic though, it seems the problem was with the Efreeti Summoning sequence after Lothar destroyed the embassy. I changed the value of the script that says that Lothar destroyed the embassy which resulted in him having the appropriate dialogue when I talked to him. However, nothing else happened. After that I tried another variable, which seemed to trigger the Efreeti sequence again, except it was only Lothar's part. This was sufficient though, because suddenly the ramp to the right had collapsed (which it hadn't done before, though I had wondered on which day it would do so. Thinking back now, I should have realised it had to collapse on Day 2, because it was collapsed on the Day 1 after all.), and Lothar suddenly started walking around the mainland ring instead of walking around the eastern shore around the ramp without aim or purpose. And when he reached the Western shore where Archon always has his boat anchored on the mainland, the Yuan-Ti started teleporting in and when I talked to Archon, the Fields of Slaughter were available (much to my relief). I had a small problem on Day 3 after that, but that was only due to Lothar getting stuck on one of the islands, and was fixed by a reload.

Oh, and yes, Izbelah is of no use whatsoever. :P


Seriously, the Magma Chamber sequence seems to be one of the buggiest pieces in the game (and the rest of the Dragon's Eye has its fair share of bugs to boast with too), because I've seen so many pleas for help while searching for a solution to my own problem. It's a pity really, as I think that part actually is a lot of fun, despite the bugs.


So now I'm in the Severed Hand. Yippeh! I just terrified Yquog the Barhest Whelp so much that it sent him running, by saying he'd make a good addition to my "Collection" of Dead things (One dead woman, one dead man, three dead cats, and several skulls.). This, for some reason, amused me to no end. :D



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#5 -Lordparibus-

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Posted 02 November 2012 - 06:01 AM

hi im stuck in the dragons eye magma chamber. ive been talking to the flamewalkers and they arent performing the "play". when i talk to lord pyros he tells me i could just talk to anyone of them to perform the play. the giant king lothar is just angry but isnt attacking me.

any suggestions would be greatly appreciated. thanks.

#6 -foyskas-

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Posted 24 June 2013 - 01:39 AM

i have the same problem can someone give exact direction on how to solve it?



#7 Sasha Al'Therin

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Posted 17 July 2013 - 12:25 PM

Slight bump from someone else's almost necro  :P

 

Was struggling with this too.  None of the walkthroughs were specific enough on how to get the flamewalkers to have the dialog option about the play.

 

The reason was that the scripted event between Pyros and Venomin was not taking place. It did not take place until I went to the guard post.  I probably could have gone to the fields of slaughter exit and walked south.  All that I think needed to be done was to clear the fog of war from where Venomin was standing north of Pyros' domain.  Once Venomin was viewable the land was restored between the north and Pyros' domain thus allowing Venomin to walk south to talk with Pyros.  Till then the land was broken and Venomin couldn't be seen from Pyros' domain.  However, it could be possible that it was intended for Lothar to be at the guard post on day 3 and the player talk to him there thus also triggering the scenes to take place.

 

So for day 3

Talk to Pyros at his domain

Talk to Lothar -- if Lothar is at his citadel then visit the guard post to get Venomin moving

Go back to Pyros domain

Watch the cutscene with Venomin

Wait a few and watch the cutscene with Lothar 

Finally go ask about the play

 

From there I hope the rest of the walkthroughs are good enough...


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