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Candlekeep remake


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#221 Big Poppa

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Posted 19 September 2008 - 05:22 AM

K'aeloree has set me up a private viewing section under total/partial conversions called "BG, a Tale Re-told". I will still post images here as I want anyone to see what's up. The private section will be more related to the mod I am working on itself. A place for people who might eventually be helping me to post or for play testers, quest writers and so on. Anyone interested in getting a password needs only pm me. Obviously, if you don't wanna know about the intricates, spoilers etc etc then you aint gonna want to use that section.
I aint got time today to put any info in there but I will write a bit on my mod ideas and where to project will eventually go tomorrow.
Cheers

Edited by Big Poppa, 19 September 2008 - 05:23 AM.

Quality over quantity baby

BG - A Tale Retold

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#222 Big Poppa

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Posted 20 September 2008 - 07:48 AM

Here's the water mill's cog system in motion. The same kinda thing as the windmill but with a different cog arrangement and speed.


Watermillcogs.gif

watermiilinterior.jpg

Edited by Big Poppa, 20 September 2008 - 08:46 AM.

Quality over quantity baby

BG - A Tale Retold

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#223 Big Poppa

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Posted 20 September 2008 - 02:32 PM

Saw Mill

Sawmill.jpg

Quality over quantity baby

BG - A Tale Retold

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#224 Epantiras

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Posted 21 September 2008 - 05:47 AM

the animation is wonderful!!!

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#225 Big Poppa

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Posted 21 September 2008 - 07:02 AM

Cheers. They turned out real good and look real good in the game. Well pleased. Little things like this take a lot of time but it's all part of my quality over quantity motto :)

Quality over quantity baby

BG - A Tale Retold

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#226 Aliya

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Posted 21 September 2008 - 07:18 AM

Great water and saw mills. Well done! :D

#227 Crazee

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Posted 21 September 2008 - 07:21 AM

Big Poppa, your work is absolutely immense. Projects like this are rare gems, and I wish you the best of luck. I'm excited every time I click on this thread, because the quality of your work is so outstanding.

#228 -S-K-

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Posted 21 September 2008 - 09:25 AM

Just a thought but if you had 4 milling stone wheels instead of 2 you could cut your animations by 50-75%

looks real good, keep it up!

#229 Big Poppa

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Posted 21 September 2008 - 05:18 PM

Yeah, I understand what you mean there. I used that method for animating the outside of the windmill but that was was a much bigger animation.
Glad you guys like what you're seeing :)

Tavern02.jpg

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#230 leahnkain

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Posted 21 September 2008 - 07:31 PM

Rich, it seems you are creating a new world to adventure in. Basically we are doing the same thing.(Classic Adventures is a Bhaal free storyline) If you check download CA and like it we could always combine ideas. I am looking to add a lot of cities like Selguant,Westgate(now being made) and more of Myth Drannor(we have maps for most of the areas already.) PM me if you are interested.

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#231 Aliya

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Posted 22 September 2008 - 05:37 AM

Very nice carpet on the floor. Keep them goin'!

#232 Giuseppe

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Posted 22 September 2008 - 05:56 AM

Congratulations! Your work is flawless! :cheers:

Are you remaking only Candlekeep? With your skills, I am sure you can rebuild with ease the whole Sword Coast!

#233 Big Poppa

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Posted 23 September 2008 - 06:09 AM

I will get back to you leahnkain about that in a while. Right now, my girlfriend has a week off and if I don't dedicate every spare moment to her, she''ll tear me a new one hehe. Here's another image till next time.
PS. I plan on making far more than candlekeep :) Here's the very basic start of an area remake. It isn't that hard but see if you can guess the area :wacko:

Tavern02upstairs.jpg

guess01.jpg

Edited by Big Poppa, 23 September 2008 - 06:15 AM.

Quality over quantity baby

BG - A Tale Retold

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#234 Jarno Mikkola

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Posted 23 September 2008 - 07:49 AM

PS. I plan on making far more than candlekeep :)

That's just a small understatement, as here are the master areas: :wacko:

1 Candlekeep
2 Lion's Crag Hamlet
3 Way Of The Lion West
4 Way Of The Lion Central
5 Way Of The Lion east
6 Coast Way North
7 South Friendly Arm
8 Friendly Arm Inn

Here's the very basic start of an area remake. It isn't that hard but see if you can guess the area :wacko:

It'll be this.

RH1500 - Frendly Arm Inn (Masterarea) (Not Made Yet) !!!!!!!!!!!!!


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#235 Big Poppa

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Posted 24 September 2008 - 02:57 AM

Lol, I guess I didn't leave too much mistery there hehe.

guess02.jpg

Edited by Big Poppa, 24 September 2008 - 05:34 AM.

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BG - A Tale Retold

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#236 Aliya

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Posted 24 September 2008 - 07:44 AM

You're right. :D Mystery...

#237 Pandæmonium

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Posted 29 September 2008 - 08:02 AM

I'm tremendously pleased to see this fantastic looking mod being worked on again.

RH1006 - Candlekeep Candlekeep Interior 1st Floor (Not Made Yet) !!!!!!!!!!!!!


One of the things I expected from Candlekeep (long before I saw the interior near endgame) was for it to be a stereotypical medieval library - candle-lit, winding avenues of shelves full of musty old tomes. Lots of oak and other dark woods.
Of course the reality was very light and airy and didn't really match my imagination at all.
What makes me hopeful is that the palette you've used in your interiors so far seem to match what I imagined in terms of style much more than the existing design of the library. Do you think you'll continue with your current style for Candlekeep itself?
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#238 Big Poppa

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Posted 29 September 2008 - 04:38 PM

I don't plan on making the interior for that yet but when the time comes, it will definately be in the same syyle that I've shown to date. What you imagined is kinda what I imagine too. A huge andcient looking library, with parts so old that they are smothered in dust and webs etc.

Quality over quantity baby

BG - A Tale Retold

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#239 Rigel

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Posted 08 February 2009 - 06:43 AM

Very impressive job Big Poppa, have you ever done some Tutorials ? It's would be so cool share your talent with the community; anyway your map is gorgeous.

Edited by Rigel, 15 March 2009 - 05:26 AM.


#240 Jazhara7

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Posted 11 September 2009 - 03:20 AM

*pokes* Hey, you still working on this?



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