Candlekeep remake
#161
Posted 20 February 2008 - 06:10 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#162
Posted 06 March 2008 - 11:26 PM
Must be keepin' ya pretty busy, eh?Heya Guys, not dead or given up, just busy and occupied with the new love of my life.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#163
Posted 05 September 2008 - 05:26 AM
I hope to slowly get back in to this. All my work is still here and ready to evolve. Just gotta get back in to the groove which I wanna do in the near future. Hope to get this topic updated real soon. Sorry to anyone who was waiting for me etc etc.
Laters
Big Poppa
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#164
Posted 05 September 2008 - 04:46 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#165
Posted 05 September 2008 - 05:58 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#166
Posted 06 September 2008 - 05:28 AM
Edited by Big Poppa, 06 September 2008 - 05:37 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#167
Posted 06 September 2008 - 08:13 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#168
Posted 08 September 2008 - 01:41 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#169
Posted 08 September 2008 - 04:13 AM
#170
Posted 08 September 2008 - 04:21 AM
All I have to do to finish the hobbiton like area was overlay the water so I started to do that and then I can crack on with new stuff. You can imagine how gay it is having to pencil in all that water with so many trees etc and with all that water. Took an hour to do about 20% of the water in the area. tut. . . . . Getting back in the groove though.
It looks sweet!
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#171
Posted 08 September 2008 - 04:46 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#173
Posted 10 September 2008 - 06:22 AM
#174 -s-k-
Posted 10 September 2008 - 07:38 AM
#175
Posted 10 September 2008 - 04:50 PM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#177 -S-K-
Posted 11 September 2008 - 01:52 PM
I cant find what it is in photoshop but in paint shop it is 64k color (24bit) quite an improvement on the color count.
the only things that are 256 are .bam
BTY nice looking stuff
#178
Posted 11 September 2008 - 02:39 PM
If you don't do all that crap and try to make the original render in to a tis file, you will see how the TIS can't handle to colour count. You will get a shockingly bad result.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#179 -S-K-
Posted 12 September 2008 - 12:49 AM
or just Ctrl + Shift + 5 then chose nearest color and since PSP remembers your last choice really, it is only the 3 keys and hit enter.
as with almost everything photoshop does it is at least one extra step to do the same thing in paintshop.
However paintshop always screws the alpha channel and cant make use of nvidia's normal map plugin
thus I am forced to use PH if it could I would never use it.
btw what 3d package are you using and are your images 100% 3d or do you use 3d models and put them all together in 2d?
#180
Posted 12 September 2008 - 02:14 AM
My areas are 95% 3d renders. I save things like moss, grass, vines and cracks for after. Also blood etc. For that stuff, I use photoshop. If I need a human model, I will usually take something from poser.
Set up an account dude/dude-et. Show some of your work. It seems like you know what ure doing
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england