Candlekeep remake
#61
Posted 14 November 2007 - 08:41 AM
On the miniquest; I agree with more outcomes. Heck I am to add outcomes to BG2 quests. I would like to point out that in Candlekeep there should be little people that would have poison or kill for money. After all, the two that try to kill the PC. They are exceptions as can be seen from the monks reaction if you tell the truth.
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
~~ I love it, and I am humbled! Yay! ~~
#62
Posted 18 November 2007 - 05:00 AM
A few more. I'm also doing 2 areas that I said I'd do for the classic adventures mod and deathsangel right now so again only small areas. A guest house and the infirmary. All areas with fires or rayburns have animations for such things. There is a cheap trick to making these with using the flickering shadow idea as supposed to actual flames but looks effective.
Edited by Big Poppa, 18 November 2007 - 05:01 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#63
Posted 18 November 2007 - 01:12 PM
The grind stone sounds pretty cool actually. I might make an animation of one in use that is somehow crank operated as supposed to man power. I plan on having a watermill at some stage but not in the keep walls.
I'm glad I could be of service.
I have to correct myself, though. I called the stones "Grindstones", but the correct term is "Millstone". While you do indeed "grind" the corn, a grindstone is used for sharpening blades and the like. A millstone looks similar, but has some differences (like grooves so that the flour can fall out at the sides. Also, it's pretty difficult to balance keeping the stones close enough together to actually break the corn while not having them so close together that they will set the freshly ground flour afire [a spark or fire in a bakery or mill easily creates the worst case scenario for those environments: Dust explosions. That's why they have air filters in modern bakeries, to keep flour from floating in the air and thus reduce the possibility of a dust explosion.]). My mistake.
-
I Hate Elminster!
(proud member of the We Hate Elminster club)
#64
Posted 18 November 2007 - 06:21 PM
Doh! I knew they'd rope you into doing custom areas! Don't do it!A few more. I'm also doing 2 areas that I said I'd do for the classic adventures mod and deathsangel right now so again only small areas.
Heh, j/k... but I think you're so close with this whole Candlekeep thing, you really should finish it. The new stuff looks good, but is it just me, or is it supposed to be really dark in there? Maybe you just need to turn your contrast/brightness settings up a notch when doing the screenshot (on your monitor it may look fine - hard to tell in screenshots sometimes).
Incidentally, when you say "rayburn" do you mean a forge, fireplace or something else? I guess I'm just not familiar with that term in common English.
I think the windmill would be really cool, somewhere outside the walls. If you do decide to do it maybe it'd look something like this?
And might look something like this on the inside, only less complicated:
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#65
Posted 18 November 2007 - 11:09 PM
A rayburn is an old country house style metal central heating system that runs on wood, maybe coal etc. I just rendered something similar and ran some copper pipes around the beams as if they radiated the heat about.
The windmill looks cool, a good reference.
It will be even better if I can manage to animate the thing too
Here's a storehouse
Edited by Big Poppa, 19 November 2007 - 04:52 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#67
Posted 22 November 2007 - 09:23 PM
Did you recieve my PM, Big Poppa? If not, I'll send another.
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#68
Posted 22 November 2007 - 11:30 PM
My only remarks to the beautiful Candlekeep map: I don't like the fountains. Perhaps because they seem too polished for one thing (no sign of age on them) and because their style doesn't fit at all with the rest of the architecture (in my opinion). Also, I believe there is something strange with the perspective of the windows of the Priest's house.
For all the rest, just "wow"...
Keep it up!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#69
Posted 23 November 2007 - 01:59 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#70
Posted 23 November 2007 - 02:50 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#71
Posted 23 November 2007 - 05:34 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#72
Posted 23 November 2007 - 10:41 AM
#73
Posted 23 November 2007 - 11:10 AM
As a side project, here's an area I made for the classic adventures mod. I don't think Leahnkain will mind if I show it. Their forums are over here http://www.shsforums...p?showforum=259
Edited by Big Poppa, 24 November 2007 - 02:07 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#74
Posted 23 November 2007 - 04:53 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#75
Posted 25 November 2007 - 08:17 AM
PS. I have had no luck in finding a sizzling griddle sound to use. There are fire like sounds in bg2 and IWD but nothing that sounds like bacon in a pan. Anyone have a sound like this or remember a sound in the game like this?
Edited by Big Poppa, 26 November 2007 - 05:21 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#76
Posted 26 November 2007 - 07:48 AM
BTW, I look forward to using your maps. Maps are the biggest limitation of a mod using new areas, no one wants to walk through Beregost everytime they come to a small town and no one wants to go through Nalia's castle for each quest. Any other artist out there that wants to contribute to the community is always welcome. I'm sure other modders would love to expand their ideas but are currently limited by the community's small pool of maps.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#77
Posted 28 November 2007 - 03:26 AM
I forgot there's a windmill in Nashkel too. Unfortunately though, it isn't animated or even used at all really, and I'm sure whatever you could come up with would be better.The windmill looks cool, a good reference.
It will be even better if I can manage to animate the thing too
Here are some that might work:PS. I have had no luck in finding a sizzling griddle sound to use.
baconfry.wav 127.48K 259 downloads fireburn.wav 121.37K 255 downloads sizzle.wav 124.47K 249 downloadsIf you need others, let me know - I've a whole library of the stuff.
All too true, sadly.I'm sure other modders would love to expand their ideas but are currently limited by the community's small pool of maps.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#78
Posted 29 November 2007 - 04:12 AM
Anyway, here's the upper and lower levels to the candlekeep tavern. The basement is obviously new, the bed section is just a moddified version of the bg1 area. I figured it looked good enough after being altered to match my darker pallet.
As for the windmill, I'm pretty sure I can come up with something nice. Does anyone know the maximum size of an animation file before crashing? pixel size that is.
Edited by Big Poppa, 29 November 2007 - 06:46 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#79
Posted 29 November 2007 - 06:22 AM
Edited by Choo Choo, 29 November 2007 - 06:22 AM.
theacefes: You have to be realistic as well, you can't just be Swedish!
#80
Posted 29 November 2007 - 06:31 AM
Edited by Big Poppa, 29 November 2007 - 06:48 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england