![agingcloseup.jpg](http://www.shsforums.net/uploads/monthly_10_2007/post-7597-1193448515.jpg)
Candlekeep remake
#21
Posted 26 October 2007 - 05:29 PM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#23
Posted 27 October 2007 - 01:09 AM
#26
Posted 28 October 2007 - 01:24 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#27
Posted 28 October 2007 - 01:49 AM
I can't really commit to doing areas on demand but I will listen to any requests and if i really like the sound of it then I may make it.If I can't do them I will at least help you out or give tips etc if I'm able to.
Your work is very very impressive! I hope you'll keep an eye on our Resource Request forum in case of any area requests for mods.
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Edited by Ilmatar, 28 October 2007 - 01:49 AM.
Ilmatar's portraits for the Baldur's Gate series ¤ | ¤ | ¤ Ahem. Ilmatar =/= Ilmater. ¤ | ¤ | ¤ deviantART gallery
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#28
Posted 29 October 2007 - 05:57 AM
Edited by Big Poppa, 01 November 2007 - 08:17 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#29
Posted 30 October 2007 - 03:36 AM
I mean it looks really wonderful, but if it going to replace the stuff you do need to show the spots where you can normally do those little quests in Candlekeep.
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
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#30
Posted 30 October 2007 - 03:56 AM
![:)](http://www.shsforums.net/public/style_emoticons/default/smile.gif)
BTW - BigPoppa - have you talked to SirBillyBob or anyone else? They might be interested in this map for the Classic Adventures ...
Edited by Tassadar88, 30 October 2007 - 05:44 AM.
#31
Posted 30 October 2007 - 05:33 AM
Edited by leahnkain, 30 October 2007 - 07:22 AM.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#32
Posted 30 October 2007 - 06:50 AM
![temple.jpg](http://www.shsforums.net/uploads/monthly_10_2007/post-7597-1193755704.jpg)
Edited by Big Poppa, 30 October 2007 - 08:52 PM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#33
Posted 30 October 2007 - 08:48 PM
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- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#34
Posted 31 October 2007 - 12:28 AM
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But - can you tell us what you're going to set in this enchanted Candlekeep? A few hints? I am curious.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#35
Posted 31 October 2007 - 05:56 AM
![:)](http://www.shsforums.net/public/style_emoticons/default/smile.gif)
![priesthouse.jpg](http://www.shsforums.net/uploads/monthly_10_2007/post-7597-1193838733.jpg)
![keepoverview.jpg](http://www.shsforums.net/uploads/monthly_10_2007/post-7597-1193846271.jpg)
Edited by Big Poppa, 31 October 2007 - 08:01 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#37
Posted 01 November 2007 - 03:10 PM
This image just lists the buildings and places that are key or that I have little quest ideas for.
![Buildings.jpg](http://www.shsforums.net/uploads/monthly_11_2007/post-7597-1194010051.jpg)
Edited by Big Poppa, 02 November 2007 - 05:27 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#38
Posted 01 November 2007 - 03:37 PM
Also, on the original map there are three little shrines on the west wall that were a bit poorly implemented I think. Volo's Guide to the Sword Coast says this about Candlekeep:
Your layout might lend itself well to the "cascades and pools" if you can pull off the graphicsThe central, highest fortress of the Keep is surrounded by a terraced rock garden of many trees, where natural springs rise and bubble down the rocks in small cascades and pools. These beautiful grounds descend to a ring of buildings along the inside of the massive outer walls: guesthouses, stables, granaries, a warehouse, an infirmary, a temple to Oghma and shrines to Deneir, Gond and Milil.
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#39
Posted 02 November 2007 - 05:29 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#40
Posted 02 November 2007 - 08:21 AM
It's about where #18 Monument is on your map (indicated as the Cellars on this map). Maybe you could move the monument somewhere else. You might want to swap #19 Pond and the infirmary too and put it closer to the wall, otherwise it looks like it might be blocking trafficI don't even remeber obe's house.
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Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle