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Can't visit Cromwell


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#1 Naushika

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Posted 24 October 2007 - 04:44 AM

Hi guys.

It's my first jorney with ROT and I'm faving great fun.


Though I'm not sure this is one of those ROT bugs, I cannot visit Cromwell.

Whenever I try to enter, the game crashes.  :wacko:

I tried CLUAConsole: MoveToArea thing... (Area0344 I guess) , which didn't work.

Area loading fails again.

I reinstalled those whole components and found the same result.

What can I do?

I am playing BG2(SOA + TOB), ROT, and Edwin Romance.

------------------------------
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance
~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB
~SETUP-EDWINFLIRTS.TP2~ #0 #0 // Edwin Flirts 0.1b
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Travel Times and Area Visibility -> Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
----------------------------------------------------

Thanks for your help in advance.  ^_^

Edited by Naushika, 24 October 2007 - 04:45 AM.


#2 Tassadar88

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Posted 24 October 2007 - 05:51 AM

Take a look here, it might be related :)
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#3 Naushika

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Posted 24 October 2007 - 07:23 AM

Take a look here, it might be related :)


Thanx for your quick help!!

Though I 've got some time to understand the solutions, I've got those magic files.

And I 've already met Mr. Cromwell!! ^_^

Thank you~!!

#4 Naushika

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Posted 25 October 2007 - 05:18 AM

Another problem, I'm afraind.


My world map finds Waukeen's Prommenade to be "Destination Unreachable" ! :wacko:

Now I am in chap2 and I've visited Bridge, Dock, Government and Umar Hill.

Anyone knows about this bug?

Please, help me out~!!

Edited by Naushika, 25 October 2007 - 05:29 AM.


#5 Hoppy

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Posted 26 October 2007 - 03:42 PM

Can you get there from City Gates? I know it is opposite of what one may think, but that may open it up permanently since you have been there before. Just something didn't set right and that should clear it up. Most of the areas contained in Chapter 2 open up via City Gates. Especially in a mega install where a quest opens an area, one will see "Your Worldmap has Been Updated" scroll in the dialog box many time upon entering the Gates. If that doesn't work,
CLUAConsole:MoveToArea("AR0700") and try leaving to the city gates and from there, try going back. Case sensitive applies in that code or you can copy it here and paste in the game.
Hope that helps
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
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#6 Naushika

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Posted 29 October 2007 - 02:03 AM

Can you get there from City Gates?  I know it is opposite of what one may think, but that may open it up permanently since you have been there before.  Just something didn't set right and that should clear it up.  Most of the areas contained in Chapter 2 open up via City Gates.  Especially in a mega install where a quest opens an area, one will see "Your Worldmap has Been Updated" scroll in the dialog box many time upon entering the Gates.  If that doesn't work,
CLUAConsole:MoveToArea("AR0700") and try leaving to the city gates and from there, try going back.  Case sensitive applies in that code or you can copy it here and paste in the game.
Hope that helps


I saw your post just now. Thank you ~! :rolleyes:
Meanwhile I've been "CLUA" around, which isn't quite satisfied.
I'll try the way via City Gates.

Thanx~!!