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#121 Leonardo Watson

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Posted 03 November 2007 - 11:16 PM

If someone wants to use the Shapeshifting Fix from Refinements and [Change Avatar when wearing Robes or Armor (Galactygon)] together the latter has to be installed before the Shapeshifting Fix.

thanks for the tip

#122 DissObey

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Posted 04 November 2007 - 05:58 AM

Should i just skip all the nej stuff and keep to the order?

Which mods are dependant on nej?

#123 Leonardo Watson

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Posted 06 November 2007 - 12:13 AM

Should i just skip all the nej stuff and keep to the order?

Which mods are dependant on nej?

Skip: Never Ending Journey v2v42b / BGTNEJ / NEJ2v602 / Baldur?s Gate Trilogy-Never Ending Journey 2 Compatibility Modification v 1
but not: BGTNeJ2 v1.0b
Keep to the order

This had been already described in the instructions.

#124 quinlan

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Posted 07 November 2007 - 11:30 AM

Greetings. I have almost finished with the installation. :wacko: Only these are left:


End_BiFF
BP_BGT_Worldmap_v6.6.1


25. CHANGES AFTER THE TRANSITION FROM BG1 TO BG2
NPCFlirt Pack v1.01
Banter Pack v7 für BG2
Azengaard Tactical Encounter MOD v2.0



My question concerns End_BiFF. I think i have read somewhere a post from someone who wrote that he had problems of the crashing variety after installing it. As i said, i am at the end of my installation. Is it a risk to install End_BiFF? Should i just play it safe and make do with the jerky movements?



My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#125 Silinde Ar-Feiniel

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Posted 07 November 2007 - 12:18 PM

If anyone you manage to install the big world project WITH the big mods (BP+BGT+NEJ+DTSC+NTSC+SOBH++++), could you upload it as an iso file? THAT would be a trick. I don't care about the downloading hours (em...days or weeks) nor about the amount of space (i have plenty GB in my hard disc). The game's worth is far beyond space and time. ^_^

If you want to alter reality, you must first escape from it.

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#126 Silinde Ar-Feiniel

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Posted 07 November 2007 - 02:52 PM

S
O
R
R
Y
about my last post, i didn't notice that it is illegal to distribute such a file. :(
My
L
A
S
T

H
O
P
E
is the creation of the auto-installer. PLEASE leonardo, if you can, support lostincarnation in his try to make one. :Bow:

If you want to alter reality, you must first escape from it.

My Deviant Art account

#127 --Marvin--

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Posted 07 November 2007 - 10:19 PM

Well, such a file would be indeed illegal, BUT:

Someone could unpack all the Mods into a separate, complete it with the fixes and translations and update WeiDU.
Then you zip or rar the new folder and upload it. So anyone can download, unpack and just copy into BG2 folder.
This idea + an aouto installer would make the installation a lot more comfortable.

MArvin

#128 Miloch

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Posted 07 November 2007 - 10:25 PM

25. CHANGES AFTER THE TRANSITION FROM BG1 TO BG2
NPCFlirt Pack v1.01
Banter Pack v7 für BG2
Azengaard Tactical Encounter MOD v2.0[/size][/font]

Just wondering, from a technical perspective... why would one need to install BGT mods after the transition from BG1 to BG2? Aren't the mods smart enough to know just to modify only BG1 or BG2 resources?

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#129 aVENGER

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Posted 07 November 2007 - 10:56 PM

Leonardo, I just discovered that the "Summons/NPCs Set Off Traps" component of Ding0's Tweak Pack is conceptually incompatible with the "Shadow Thief Improvements" component of Rogue Rebalancing as it will inadvertently cause the Shadow Thief opponents to trigger their own traps. If you wish to use both of these components at the same time then you must install "Summons/NPCs Set Off Traps" before "Shadow Thief Improvements" so that the changes it introduces do not apply to the STI areas. The other components of Ding0's Tweak Pack are fully compatible and should be installed after Rogue Rebalancing.

Edited by aVENGER, 07 November 2007 - 11:14 PM.


#130 Ascension64

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Posted 07 November 2007 - 10:58 PM


25. CHANGES AFTER THE TRANSITION FROM BG1 TO BG2
NPCFlirt Pack v1.01
Banter Pack v7 für BG2
Azengaard Tactical Encounter MOD v2.0

Just wondering, from a technical perspective... why would one need to install BGT mods after the transition from BG1 to BG2? Aren't the mods smart enough to know just to modify only BG1 or BG2 resources?


These BG2-only content mods leak into BG1 because they don't have BGT checks implemented. This is especially the case for mods that introduce banters betweeen NPCs common to BG1 and BG2, like Jaheira, Minsc, Imoen, etc.

Edited by Ascension64, 07 November 2007 - 10:59 PM.

--------------
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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#131 Chevalier

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Posted 07 November 2007 - 11:36 PM

I am currently play testing having 'Banter Pack v7 for BG2' installed while playing BG1, so far things look good.

I Ride for the King!


a.k.a. Chev


#132 quinlan

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Posted 08 November 2007 - 10:22 AM

Greetings. I have installed 99% of my list. You can see my list in a previous post. I installed everything except Azengaard Tactical Encounter MOD v2.0, because i am in the process of creating my characters first as per directions of Leonard's pdf.

I think i have spotted a bug. In character creation, i should be able to put more than one point in weapon slots, even in non-warrior classes, or at least in multi-class PCs. I don't remember which of the mods makes it possible, but i am sure it is one of those i installed. The bug is that i can do it only to a non-human multi-class PC that has fighter inside. Wasn't it supposed to happen for every combination and single class alike? Talk about racial discrimination! :angry:

My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#133 quinlan

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Posted 09 November 2007 - 03:51 AM

I created my PC a F/M/T. I have completed my Mega Mod installation but i just now start playing in the dungeon, which means that for some time i won't see Athkatla and initiate any stronghold quest. Is it possible and how to have Nalia's Keep, Planar Sphere and my thieve's guild at the same time?

My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#134 Chevalier

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Posted 09 November 2007 - 01:16 PM

From BG2 TweakPack:

Multiple Strongholds (Sabre, Baldurdash, Weimer)
Non-Tutu
This component comes in two variants. The first is the original from Ease-of-Use, which allows any character, regardless of class, to acquire as many strongholds as wanted. The second variant is similar, but retains the class restrictions--so a fighter-mage can acquire the Planar Sphere and de'Arnise Keep, but would not be offered the Thieves' Guild or membership in the Noble Order of the Radiant Heart. In the original game, you were also not able to decline the Five Flagons Playhouse, the cabin in the Umar Hills, or the Druid Grove. In either variant of this component, the player can now decline these strongholds when offered.


I Ride for the King!


a.k.a. Chev


#135 quinlan

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Posted 09 November 2007 - 10:25 PM

I installed it - only the 2nd option from multihold option of Tweaks. I hope there won't be a problem since cleric kits from Oversight wasn't to be installed at the first place, according to the pdf. I guess i'll have to wait until i reach Athakatla to test it.

One more question: Is there going to be any issue of compatibility between this new install and the worldmap?

My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#136 Chevalier

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Posted 09 November 2007 - 11:06 PM

One more question: Is there going to be any issue of compatibility between this new install and the worldmap?

I don't know. Please include a link to your current WeiDU.log so that we can easily see how things are installed.

I Ride for the King!


a.k.a. Chev


#137 quinlan

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Posted 11 November 2007 - 02:36 AM

Please include a link to your current WeiDU.log so that we can easily see how things are installed.


Thanks for the offer :) ...
But unfortunately i cannot do it. :(
I wanted to ask you about it. Every time i checked with my log, it had only a few mods wriiten to it, the last couple or so that i had installed. I never had a log with the complete installation. Now it has disappeared! I don't remember erasing it - i know what weidu.log is - but i don't have it in my BG2 - SOA folder. I only have a weidu.lock.

I think i have spotted 2 bugs. One is with Yoshimo and his katana. In the weapon's description it sais that it is 1-handed, but the avatar holds not a katana, but a non-magical 2-handed. Also i cannot place any weapon while he holds it in his first hand. The problem is only with his katana which obviously is considered a 2-handed one, although it is written as a 1-handed. Another katana i found in the dungeon works as an off-hand weapon, as well as other categories.

The second bug is a magic bug. My PC is a F/M/T. He can cast magic, but he cannot use any scroll. I pick a scroll and the 3 quick slots are anavailable. With wands there is no problem.

Edited by quinlan, 11 November 2007 - 02:37 AM.

My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#138 10th

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Posted 11 November 2007 - 03:01 AM

Don't install "Minor Dialogue Restorations" from BG1 Unfinished Business at the moment as it will break Jaheira in BG2. Moreover don't use WeiDU 202 if you want to install Ice Island Level Two Restoration.

Thread

Almost forgot another "bug". In TS-BP 6.10 Dakkon's Blade automatically upgrades at certain levels. Unfortunately this doesn't work on human dual-classed characters due to the fact that CheckStatGT(Myself,X,LEVEL) only checks for the first level.

SHS-Thread

As Vlad only provided a post-install fix I'll attach identical .baf-files.

10th

Attached Files


Edited by 10th, 11 November 2007 - 06:13 AM.

Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#139 Leonardo Watson

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Posted 11 November 2007 - 07:29 AM

Don't install "Minor Dialogue Restorations" from BG1 Unfinished Business at the moment as it will break Jaheira in BG2. Moreover don't use WeiDU 202 if you want to install Ice Island Level Two Restoration.

Thread

Almost forgot another "bug". In TS-BP 6.10 Dakkon's Blade automatically upgrades at certain levels. Unfortunately this doesn't work on human dual-classed characters due to the fact that CheckStatGT(Myself,X,LEVEL) only checks for the first level.

SHS-Thread

As Vlad only provided a post-install fix I'll attach identical .baf-files.

10th

When shall they be copied into the override? Immediately after TS?

#140 10th

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Posted 11 November 2007 - 08:05 AM

The bcs-files from Vlad: after the installation

Alternatively the baf-files: into the TS\baf\ directory, therefore overwriting the existing baf-files. That means you can add them to the big world patches.zip

BUT this will only work without BP installed, as BP removes the upgrade-ability from dakkon's blades. Just to quote myself:

IF you use the files from Tortured Souls for Big Picture 6.10 you get the following:

- Working weapon upgrades as all bcs-files are assigned to their corresponding items.
- Totally weird text instead of your normal item names and descriptions.

On the other hand you've got the option to use the files from Big Picture v177:

- No upgrades
- But normal item names and descriptions

Therefore an Set AI Script Effect has to be added to the first four blades. The attached itm-files have that, alternatively one could probably simply copy the itm-files from TS into the \itm directory of BP

10th

Attached Files


Edited by 10th, 11 November 2007 - 02:28 PM.

Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board