The description for the Sarah NPC mod (entry 14.48 Sarah SoA v1.3) in the *ENGLISH* installation instructions...is in German.
-
Edited by Jazhara7, 05 August 2008 - 08:04 AM.
Posted 05 August 2008 - 08:04 AM
Edited by Jazhara7, 05 August 2008 - 08:04 AM.
I Hate Elminster!
(proud member of the We Hate Elminster club)
Posted 05 August 2008 - 04:01 PM
Posted 08 August 2008 - 08:55 PM
Posted 09 August 2008 - 02:47 AM
If you have issues with a specific mod, you're better off posting in that mod's forum. Or at least start a new topic here with the mod in the title. The original author is in fact active here, but he's unlikely to read a post buried in this monstrous thread. This thread is for instructions for installing the Big World Project, and is pretty long as it is.I am having troubles with the 2nd part of the Drizzt saga.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 09 August 2008 - 07:00 AM
I am having troubles with the 2nd part of the Drizzt saga. I have finished the part with Drizzt and Wolfgar in the nine hells and went to dragon isle. I cleared out that map and went one map north too, some other place and picked up Bruenor. After clearing that map and the other area of hell after that. I have heard about going to Bruenor's cabin in order to go to the sacred bear tribe? Where is Bruenor's cabin? I have been to every ARE that is assigned to F_XXXX and none of those are Bruenor's cabin. Can someone go to the cabin in their game and read me the AR code? Or am I missing something entirely?
Posted 09 August 2008 - 09:19 AM
I am having troubles with the 2nd part of the Drizzt saga. I have finished the part with Drizzt and Wolfgar in the nine hells and went to dragon isle. I cleared out that map and went one map north too, some other place and picked up Bruenor. After clearing that map and the other area of hell after that. I have heard about going to Bruenor's cabin in order to go to the sacred bear tribe? Where is Bruenor's cabin? I have been to every ARE that is assigned to F_XXXX and none of those are Bruenor's cabin. Can someone go to the cabin in their game and read me the AR code? Or am I missing something entirely?
His cabin is the first area you enter in Icewind Dale after Elminster sends you there. You need to go inside and get the journal. THen leave the area. It should flow nicely after that.
Posted 09 August 2008 - 02:38 PM
Apologies, thanks for the redirect.If you have issues with a specific mod, you're better off posting in that mod's forum. Or at least start a new topic here with the mod in the title. The original author is in fact active here, but he's unlikely to read a post buried in this monstrous thread. This thread is for instructions for installing the Big World Project, and is pretty long as it is.I am having troubles with the 2nd part of the Drizzt saga.
Posted 10 August 2008 - 11:06 PM
I have updated my guide to v5.3. Not all your suggestions are already integrated.
~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #3 // 1PP: Extra goodie.. fix buckler items if d1.legacy is installed
Edited by aVENGER, 10 August 2008 - 11:07 PM.
Posted 11 August 2008 - 08:52 AM
Posted 11 August 2008 - 12:28 PM
The beta 1PP components should probably go before any other mods (since they overwrite the items) on the chance that later mods want to patch the same items. This isn't so much an issue for the main components (and at least one of the Flaming Swords components) since I believe they patch instead of overwrite.I'd advise putting all components of the One Pixel Productions mod (1PP) before Rogue Rebalancing, especially this one:
~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #3 // 1PP: Extra goodie.. fix buckler items if d1.legacy is installed
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 12 August 2008 - 09:06 AM
Posted 13 August 2008 - 02:06 AM
Posted 13 August 2008 - 05:11 AM
Edited by Marvin, 13 August 2008 - 05:13 AM.
Posted 13 August 2008 - 01:57 PM
Posted 13 August 2008 - 02:06 PM
Posted 13 August 2008 - 02:50 PM
You mean the WeiDU.exe , I have as it's done to save space for extremely small mods ... DomainsofDread_WeiDU.zip doesn't, nor does the FamiliarPack_WeiDU.zip or the Ghost-WeiDU.zip ... one needs to make the setup-modname.exe for them, as Haos said.I have never encountered a mod that didn't have it's own WeiDU install packaged with it.
Deactivated account. The user today is known as The Imp.
Posted 13 August 2008 - 03:06 PM
Posted 15 August 2008 - 07:26 AM