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#801 Jazhara7

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Posted 05 August 2008 - 08:04 AM

I'm not sure if this is the right place, though I sure hope it is.

The description for the Sarah NPC mod (entry 14.48 Sarah SoA v1.3) in the *ENGLISH* installation instructions...is in German. :blink:



- :) :) :) :) :) :) :)

Edited by Jazhara7, 05 August 2008 - 08:04 AM.


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#802 Haos

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Posted 05 August 2008 - 04:01 PM

Uninstalling widescreen doesnt help. Reinstalling BGW without widescreen isnt gonna happen anytime soon, even having all the files backed up and prepared, it just takes too long.

#803 vandalt

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Posted 08 August 2008 - 08:55 PM

I am having troubles with the 2nd part of the Drizzt saga. I have finished the part with Drizzt and Wolfgar in the nine hells and went to dragon isle. I cleared out that map and went one map north too, some other place and picked up Bruenor. After clearing that map and the other area of hell after that. I have heard about going to Bruenor's cabin in order to go to the sacred bear tribe? Where is Bruenor's cabin? I have been to every ARE that is assigned to F_XXXX and none of those are Bruenor's cabin. Can someone go to the cabin in their game and read me the AR code? Or am I missing something entirely?

#804 Miloch

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Posted 09 August 2008 - 02:47 AM

I am having troubles with the 2nd part of the Drizzt saga.

If you have issues with a specific mod, you're better off posting in that mod's forum. Or at least start a new topic here with the mod in the title. The original author is in fact active here, but he's unlikely to read a post buried in this monstrous thread. This thread is for instructions for installing the Big World Project, and is pretty long as it is.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#805 Hoppy

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Posted 09 August 2008 - 07:00 AM

I am having troubles with the 2nd part of the Drizzt saga. I have finished the part with Drizzt and Wolfgar in the nine hells and went to dragon isle. I cleared out that map and went one map north too, some other place and picked up Bruenor. After clearing that map and the other area of hell after that. I have heard about going to Bruenor's cabin in order to go to the sacred bear tribe? Where is Bruenor's cabin? I have been to every ARE that is assigned to F_XXXX and none of those are Bruenor's cabin. Can someone go to the cabin in their game and read me the AR code? Or am I missing something entirely?


His cabin is the first area you enter in Icewind Dale after Elminster sends you there. You need to go inside and get the journal. THen leave the area. It should flow nicely after that.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
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#806 vandalt

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Posted 09 August 2008 - 09:19 AM

I am having troubles with the 2nd part of the Drizzt saga. I have finished the part with Drizzt and Wolfgar in the nine hells and went to dragon isle. I cleared out that map and went one map north too, some other place and picked up Bruenor. After clearing that map and the other area of hell after that. I have heard about going to Bruenor's cabin in order to go to the sacred bear tribe? Where is Bruenor's cabin? I have been to every ARE that is assigned to F_XXXX and none of those are Bruenor's cabin. Can someone go to the cabin in their game and read me the AR code? Or am I missing something entirely?


His cabin is the first area you enter in Icewind Dale after Elminster sends you there. You need to go inside and get the journal. THen leave the area. It should flow nicely after that.


Ok, well that begs the next question, how do I get Elminster to send me there?

#807 vandalt

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Posted 09 August 2008 - 02:38 PM

I am having troubles with the 2nd part of the Drizzt saga.

If you have issues with a specific mod, you're better off posting in that mod's forum. Or at least start a new topic here with the mod in the title. The original author is in fact active here, but he's unlikely to read a post buried in this monstrous thread. This thread is for instructions for installing the Big World Project, and is pretty long as it is.

Apologies, thanks for the redirect.

#808 aVENGER

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Posted 10 August 2008 - 11:06 PM

I have updated my guide to v5.3. Not all your suggestions are already integrated.


Just a minor remark here, I'd advise putting all components of the One Pixel Productions mod (1PP) before Rogue Rebalancing, especially this one:

~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #3 // 1PP: Extra goodie.. fix buckler items if d1.legacy is installed


As of the next version, Rogue Rebalancing will detect the presence of that component and automatically adjust several RR items to use the revised buckler animations from 1PP in that case.

Edited by aVENGER, 10 August 2008 - 11:07 PM.


#809 Leonardo Watson

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Posted 11 August 2008 - 08:52 AM

Thank you for your advice.

#810 Miloch

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Posted 11 August 2008 - 12:28 PM

I'd advise putting all components of the One Pixel Productions mod (1PP) before Rogue Rebalancing, especially this one:

~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #3 // 1PP: Extra goodie.. fix buckler items if d1.legacy is installed

The beta 1PP components should probably go before any other mods (since they overwrite the items) on the chance that later mods want to patch the same items. This isn't so much an issue for the main components (and at least one of the Flaming Swords components) since I believe they patch instead of overwrite.

Similarly, if you want to use Spell Revisions or Item Revisions, you should install those early for the same reason. And you might think about substituting SR for AD Pack on the link list - the author claims SR includes AD's content and enhances it (they both overwrite, so don't install both). This is no longer (such) an issue for the new SpellPackB5, since it now patches instead of overwrites, so you have more flexibility of when you want to install it.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#811 Leonardo Watson

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Posted 12 August 2008 - 09:06 AM

Thank you for your advice. I make the changes as you suggest.

#812 The Saint

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Posted 13 August 2008 - 02:06 AM

Hi

I tried searching but the words are pretty common so a lot of results came up, so I hope this is the correct place to post.

After downloading all the stuff at http://www.kerzenbur...ead.php?t=34931 I unpacked etc. etc. and got ready to run the batfiles.

When I get to the BiG World Install english v5.3 Expert.bat it checks the directory to see what's there and what's missing. It gives me a rather long list of smaller mods which doesn't bother me too much, but it also listed

- "the BGT transition patch is not present This patch however is necessary for the whole instalation
- Bonehillv225 is not present (I have the 235 as stated on the webpage, so don't know id this is a problem)
- Spellpack is not present (I have the spellpackB5full.exe)

Any idea on how to solve this?

Thanks in advance

#813 Marvin

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Posted 13 August 2008 - 05:11 AM

Well, actually some mods get unpacked in subfolders, so you have to cut them out and place them in your main directory. Sometimes you also need to unpack a mod twice. Pick up a mod that's listed as missing and look if that is the case. If so, just cut all the stuff out and place it in the main folder "BGII - SoA".

The transitionpatch isn't needed anymore with BGT v1.06. With v1.05b you'd still need it. I think this is the same with Bonehill... but I'm not sure.
SpellpackB5full is also probably still in a subfolder, so just give a look!

Marvin

Edited by Marvin, 13 August 2008 - 05:13 AM.


#814 Haos

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Posted 13 August 2008 - 01:57 PM

The "is not present" check is fairly simple, just looking for some specific exe files. Please make sure you got them in the right directory. Some mods come with only tp2 script files and without Weidu Setup-xxx.exe - this is easy to fix, just copy Weidu.exe with the appropriate filename (Setup-Bonehillv225.exe for example).

Sometimes the filename is messed up, extra spaces present or underscores missing.

#815 Icendoan

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Posted 13 August 2008 - 02:06 PM

I have never encountered a mod that didn't have it's own WeiDU install packaged with it.

Perhaps your antivirus blocks it?

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#816 Jarno Mikkola

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Posted 13 August 2008 - 02:50 PM

I have never encountered a mod that didn't have it's own WeiDU install packaged with it.

You mean the WeiDU.exe , I have as it's done to save space for extremely small mods ... DomainsofDread_WeiDU.zip doesn't, nor does the FamiliarPack_WeiDU.zip or the Ghost-WeiDU.zip ... one needs to make the setup-modname.exe for them, as Haos said.
Now, if we are talking about the setup-,,,.tp2 it can be in the pre-directory(the where the exe and the main dir usually are) or in the main directory. I don't know what happens if you move the tp2 from the main dir to the pre-dir, but I wouldn't do that... as it's the instructions for the mod installation... *long speech* and so the chicken was before the egg. ;)

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#817 Icendoan

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Posted 13 August 2008 - 03:06 PM

I have only encountered mods that have the tp2 inside the mod folder from G3. They use their own extractor and a batch file though.

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Mods in development: Keeping Yoshimo

#818 The Saint

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Posted 15 August 2008 - 03:57 AM

I have encountered a few mods without their own setup file, thanks for clearing up how to solve that.

second problem, when the install gets to BGT it just hangs after a short while
Posted Image

anyone knows what to do about this?

#819 Jarno Mikkola

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Posted 15 August 2008 - 07:24 AM

anyone knows what to do about this?

It might be just copying a rather big file... just wait it out, it should continue on it's own time.

Edited by Jarno Mikkola, 15 August 2008 - 07:25 AM.

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#820 The Saint

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Posted 15 August 2008 - 07:26 AM

That time would it happen to be +1 hour on ½ year old computer?