After many years of lurking, I've registered just to reply to this topic. I've been a huge
BG fan from the time the first game was released. To this day I still install from that horribly designed 5 CD paper folder thing. I've played with mods before, but never really bothered with any of the megamods due to the notorious compatibility problems that I read about. When I saw the original plans for this project posted a year (two years?) ago, it caught my attention and I've been checking back in every few months to see how it's progressed. I was very pleased to see the current release with the auto-installer, so I decided it was time to bite the bullet and give it a shot. The purpose of this post is two-fold. First, to say thanks for your work on this, since I'm exactly the kind of person who will benefit greatly from such a project. Second, I'd like to report a problem in the hopes that my experience will somehow help the project improve.
I've installed using the 5.2 version, with the extra guidance provided by
this thread. I installed ONLY the "BiG World version" mods, with the exception of Oversight and Ascension. Ascension is critical to any game IMO and I liked Oversight a great deal when I used it in previous games. I figured that since they had worked relatively well in previous versions, they would work for me too. I finished the installation last night and everything seemed to go properly. However, on starting up the game I encountered the exact same problem as described in these older posts:
Hello, I've a problem\question.
I'm far from an experienced modder but an experienced mod user (though new to BG mods), anyhow I figure I'm comfortable enough with computers to follow well written directions, and so I've decided to try BiG World, despite the disclaimers.
Now my problem is this: I've followed the .pdf directions (skipping NeJ and RoT, since NeJ seemed like it'd be difficult to track down and Drizzt oriented stuff isn't my cup of tea,) and gotten up to the BGT install without a hitch. The BGT install, too, worked perfectly. Then I backed up my game and before proceeding decided to try it to see if everything was in order.
Well, BG1 won't start. I create a char, hit accept, and it crashes on the loading screen.
My vanilla BG:TotSC works, SoA works after BGT, so does ToB, just not BG1.
Also, the child sequence for CtB starts as a flashback while caged in SoA. Is this normal? (I've not played the mod before to know.)
So my question is, are there further steps I need to take before it becomes playable? I don't want to proceed since it doesn't seem to work now, but I do not know what I could've done to make it so. Perhaps RoT is necessary?
Sorry if it seems I am in over my head and thread polluting. (I don't think I am, but I've read warnings about how only advanced users should bother so... )
Well, BG1 won't start. I create a char, hit accept, and it crashes on the loading screen.
That's absolute new. I never heard this before. From testers' report BG1 (except Bonehill) works very well.
What kit have you used. Maybe the fence? That's not playable. Or any mod kit?
Have you copied anything into the BG1 folder?
Also, the child sequence for CtB starts as a flashback while caged in SoA. Is this normal?
That's intendend by the modder.
No kit, default imported characters, tried to create a fighter of my own too in case something was buggy with the imports. Nothing copied into BG1 except the 5512 patch applied, assuming BGT only copies and doesn't cut\paste files, the size of my BG1 is approx 2.5g which seems right (879 files, 50 folders). I feel it is something wrong with the movies, but my Movie5 was\is there so I don't know.
Regarding CtB, I had thought that the child stuff happened at beginning of BG1, not 2 but, I've never played, and ok, that's normal.
Actually, perhaps it is because I did not install the Text-A patch dreamer mentions above? But I don't recall it in your beta v5 instructions, don't know what it is, and that link seems to be dead . Also I take it by your response that this is far from normal and I should be able to start it at step 5.2. Is there a way to generate an error log to look at? I can post my WeiDu log if it helps but everything seems in order there...
Thanks for not brushing me off, by the way, and I compliment your effort on compiling this monstrosity!
Unlike that fellow, I installed the entire thing in one go and tested it only at the very end. One possibility is that I may not have done the pre-install preparations correctly. As recommended, after the basic installs of
BG1 &
BG2 were done, I started up the game one time. However, I just did the general settings and never bothered creating a character and starting a new game. I don't know if that makes a difference, but it's worth mentioning.
I have a feeling it's probably an unpacking error. I did mass unpacking of the .zip and .rar files to save time, and perhaps I missed an important mod that unpacked into a subfolder. I did check the 'will not be installed' list at the beginning of the installation and fixed several unpacking errors this way. I'm positive that nothing important was on the 'will not be installed' list when I finally started the installation, but perhaps there was some other kind of screw-up through unpacking.
In any case, the solution the previous fellow came up with:
Hurrah! And thank you Mr. Watson!
Just got done with my mega install and it boots up fine, which I believe is thanks to you. I'm guessing my earlier problem was freak error, but now I'm running much more mods, and actually running. The install.bat is such a pleasure over doing it by hand, but I must say I have to confirm dreamer2007's problem.
However, if this problem occurs do as I did and you should be fine:
Check Big World DeBug to see last thing installed, edit the install.bat to delete it's entry and everything prior to it that installed, along with whatever you were apparently missing (or get it!) and restart it. Otherwise if you restart it will re-install everything on the list, but if you delete everything between point of departure and the "Let the madness begin!" it'll resume from where it should with no problem as far as I noticed.
Ok! Now off to play(*test*) and hopefully have nothing more to say but compliments!
won't work for me since his problem was a mid-install one, and mind is at the end. Plus, I don't quite understand what he's talking about anyway.
My current plan is to simply do the whole install over again from scratch and decompress each mod one at a time to make sure it's done properly.
Edited by TinCow, 25 June 2008 - 05:37 AM.