The BiG World Project
#681
Posted 13 June 2008 - 06:01 AM
#682
Posted 13 June 2008 - 03:24 PM
Can someone confirm, that ones imported naked save char could be messed up, because of DeusEx reasons?I'm not so sure because of the HLA and weapon styles and other mods that make changes to the characters.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#683
Posted 14 June 2008 - 12:05 AM
So it is possible, that the character can have different abilities in two different installations.
#684
Posted 14 June 2008 - 12:14 PM
j
#685
Posted 14 June 2008 - 01:17 PM
It seems if I install TDD kits I can't install refinements anymore because it won't recognize them, I have no idea why this happens or what could be the cause.
NtotSC and BP-Balancer also seem to have a problem, you can't choose what you want to do with items (NTELKA or something is the name of the file, parsing error or something)
But I have some good news, I managed to install NEJ so it could work with BWP (still testing). It seems like NEJ and SCS2 really have some problems. Here are the comp. i skipped (except those i always skip):
- smarter general AI
- improved fiends
- smarter genies
- smarter celestials
- smarter mages (cop. that need this get skipped)
- smarter priests (cop. that need this get skipped)
#686
Posted 14 June 2008 - 03:43 PM
Never heard of this before. Details: weidu.log, error(s) reported, etc.It seems if I install TDD kits I can't install refinements anymore because it won't recognize them, I have no idea why this happens or what could be the cause.
#687
Posted 14 June 2008 - 03:58 PM
It seems if I install TDD kits I can't install refinements anymore because it won't recognize them, I have no idea why this happens or what could be the cause.
Mine are OK with both as I had no issues with installing both.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#688
Posted 14 June 2008 - 10:24 PM
Attached Files
#689
Posted 14 June 2008 - 11:43 PM
Anyway, I just sent you a PM Leomar, hopefully you're familiar with the PM system of the forum by now?
btw this topic deals with a lot of old issues, it had be better to keep BWP going in the new thread started by Leomar or maybe a complete new thread, for the sake of organization.
#690
Posted 15 June 2008 - 02:36 AM
If that happens, do you think it could made problems/bugs if you use them in the new installation while playing?The CHR file has an embedded CRE file that contains references to all the spells, HLAs, etc.
So it is possible, that the character can have different abilities in two different installations.
For me it sounds like with the save games: You can't use them in a new installation.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#691
Posted 15 June 2008 - 02:38 AM
Thanks, but we are working on an own new installation tool.i haven't read all of the thread so maybe you guys already have it covered but if you need a convenient installer, feel free to use (and modify) my script from this thread http://www.shsforums...topic=33635&hl= it might be convenient, as it automates the process and the config part then is a detailed spec of what to install and in what order.. it'll let you define download URLs etc for the mods, install order, what to install, manually patch stuff, you can have it run weidu in "interactive mode" but you supply the answers before hand etc etc..
j
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#692
Posted 15 June 2008 - 02:46 AM
Sorry, I can't help you in this case. But I've seen the others are responding for that.It seems if I install TDD kits I can't install refinements anymore because it won't recognize them, I have no idea why this happens or what could be the cause.
NtotSC and BP-Balancer also seem to have a problem, you can't choose what you want to do with items (NTELKA or something is the name of the file, parsing error or something)
Can you tell me exactly, which BP-Balancer component you use where the problem occurs?
Which NEJ Version you mean? The BGT compatible older version or the new one of BWL? Because the older shsforum NEJ was tested in our BWP and should normally working. But we don't support this NEJ version anymore and want to try to include the new NEJ version of BWL in the future.But I have some good news, I managed to install NEJ so it could work with BWP (still testing). It seems like NEJ and SCS2 really have some problems. Here are the comp. i skipped (except those i always skip):
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#693
Posted 15 June 2008 - 02:51 AM
I've answered your PM.Done, reading through most of this topic has left me quite tired
Anyway, I just sent you a PM Leomar, hopefully you're familiar with the PM system of the forum by now?
btw this topic deals with a lot of old issues, it had be better to keep BWP going in the new thread started by Leomar or maybe a complete new thread, for the sake of organization.
You're completly right with this thread. It contains all informations and bug reports since the beginning and made it hard to understand it or get the informations out here you really needed. We will change that with a new thread with the new upcoming BWP version.
Greetings Leomar
Edited by Leomar, 15 June 2008 - 02:52 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#694
Posted 15 June 2008 - 03:30 AM
The part where you get to choose if you want to keep the custom items from NtotSC or to remove them (you have 3 options).
I'm using NEJ v2v42b (now it works fine).
#695
Posted 15 June 2008 - 03:56 AM
It's not as risky as with savegames (which do contain compressed area files, etc.).If that happens, do you think it could made problems/bugs if you use them in the new installation while playing?The CHR file has an embedded CRE file that contains references to all the spells, HLAs, etc.
So it is possible, that the character can have different abilities in two different installations.
For me it sounds like with the save games: You can't use them in a new installation.
As already said, you may end up having different abilities or (worst case) invalid references to spells.
(If you don't strip the items from the char, the item references may also be invalid.)
/Edit:
Since I just read it below: This applies to kits as well. (So if you have different kits installed in both installs and the exported char uses a non-standard kit, it will probably mess things up a bit.)
Edited by Taimon, 15 June 2008 - 05:05 AM.
#696
Posted 15 June 2008 - 04:11 AM
I've also heard to never use Shadowkeeper as it can potentially mess things up, someone can confirm?
Not that Near Infinity is all that hard to use, but you would need directions to do that using NI
#697
Posted 15 June 2008 - 08:08 AM
Well, the newest Shadowkeeper usually does give you a warning that this may happen! As in, if it doesn't know and can't read the reference, it gives you a lot of warnings.I've also heard to never use Shadowkeeper as it can potentially mess things up, someone can confirm?
Edited by Jarno Mikkola, 15 June 2008 - 08:09 AM.
Deactivated account. The user today is known as The Imp.
#698
Posted 15 June 2008 - 08:16 AM
You guys could try Shadowkeeper then to resolve these kit issues, since its probably reliable as long as it don't give warnings.
#699
Posted 15 June 2008 - 08:21 PM
Also, have you considered making the install guide an HTML document instead of a PDF? Might be easier to read and maintain.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#700
Posted 15 June 2008 - 08:42 PM
Right now, and I don't know this for certain, it appears (my impression after reading stuff around) that vlad (or whoever is responsible for NEJ at this time) has, to some extent, agreed on doing a little tunning in the newer version of the mod for it to better accept inclusion at BWP.
About the install guide, should someone code the page, that had be great, one of the main problems with BWP is that there are a lot more german contributores than others.
I'm actually writing an install guide to help upcoming versions, I've no skill at creating pages though.
Edited by Himself, 15 June 2008 - 08:45 PM.