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#601 Hoppy

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Posted 21 May 2008 - 10:21 AM

Is Yoshimo right next to your character when you talk to the coordinator after the tour? That is TS related with Yoshi and Kachi, Try and get all party members together at that point and see if it helps.

For Jonny not appearing in spellhold as the coordinator does AR1515.BCS have something like this:

IF
  Global("BP_HardRoad","GLOBAL",0)
  DifficultyGT(EASY)
THEN
  RESPONSE #100
	SetGlobal("BP_HardRoad","GLOBAL",1)
	Continue()
END

IF
  Global("BP_HardRoad","GLOBAL",0)
THEN
  RESPONSE #100
	SetGlobal("BP_HardRoad","GLOBAL",2)
	Continue()
END

note the 2 continue()...

Edited by Hoppy, 21 May 2008 - 10:22 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#602 smeagolheart

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Posted 21 May 2008 - 11:02 AM

I don't have yoshimo in party or TS installed to be honest. The error seems to be an unresolved one from BP 1.77 I guess I saw several threads on it over that part of the forum.

#603 Taimon

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Posted 21 May 2008 - 01:08 PM

Well, lets take a look at your ar1515.bcs.
And a weidu --change-log on it would also be helpful.

/Edit: On second thought, the cutscene script would be more useful.
Can you post cut41g.bcs?


I guess I should not be so fast with requesting files.
Are you, by any chance, playing with the easy difficulty setting?
If so, try doing CLUAConsole:SetGlobal("BP_HardRoad","GLOBAL",1) before talking to Irenicus.
(Or, if you have a save before entering the asylum, load that savegame and increase the difficulty setting.)

Edited by Taimon, 21 May 2008 - 01:48 PM.


#604 smeagolheart

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Posted 21 May 2008 - 08:49 PM

was playing default normal difficulty.

CLUAConsole:SetGlobal("BP_HardRoad","GLOBAL",1) worked though not without buginess. I did get put to sleep by irenicusand the screen faded to black. I could hear Irenicus saying "it's time for more experiments" and some other dialogue I think with Imoen (but the screen was black). I then appeared in Irenicus' apartment and saw the "your items have been taken from you" text. then fade out again and fade in in irenicus' laboratory. Irenicus gave some more taunting, I was warped to a cell on the other side of the lab and again the text "your items have been taken from you". I was then warped back to the test tube and had the bhaal dream sequence and everything from that point seemed to go normally.

#605 Hoppy

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Posted 21 May 2008 - 11:28 PM

Then the Big Picture component worked successfully except for getting every single item back I bet.

work in progress :rolleyes:

Edited by Hoppy, 21 May 2008 - 11:29 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#606 Taimon

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Posted 22 May 2008 - 01:10 AM

Okay, under certain conditions BPv177 tries to use a non-existing cutscene. I'm not sure whether the author intended to do something special, so I just changed it back to the normal cutscene.

So for the Fixpack: Put the .d files in BPv177/SPELLHD/COMPILE and tAR1515.baf in BPv177/SPELLHD/SNIP.

Attached Files



#607 smeagolheart

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Posted 22 May 2008 - 01:50 AM

So this will fix it for reinstall? Leomar will want to imclude these in the big world fixes

#608 Leonardo Watson

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Posted 22 May 2008 - 02:11 AM

@ Azazello

Please make a list of these mods, as getting them to search for a term is an easy fix.


I have exemplary compared the changes from the stats.ids

The stats.ids from SCS (which is identical with Kiara-Zaiya, Gavin, ascension) add these entries:

161 WIZARD_SPELL_DEFLECTION
162 WIZARD_SPELL_TURNING
163 WIZARD_PROTECTION_FROM_ENERGY
164 WIZARD_SPELL_TRAP
165 WIZARD_IMPROVED_ALACRITY
166 PROTECTION_FROM_EVIL
167 TRUE_SIGHT
168 CLERIC_CHAOTIC_COMMANDS
169 CLERIC_MAGIC_RESISTANCE
170 CLERIC_INSECT_PLAGUE
171 CLERIC_BLADE_BARRIER
172 CLERIC_PHYSICAL_MIRROR
173 CLERIC_SHIELD_OF_THE_ARCHONS
174 CLERIC_REGENERATION
175 CLERIC_CREEPING_DOOM
176 WIZARD_PROTECTION_FROM_PETRIFICATION
177 WIZARD_SPELL_SHIELD
178 WIZARD_RESIST_FEAR
179 WIZARD_PROTECTION_FROM_NORMAL_MISSILES
180 WIZARD_GREATER_MALISON
181 WIZARD_PROTECTION_FROM_NORMAL_WEAPONS
182 WIZARD_TENSERS_TRANSFORMATION
183 WIZARD_PROTECTION_FROM_MAGIC_ENERGY
184 WIZARD_MISLEAD
185 WIZARD_PROTECTION_FROM_MAGIC_WEAPONS
186 WIZARD_SPELL_IMMUNITY
187 WIZARD_PROTECTION_FROM_THE_ELEMENTS

overwritig these entries from fixpack:

161 SCRIPTINGSTATE6
162 SCRIPTINGSTATE7
163 SCRIPTINGSTATE8
164 SCRIPTINGSTATE9
165 SCRIPTINGSTATE10

SCSII appends:
109 WEAPON_ENCHANTMENT~

and stivan appends:
128 WIZARD_PROTECTION_FROM_MAGIC_WEAPONS


I have exported stats.ids with Near Infinity after installation and compared this file with my notes and found out:

109 PROFICIENCYGUN
110 PROFICIENCYMARTIALARTS

are replaced by

109 CLERIC_HALLOW
110 CLERIC_ARMOR_OF_FAITH


116 EXTRAPROFICIENCY2
117 EXTRAPROFICIENCY3
118 EXTRAPROFICIENCY4
119 EXTRAPROFICIENCY5
120 EXTRAPROFICIENCY6
121 EXTRAPROFICIENCY7
122 EXTRAPROFICIENCY8
123 EXTRAPROFICIENCY9
124 EXTRAPROFICIENCY10
125 EXTRAPROFICIENCY11
126 EXTRAPROFICIENCY12
127 EXTRAPROFICIENCY13
128 EXTRAPROFICIENCY14
129 EXTRAPROFICIENCY15
130 EXTRAPROFICIENCY16
131 EXTRAPROFICIENCY17
132 EXTRAPROFICIENCY18
133 EXTRAPROFICIENCY19


are replaced by

116 WIZARD_SPELL_DEFLECTION
117 PROTECTION_FROM_EVIL
118 TRUE_SIGHT
119 CLERIC_CHAOTIC_COMMANDS
120 CLERIC_INSECT_PLAGUE
121 CLERIC_BLADE_BARRIER
122 CLERIC_PHYSICAL_MIRROR
123 CLERIC_SHIELD_OF_THE_ARCHONS
124 CLERIC_REGENERATION
125 WIZARD_FIRE_SHIELD
126 WIZARD_PROTECTION_FROM_MAGIC_ENERGY
127 WIZARD_MISLEAD
128 WIZARD_PROTECTION_FROM_MAGIC_WEAPONS
129 WIZARD_SPELL_TURNING
130 WIZARD_PROTECTION_FROM_THE_ELEMENTS
131 CLERIC_FREE_ACTION
132 WIZARD_KHELBENS_WARDING_WHIP
133 CLERIC_DEFENSIVE_HARMONY



161 WIZARD_SPELL_DEFLECTION
162 WIZARD_SPELL_TURNING

are replaced by

161 SCRIPTINGSTATE6
162 WIZARD_SPELL_IMMUNITY


166 PROTECTION_FROM_EVIL
167 TRUE_SIGHT
168 CLERIC_CHAOTIC_COMMANDS
169 CLERIC_MAGIC_RESISTANCE
170 CLERIC_INSECT_PLAGUE
171 CLERIC_BLADE_BARRIER
172 CLERIC_PHYSICAL_MIRROR
173 CLERIC_SHIELD_OF_THE_ARCHONS
174 CLERIC_REGENERATION
175 CLERIC_CREEPING_DOOM

are replaced by

166 DMWW_SLOT_166
167 DMWW_SLOT_167
168 DMWW_SLOT_168
169 DMWW_SLOT_169
170 DMWW_SLOT_170
171 DMWW_SLOT_171
172 DMWW_SLOT_172
173 DMWW_SLOT_173
174 DMWW_SLOT_174
175 DMWW_SLOT_175



183 WIZARD_PROTECTION_FROM_MAGIC_ENERGY
184 WIZARD_MISLEAD
185 WIZARD_PROTECTION_FROM_MAGIC_WEAPONS
186 WIZARD_SPELL_IMMUNITY
187 WIZARD_PROTECTION_FROM_THE_ELEMENTS


are replaced by

183 DMWW_SLOT_183
184 DMWW_SLOT_184
185 DMWW_SLOT_185
186 DMWW_SLOT_186
187 DMWW_SLOT_187


I imagine this leads to a lot of problems during gameplay and wonder how to fix that. Should I simply add the new entries to the original stats.ids?

Same happens with some other ids files. It's hard to find the changes, because some ids files are simply exchanged from the new mod and possibly one of the next mods does this again; other entries are appended by the tp2.

I think best would be, if I compare these files after every single mod I just install.

#609 aVENGER

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Posted 22 May 2008 - 02:23 AM

I imagine this leads to a lot of problems during gameplay and wonder how to fix that. Should I simply add the new entries to the original stats.ids?


Most of the changes to STATS.IDS are made by Detectable Spells which are primarily (but not exclusively) used by tactical mods. However, note there are several versions of Detectable Spells out there. Older mods such as Ascension and Kelsey use outdated versions while recently released mods such as SCSII and Rogue Rebalancing use the latest available version. Newer versions of Detectable Spells have been designed to check for older ones and adjust to their presence automatically. The opposite is not true however.

In short, unless you are 100% sure what you are doing, I wouldn't recommend altering STATS.IDS manually if you plan on installing RR and SCSII. DavidW might be able to give you a more detailed explanation.

#610 smeagolheart

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Posted 22 May 2008 - 08:51 AM

Nother thing I found is Ghasts cause crashes. Whenever they hit me after like the 3rd hit, the game freezes and is crashed

#611 smeagolheart

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Posted 22 May 2008 - 10:34 AM

Stuck in area 1507. Here's the script, looks a bit screwy.

ar1507.bcs

IF
OnCreation()
THEN
RESPONSE #100
Explore()
END

IF
False()
THEN
RESPONSE #100
ActionOverride("ppbodhi4",DestroySelf())
END

IF
NumDeadGT("elehob01",2) // Goblin Commando
NumDeadGT("elekob01",2) // Kobold Commando
Global("ArbiterSpawn","AR1507",0)
THEN
RESPONSE #100
SetGlobal("ArbiterSpawn","AR1507",1)
TriggerActivation("Tran1514",FALSE)
CreateCreature("ELEARB01",[1107.535],4) // Apparition
END

#612 Hoppy

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Posted 22 May 2008 - 12:18 PM

What exactly is the problem? The apparition not spawning?

Edited by Hoppy, 22 May 2008 - 12:21 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#613 DavidWallace

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Posted 22 May 2008 - 04:37 PM

As far as STATS.IDS is concerned: there really isn't any simple workaround where different mods use different choices as to what detection state to assign to what STATS.IDS value. Certainly, manually editing it to restore removed stats won't help at all (believe it or not, they were changed for a reason).

SCSII already fixes Kelsey and Ascension. (Actually "fixes" is perjorative: I ought rather to say that it alters them to make them compatible.) If you have other mods that use a non-SCSII detectable-spells arrangement, it's possible that I can incorporate alterations into SCSII.

#614 smeagolheart

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Posted 22 May 2008 - 08:56 PM

What exactly is the problem? The apparition not spawning?


Yes. He didn't spawn. I CLUA Consoled him to advance the plot. Like I said I killed some goblins, but then I was attacked by nonexistant goblin commandos. was really wierd.

Think this part of script wasn't happening for are1507

IF
NumDeadGT("elehob01",2) // Goblin Commando
NumDeadGT("elekob01",2) // Kobold Commando
Global("ArbiterSpawn","AR1507",0)
THEN
RESPONSE #100
SetGlobal("ArbiterSpawn","AR1507",1)
TriggerActivation("Tran1514",FALSE)
CreateCreature("ELEARB01",[1107.535],4) // Apparition
END

#615 Hoppy

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Posted 22 May 2008 - 11:41 PM

What exactly is the problem? The apparition not spawning?


Yes. He didn't spawn. I CLUA Consoled him to advance the plot. Like I said I killed some goblins, but then I was attacked by nonexistant goblin commandos. was really wierd.

Think this part of script wasn't happening for are1507

IF
NumDeadGT("elehob01",2) // Goblin Commando
NumDeadGT("elekob01",2) // Kobold Commando
Global("ArbiterSpawn","AR1507",0)
THEN
RESPONSE #100
SetGlobal("ArbiterSpawn","AR1507",1)
TriggerActivation("Tran1514",FALSE)
CreateCreature("ELEARB01",[1107.535],4) // Apparition
END

usually there are 3 of each. Never had a problem there unless I missed one creature.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#616 rainagel

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Posted 27 May 2008 - 10:40 PM

Hmmm,guys.Seemingly there is not a tp2 file named as Setup-BGTNEJ in BWP Fixpack5.2.However, I remember there was one in packv5.1,but unfortunately I deleted fixpackv5.1.......
Confused...
So please tell me what has happened.Thanks.

Edited by rainagel, 27 May 2008 - 10:50 PM.


#617 Leomar

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Posted 27 May 2008 - 10:48 PM

Hmmm,guys.Seemingly there is not a tp2 file named as Setup-BGTNEJ in BWP Fixpack5.2.However, I remember there was one in packv5.1,but unfortunately I deleted fixpackv5.1.......
Confused...
So please tell me what has happened.

You don't need this fix anymore. We have a new packed version of this mod at our linklist with Vlads permission. Download and unpacking it. All is fine then.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#618 dragonian

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Posted 29 May 2008 - 12:09 PM

Ok three things i encountered so far:
1. I met level 7 Kiyone in Beregost whereas she should be in Alkathla(Goverment District) and she was level 7 - send her to wait for me in the district :)
2. Few of the Hogoblins added by NTotSC/DSotSC to the first area after candlekeep are neutral even if you attack them
3. During the installation of SCS2 v 7 components Improved Beholders and Improved Bohdi did not install due to errors(couldn`t find some files
-
Compiling 1 script ...
ERROR: error compiling [scsII/beholder/ssl_out/dw#vaxal.baf]: Sys_error("scsII/beholder/ssl_out/dw#vaxal.baf: No such file or directory")
ERROR: compiling [scsII/beholder/ssl_out/dw#vaxal.baf]!
Stopping installation because of error.
don`t have error from bohdi in my debug file :(

#619 Leomar

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Posted 29 May 2008 - 09:45 PM

Ok three things i encountered so far:

Thanks for your report dragonian.
Can you post your WeiDU.log?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#620 dragonian

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Posted 30 May 2008 - 04:22 AM

Added - when i`ll have more reports i`ll post them here

Attached Files


Edited by dragonian, 30 May 2008 - 07:37 AM.