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#581 Leomar

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Posted 17 May 2008 - 09:30 PM

But I don't like surprises :crying:

You can save and load if you don't like surprises... :rolleyes:

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#582 Kaeloree

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Posted 17 May 2008 - 09:33 PM

I strongly suggest you keep track of the changes for your players--I'm certain it'll help. It's also a good idea as a way to keep organised. Even if its just a simple list of the fixes, it's not difficult if you record them as you go.

Modders in the past have fixed bugs and left the fixes undocumented, leaving it as a "surprise" for the player, and it hasn't worked out the best way it could.

#583 Leomar

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Posted 17 May 2008 - 09:38 PM

I strongly suggest you keep track of the changes for your players--I'm certain it'll help. It's also a good idea as a way to keep organised. Even if its just a simple list of the fixes, it's not difficult if you record them as you go.

Modders in the past have fixed bugs and left the fixes undocumented, leaving it as a "surprise" for the player, and it hasn't worked out the best way it could.

No, no, K'aeloree. With surprise I don't mention this.

With surprise I mean, just wait a little bit and you get all the answers you needed about fixes, install orders and more. We have no time to write a list at the moment, because we are want to release something at the moment.....

Greetings Leomar

Edited by Leomar, 17 May 2008 - 09:41 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#584 Kaeloree

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Posted 17 May 2008 - 09:43 PM

Ah, fair enough! My apologies. :)

#585 Leonardo Watson

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Posted 18 May 2008 - 12:09 AM

The long waiting has an end: BiG World Project Guide 5.2 is online! It's only a small version number, but was a lot of work!
Slightly changed install order, a big bundle of updated mods, a few new mods, added descriptions. Enjoy!

I forgot: of course fixes! They are documented inside the folder BiG World Fixpack.

Edited by Leonardo Watson, 18 May 2008 - 12:21 AM.


#586 Marvin

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Posted 18 May 2008 - 12:48 AM

It is not because we don't want to tell you guys about the progress. But why should it be good to reveal something that hasn't been fully tested yet?
And once the new version ist out, there are of course changelogs.

--> Anyway, the new version's out! What do I have to say about that? --> It's GREAT! Thanks for your effort Leonardo and Leomar! you guys are awesome!


Marvin

#587 Rughalt

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Posted 18 May 2008 - 12:58 AM

Have you a homepage of Grimuar or have you plans to make one at www.dragonshorn.info ?

Greetings Leomar


I have made a simple home page, where I'll post updates and such things here - http://dragonshorn.info/?q=en/node/119, and I also repackaged mod - only change is that it now extracts without additional directory, as you suggested.

#588 Leonardo Watson

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Posted 18 May 2008 - 08:16 AM

After the update is before the update...

There are some issues with the ids-files. Some mods replace reckless existing ids-files files with their own with the consequence that the following mod is missing some needed entries.
I have tried to create ids-files with all existing entries and put them into the override before installing the mods, however, this does not work because some mods are not searching for the term but instead reading at a certain line. So, if one entry is shifted the installation will fail.

Now here are my questions:
Is the specific position only significant during the installation itself?
Can I put harmless my ids-files with all entries at the end of installation into the override?
Will the game machine read the correct entries during game when needed?

#589 Leomar

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Posted 18 May 2008 - 09:46 PM

I have made a simple home page, where I'll post updates and such things here - http://dragonshorn.info/?q=en/node/119, and I also repackaged mod - only change is that it now extracts without additional directory, as you suggested.

Thank you very much. We will update it in our Linklist.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#590 Azazello

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Posted 18 May 2008 - 10:38 PM

After the update is before the update...

There are some issues with the ids-files. Some mods replace reckless existing ids-files files with their own with the consequence that the following mod is missing some needed entries.
I have tried to create ids-files with all existing entries and put them into the override before installing the mods, however, this does not work because some mods are not searching for the term but instead reading at a certain line. So, if one entry is shifted the installation will fail.

Now here are my questions:
Is the specific position only significant during the installation itself?
Can I put harmless my ids-files with all entries at the end of installation into the override?
Will the game machine read the correct entries during game when needed?

Please make a list of these mods, as getting them to search for a term is an easy fix.

#591 Leomar

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Posted 18 May 2008 - 11:38 PM

Taimon has find out that the mod

12.01. CoM Encounters v1.02

could be incompatible with megamods. If you want to install v5.2, don't use this mod at the moment, otherwise you could get CTDs.

http://www.shsforums...&...st&p=394461

Greetings Leomar

Edited by Leomar, 19 May 2008 - 06:36 AM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#592 aVENGER

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Posted 19 May 2008 - 12:42 AM

22.5. Rogue Rebalancing by aVENGER v3.9

Install Component [Additional equipment for Thieves and Bards]? [N]ot Install
This component is conceptually incompatible with Beyond the Law since Arledrian (who is an important
plot character in BTL) leaves during the "A Missing Fence?" quest which is introduced by
this component.


This will be fixed in RR v3.91 which should be out in a few weeks. For now, just don't kill Arledrian during his RR quest and you should be fine.

#593 Hoppy

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Posted 19 May 2008 - 08:44 AM

Taimon has find out that the mod

12.01. CoM Encounters v1.02

could be incompatible with megamods. If you want to install v5.2, don't use this mod at the moment, otherwise you could get CTDs.

http://www.shsforums...&...st&p=394461

Greetings Leomar

It may just need a TP2 revision. I had very minor issues with CoM encounters without installing SCSII. Maybe erebusant will give some insights into the TP2 or repackaged com encounters that he did. With that in mind, he may have to wait to receive contacts from the mod authors to share that information and make it available for BWP.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#594 Leomar

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Posted 19 May 2008 - 10:35 PM

22.5. Rogue Rebalancing by aVENGER v3.9

Install Component [Additional equipment for Thieves and Bards]? [N]ot Install
This component is conceptually incompatible with Beyond the Law since Arledrian (who is an important
plot character in BTL) leaves during the "A Missing Fence?" quest which is introduced by
this component.


This will be fixed in RR v3.91 which should be out in a few weeks. For now, just don't kill Arledrian during his RR quest and you should be fine.

Thanks for your information and that you will fix this for full compatibility. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#595 Leomar

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Posted 19 May 2008 - 10:36 PM

It may just need a TP2 revision. I had very minor issues with CoM encounters without installing SCSII. Maybe erebusant will give some insights into the TP2 or repackaged com encounters that he did. With that in mind, he may have to wait to receive contacts from the mod authors to share that information and make it available for BWP.

Thanks for your information, Hoppy.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#596 smeagolheart

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Posted 20 May 2008 - 02:23 AM

Found a coupla bugs with the G3 anniversary mod and the Big World Project.

This one was found earlier elsewhere on forums, same thing happens:
Lady Bev doesn't give Vibrissa after receiving the java beans. Thought it was because SCSII overwrote her script, g3bev.bcs, but replacing it with the original didn't work. Had to do a "SetGlobal("G3JavaMojo","GLOBAL",2)" then talk to her to get it.

Also, after fighting the "end battle" of the mod, you come up to an area in Waukeens Promenade, and can exit to the world map, but nothing on the map is clickable (had to MoveToArea to get out). After porting out, the world map worked normally.

#597 Leomar

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Posted 20 May 2008 - 02:59 AM

Found a coupla bugs with the G3 anniversary mod and the Big World Project.

This one was found earlier elsewhere on forums, same thing happens:
Lady Bev doesn't give Vibrissa after receiving the java beans. Thought it was because SCSII overwrote her script, g3bev.bcs, but replacing it with the original didn't work. Had to do a "SetGlobal("G3JavaMojo","GLOBAL",2)" then talk to her to get it.

Also, after fighting the "end battle" of the mod, you come up to an area in Waukeens Promenade, and can exit to the world map, but nothing on the map is clickable (had to MoveToArea to get out). After porting out, the world map worked normally.

Thanks smeagolheart,

I'll post your reported bugs in the G3 forum.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#598 Marvin

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Posted 20 May 2008 - 10:22 AM

My linklist is up to date. Big thanks to Leomar!
Have fun,

http://kerzenburg.ni...ead.php?t=34931

Marvin :cheers:

#599 smeagolheart

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Posted 21 May 2008 - 08:51 AM

Found another bug in Big World. In spellhold after Irenicus gives a speech and mentions how saemon havaerion has changed food rations a cutscene starts... and hangs doesn't move on. I think the party is supposed to go to sleep. Also , the first time I walked in Spellhold it was empty, I left and came back and Irenicus was there. Odd that.

I'll check other threads for hanging cutscenes in spellhold

#600 smeagolheart

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Posted 21 May 2008 - 08:55 AM

http://www.shsforums...mp;hl=spellhold

Preidentified problem, No fix found yet

edit: I attacked the coordinator as suggested in the other thread and he dissapears and returns as irenicus but then he gives the same "food-poisioning" speech and hanging cutscene so I guess I can go no further unless someone has another workaround

Edited by smeagolheart, 21 May 2008 - 09:12 AM.