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#501 enderandrew

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Posted 04 April 2008 - 06:30 PM

@ enderandrew

Question:

Have you used v5.1?

Have you followed the order by each installation:

1.) Unpack all needed mods in a separate folder (only at the beginning)
2.) Install BG1 and BG2
3.) Copy the unpacking mods from the separate folder into the BG2 directory
4.) Run the "BiG World Fixpack.bat"
5.) Run the "BiG World Install english.bat"

There are important notes by unpacking your mods (Point 1). You can seen them in the updated Link-List, now.
Some mods need in addition after the unpacking manual things to do. Without this, your files are not ready for point 4 and 5.

Many greetings Leomar


I have been following and using 5.1

I noted that some mods just unpack easily with 7-zip, where as others are executables that 7-zip can't open, so I install the mod to a separate folder and then move the files over.

I downloaded most of the mods before the link list was updated. I went back, saw that you put some missing mods up on Fastshare, and then grabbed those. If you updated any mods, or versions of mods recently, then I may need to double-check everything I downloaded. I'll wait for that one TP2 file to be updated as well.

Thanks for all the work putting this together, and helping me troubleshoot the problems!

I've got a clean (patched) version of BG1 and BG2 waiting for the next attempt. And speaking of patches, I'm curious why the instructions state not to use the DX8+ patch for BG1. In one sense, that patch shouldn't matter too much with BGT, since we're using the BGII engine to run everything. But is that patch actually harmful to this project?
Nihilism makes me smile.

#502 golgoth

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Posted 05 April 2008 - 01:31 AM

I was going to install BiG World, but i wonder if a new version is coming out soon: should i go ahead or wait for an update?

#503 Leomar

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Posted 06 April 2008 - 04:25 AM

I downloaded most of the mods before the link list was updated. I went back, saw that you put some missing mods up on Fastshare, and then grabbed those. If you updated any mods, or versions of mods recently, then I may need to double-check everything I downloaded. I'll wait for that one TP2 file to be updated as well.


The TP2 File is updated in the right package. We will see if that solve the problem.

Thanks for all the work putting this together, and helping me troubleshoot the problems!


You're welcome.

I've got a clean (patched) version of BG1 and BG2 waiting for the next attempt. And speaking of patches, I'm curious why the instructions state not to use the DX8+ patch for BG1. In one sense, that patch shouldn't matter too much with BGT, since we're using the BGII engine to run everything. But is that patch actually harmful to this project?


This patch is only useful for multiplayer games. If you want to play BGT you do not need this patch. This patch is installaed in the BG1 directory. BGT needs only the patch 5512 to work correctly. Therefore no other patch should be used.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#504 Leomar

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Posted 06 April 2008 - 04:47 AM

I was going to install BiG World, but i wonder if a new version is coming out soon: should i go ahead or wait for an update?


If you have all needed mods downloaded before, go ahead. If not, please wait. SCS v5, Rogue Rebalancing v3.9, BG1 NPC Project v15 and some other new mod-versions released in the last weeks and we try to make it for BWP compatible. But I can not say, how long you must wait until the version of v5.2 shows up. We try our best. Meanwhile you can try the new mod-versions of your own to test the compatibility and share your experience with us.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#505 Eric P.

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Posted 07 April 2008 - 02:03 AM

Would this be the place to post a WeiDU Log of a multi-mod install that follows the BiG World guide? If so, I'll post mine, so that other Mac OS X users might somehow benefit from it. First test game is off to a stable start, with things happening as they should *fingers crossed* If there's a more appropriate place for such a post, please let me know.

Thanks,
Eric

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#506 melkor_morgoth75

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Posted 07 April 2008 - 07:02 AM

I'd like to throw my 2 cents here for (new) users:

This project is a GUIDE to install mods. PLEASE, don't INSTALL ALL THE MODS TOGETHER! Just choose the ones that suit best your styling game. I know that u're tempted to have so many mods together and u'd like to play all those ... but it is impossible without having issues and fighting them later...

As usual ... just my 2 cents ...

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#507 Leomar

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Posted 07 April 2008 - 07:05 AM

Would this be the place to post a WeiDU Log of a multi-mod install that follows the BiG World guide? If so, I'll post mine, so that other Mac OS X users might somehow benefit from it. First test game is off to a stable start, with things happening as they should *fingers crossed* If there's a more appropriate place for such a post, please let me know.


If you have made a Mac OS X installation of BiG World Project, then open a new topic for it like "BiG World Project Mac OS X installation". So all user with Mac OS X can find it easier and discuss it better. Start this topic with posting your WeiDU.log.

Greetings Leomar

Edited by Leomar, 07 April 2008 - 07:07 AM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#508 enderandrew

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Posted 07 April 2008 - 07:31 AM

The TP2 File is updated in the right package. We will see if that solve the problem.


I did a new install. I haven't tested it out. In fact, I'm not entirely sure how to start. Do I open up BGII, and will there be an option to start a BG1 game now?

However, I just opened up BiG World Debug.txt, and instead of 1100 errors, or whatever I had last time, now I have 65, so it would seem the install process largely worked this time.

A whole slew of those errors (most of them) are from BGTGerSndPatch.

DKDrizzt, and GAVIN didn't install. Honestly, I could care less. There are tons of NPC mods.

I also got these errors:

[BPv177/TDD/BAF/BPTOLMAG.BAF] PARSE ERROR at line 474 column 27-27
Near Text: )
	[HaveSpell] argument [COM_CATS_GRACE] not found in [Spell.IDS]

[BPv177/TDD/BAF/BPTOLMAG.BAF] PARSE ERROR at line 480 column 32-32
Near Text: )
	[Spell] argument [COM_CATS_GRACE] not found in [Spell.IDS]


And

Output file is scsII/dragon/ssl_out/draggree.baf 
Copying 1 file ...
Copying 1 file ...
Compiling 7 scripts ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 13 files ...
ERROR: illegal 4-byte read from offset -1 of 1656-byte file hdragsil.cre
ERROR: [hdragsil.cre] -> [override] Patching Failed (COPY) (Failure("hdragsil.cre: read out of bounds"))

...

ERROR: illegal 4-byte read from offset -1 of 1420-byte file TOMEGOL4.CRE
ERROR: [TOMEGOL4.CRE] -> [override/TOMEGOL4.CRE] Patching Failed (COPY) (Failure("TOMEGOL4.CRE: read out of bounds"))
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Improved minor encounters [almost no content yet]], rolling back to previous state
Will uninstall 110 files for [SCSII/SETUP-SCSII.TP2] component 410.
Uninstalled	110 files for [SCSII/SETUP-SCSII.TP2] component 410.
ERROR: Failure("TOMEGOL4.CRE: read out of bounds")
PLEASE email the file SETUP-SCSII.DEBUG to xyz
Automatically Skipping [Improved minor encounters [almost no content yet]] because of error.
Using Language [English]

That one I assume is because the latest version of scsII wasn't tested for BiG World. Does someone have version 4 somewhere?

Thanks!

Edit: I reported the SCSII stuff here, and they say the conflicts might be resolved in v6, out in a few days!

http://forums.gibber...mp;#entry119606

Attached Files


Edited by enderandrew, 07 April 2008 - 09:46 AM.

Nihilism makes me smile.

#509 enderandrew

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Posted 07 April 2008 - 03:56 PM

So much for the supposedly clean installation!

When I attempt to start a new game BG1 within BG2, it just hangs. Is there a source of debug information I could provide that would be helpful? In Fullscreen mode, all I have is a black screen. If I attempt Windowed, I at least see the Skull/TOB logo, and it says Starting New Game. That's it, and it just hangs.

I also tried starting a new ToB game, and the same thing happens.
Nihilism makes me smile.

#510 Leomar

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Posted 07 April 2008 - 07:45 PM

I'd like to throw my 2 cents here for (new) users:

This project is a GUIDE to install mods. PLEASE, don't INSTALL ALL THE MODS TOGETHER! Just choose the ones that suit best your styling game. I know that u're tempted to have so many mods together and u'd like to play all those ... but it is impossible without having issues and fighting them later...

As usual ... just my 2 cents ...

mm75


Please see in addition this post
http://www.shsforums...&...st&p=385238

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#511 Leomar

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Posted 07 April 2008 - 07:59 PM

Edit: I reported the SCSII stuff here, and they say the conflicts might be resolved in v6, out in a few days!
http://forums.gibber...mp;#entry119606


Thanks for your report to the authors of SCSII. That was very helpful for us all.



So much for the supposedly clean installation!

When I attempt to start a new game BG1 within BG2, it just hangs. Is there a source of debug information I could provide that would be helpful? In Fullscreen mode, all I have is a black screen. If I attempt Windowed, I at least see the Skull/TOB logo, and it says Starting New Game. That's it, and it just hangs.

I also tried starting a new ToB game, and the same thing happens.


You have installed the newer versions of some mods as it is mentioned in the guide. We are currently testing these newer versions. You can help us if you attach your "BiG World Debug.txt". Thanks.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#512 enderandrew

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Posted 07 April 2008 - 08:46 PM

You have installed the newer versions of some mods as it is mentioned in the guide. We are currently testing these newer versions. You can help us if you attach your "BiG World Debug.txt". Thanks.

Greetings Leomar


I was wondering if the BG executable created some debug or error log, but I'm not seeing one with any info.

Attached Files


Nihilism makes me smile.

#513 Leomar

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Posted 07 April 2008 - 09:18 PM

I was wondering if the BG executable created some debug or error log, but I'm not seeing one with any info.


The "BiG World Debug.txt" is created by using our BWP tools. If you use the Fixpack and the Install.bat, all information you see in the DOS-window will reported in the "BiG World Debug.txt". This is very useful if the text in the DOS-window is to fast to follow. You can look for all installation issues in the additional debug.txt.

In the next guide we explain the new debug.txt.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#514 Leomar

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Posted 08 April 2008 - 01:08 AM

Leonardo has checked your "BiG World Debug.txt".

not found in [Spell.IDS]

Many of the mods changes the IDS-files. Therefore the next mod cannot find the expected file. In your case is an entry overwritten. That is the reason, why you can install the MegaMod in only one order. We adds the right ids-files during the installation to solve this problems. With every new mod-version we look, where we can place the mod at a secure place in the installation order. If there in addition is a problem with ids-files, we fix them.

scsII

SCSII we are testing at the moment.

DKDrizzt

The author renamed Drizzt. We will fix it in the next guide.

Gavin

Gavin 3 is incompatible for any reason. We are testing it at the moment.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#515 enderandrew

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Posted 08 April 2008 - 05:11 AM

Another question. Is Setup-JasteysBG1Quests.exe supposed to be Setup-bgqe.exe ?
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#516 Leomar

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Posted 08 April 2008 - 09:25 AM

Another question. Is Setup-JasteysBG1Quests.exe supposed to be Setup-bgqe.exe ?

Yes it is.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#517 aVENGER

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Posted 09 April 2008 - 05:55 AM

A small note regarding Rogue Rebalancing - as of v3.9 and above RR uses the most recent version of Detectable Spells (the same as in SCSII). Therefore, it would be best to install any spell altering mods (such as Divine Remix and Oversight) as well as any mods which use older versions of Detectable Spells (Kelsey, Ascension...) before Rogue Rebalancing. For more details, check the Rogue Rebalancing Compatibility Guide.

I'm writing this because I noticed that BWP 5.1 lists Divine Remix and Oversight as mods which should be installed after RR. This is now incorrect, and should be changed for BWP v6.

#518 Leomar

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Posted 09 April 2008 - 08:50 AM

A small note regarding Rogue Rebalancing - as of v3.9 and above RR uses the most recent version of Detectable Spells (the same as in SCSII). Therefore, it would be best to install any spell altering mods (such as Divine Remix and Oversight) as well as any mods which use older versions of Detectable Spells (Kelsey, Ascension...) before Rogue Rebalancing. For more details, check the Rogue Rebalancing Compatibility Guide.

I'm writing this because I noticed that BWP 5.1 lists Divine Remix and Oversight as mods which should be installed after RR. This is now incorrect, and should be changed for BWP v6.


Thanks for your information aVENGER. It is very helpful for us.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#519 enderandrew

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Posted 09 April 2008 - 06:44 PM

Many of the mods changes the IDS-files. Therefore the next mod cannot find the expected file. In your case is an entry overwritten. That is the reason, why you can install the MegaMod in only one order. We adds the right ids-files during the installation to solve this problems. With every new mod-version we look, where we can place the mod at a secure place in the installation order. If there in addition is a problem with ids-files, we fix them.


I'm debating how to proceed with my next attempt at an install to get a working game. Should I wait for a 5.2 version of the fix files, or just skip a mod here with this issue?

SCSII we are testing at the moment.

The new version 6 is supposed to be compatible now. Should I attempt an install with it?

The author renamed Drizzt. We will fix it in the next guide.

I thought that might be the case when I saw a similar mod with a slightly different name. I can edit the .bat file and change that easily enough.

Gavin 3 is incompatible for any reason. We are testing it at the moment.

I don't even care that much about NPC mods. There are far more than I will likely ever get a chance to try out, so I have to delete one, it isn't skin off my back.

Again, I just need to decide how to proceed to try and get a working install. What would you recommend? Waiting? Removing mods? Experimenting some more?
Nihilism makes me smile.

#520 Leomar

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Posted 09 April 2008 - 07:34 PM

Again, I just need to decide how to proceed to try and get a working install. What would you recommend? Waiting? Removing mods? Experimenting some more?

Good question. Waiting for the next update is everytime hard to recommend. You know it could take a long time for the new release. If we find fast a solution with the new install order, all is fine. If not... :crying:

Like you can read in aVENGER's post, we must do a new install order for including the "Rogue Rebalancing" Mod and that needs time. Hopefully not much.

Therefore you must decide. If you want to get a working install, wait for the next update. If you have time to experimenting a little bit, do it. Then we could exchange our experiences.

How long took it, to install the "BiG World Project" on your computer?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World