I have a fix, kindly coded up by Nythrun and in need of being tested.
PM me if you want to try it out and provide the result. At the moment, I can't.
Edited by Salk, 22 November 2007 - 05:17 AM.
Posted 22 November 2007 - 05:15 AM
Edited by Salk, 22 November 2007 - 05:17 AM.
Posted 22 November 2007 - 07:47 AM
Some days ago I had replaced some of the files above with those from the new NEJ mod and they work perfectly. I will try the other ones this weekend.
i confirm for most of the files except spwi524.spl spwi696.spl spwi724.spl
SPIN506.SPL fixed by Scud seems to work fine.
could not find c:\games\bg2\override\spcl242.spl
could not find c:\games\bg2\override\spcl221.spl
WORLDM25
Serious error while looking up worldmap.
Invalid area link flag for map #1/link #1417 used in area entry #130.
WORLDMAP
Serious error while looking up worldmap.
Invalid area link flag for map #1/link #1417 used in area entry #130.
Edited by Altomar, 22 November 2007 - 07:54 AM.
Posted 22 November 2007 - 04:22 PM
Salk, wasn't that fix provided in a thread at G3? If so, give us the link.As I have reported in another thread, there is a compatibility problem between SimDing0's Quest Pack and Baldur's Gate Trilogy in that the first modifies the Potion of Mirrored Eyes so that it does add some reasonable extra protections but at the same time removes the original protection from the Basilisk's gaze.
I have a fix, kindly coded up by Nythrun and in need of being tested.
PM me if you want to try it out and provide the result. At the moment, I can't.
Posted 23 November 2007 - 01:36 AM
Posted 23 November 2007 - 02:07 AM
Posted 23 November 2007 - 02:08 AM
I encountered that one too. Mirrored eyes doesn't give protection from basilikus' gaze. Strange.
Posted 27 November 2007 - 10:16 AM
Posted 28 November 2007 - 04:13 AM
There seems to be a bug with the Bonehill part of BP Balancer.
When I install it it gives me "Installed with Warnings" and I'm also not able to enter the Bonehill area of the mod.
Anyone else encounter this? I did follow the instructions exactly, with the only difference that I used v0.26 instead 0.25
------------------------------
Manduran
Posted 28 November 2007 - 04:49 AM
Edited by Manduran, 28 November 2007 - 04:50 AM.
------------------------------
Manduran
Posted 28 November 2007 - 11:09 AM
ReHi
I found a typo in a macro for BoneHill
In my testarea it now installs without any warnings.
I hope that solves your problem.
IMPORTANT: Use v0.27 now.
http://bgtproject.me...ancer-v0.27.rar
Regards,
Manduran
Posted 28 November 2007 - 01:49 PM
Hah wow you're quick. Sorry I couldnt upload the debug, didn't have it anymore!
Gonna install the version now, really like this mod.
------------------------------
Manduran
Posted 29 November 2007 - 01:10 PM
Posted 29 November 2007 - 01:26 PM
Has anyone figured out why a lot of monsters seem to stand around and not attack? I also found that the Lich in the undead cave of the temple district beholder domain would not cast any spells. Instead he opted for a melee attack which had me scratching my head. I also tested the Lich who comes out of the coffin in the Temple district and he too went for a melee attack. I have also noticed that the skeleton warriors without weapons just seem to run around all over the place.
I am wondering if this is an incompatibility with the tactics mod?
Heres my Weidu log...
Posted 29 November 2007 - 02:01 PM
Posted 29 November 2007 - 02:04 PM
Ya not that I am an expert, but there is a whole slew of things that are skipped in tactics based on BP install. I am reinstalling right now to fix a kick out prob. I was having so when i am done I can send you my weidu to look at for comparison if you would like?Yep I'm using v23 of tactics. I had to do the manual install as I am using weidu 2.01. I'm guessing something obviously screwed up with my install so i'll try a reinstall today.
Posted 29 November 2007 - 02:08 PM
Posted 29 November 2007 - 02:24 PM
Posted 29 November 2007 - 09:10 PM
Edited by Jack Nader, 29 November 2007 - 09:11 PM.
Posted 30 November 2007 - 12:58 AM
This program(BGmain.exe) performed an illigal operation and will be shut down.
If the problem persists, contact the program provider.
More info: (If you cannot find a meaning, it's because i had to translate the Greek words)
BGMAIN caused a partition mistake in BGMAIN.EXE at 0197:009f4eb7.
(registers):
EAX=00000050 CS=0197 EIP=009f4eb7 EFLGS=00010246
EBX=00000000 SS=019f ESP=00e183f4 EBP=00e1851c
ECX=00000004 DS=019f ESI=0578914a FS=4367
EDX=00000000 ES=019f EDI=00000079 GS=0000
Bytes at CS:EIP:
f7 fb 8b 8d 78 ff ff ff 03 c8 89 8d 3c ff ff ff
(stack dump):
00000079 00000001 00000020 000000ff 000000ff 000000ff 000000ff 000000ff 000000ff 6912d9b7 00000001 00000001 01561c24 05789126 0000000c 00222222
"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."
My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."
"The study of modern science today is being done by the brain of primitive man."
Posted 30 November 2007 - 10:35 AM