Edited by Altomar, 07 December 2007 - 05:58 PM.
The BiG World Project
#221
Posted 07 December 2007 - 05:56 PM
#222
Posted 07 December 2007 - 08:54 PM
If you're willing, give the 'unmodified Tactics trumps BP'-install a try and tell us the results.
#223
Posted 08 December 2007 - 01:02 AM
But i got a question that is also a suggestion wouldn't it be better to make the instructions as a wiki? that way corrections that appear before a new official pdf is released could be incorporated much faster. Just a small thought, since a wiki can be changed by many people.
Anyway keep up the great work everyone and fight to see this dream come true one day.
#224
Posted 08 December 2007 - 08:33 AM
No biggy.
If you're willing, give the 'unmodified Tactics trumps BP'-install a try and tell us the results.
unmodified Tactics installed after big picture without any errors or warnings.
it will take some time to see if there is any problem inside the game.
#225
Posted 08 December 2007 - 10:09 AM
I like this idea very well. Feel free to do so!But i got a question that is also a suggestion wouldn't it be better to make the instructions as a wiki?
Let's think about the right approach for a wiki:
1. Add a new entry: that could be an overview, a walkthrough, report about incompatibility and so on.
2. Report of a problem or a bug, when does it occur and so on...
3. If someone can confirm this problem, searching for a fix.
4. If the fix works and it can be confirmed by another player, it can be added to a cumulative fixpack. I have already created one and it can be used in every configuration within or without a megamod.
Adding new fixes to this fixpack would be a help for every player.
But don't expect I can do the work for you! There are a lot of good ideas from people here around who seem to know exactly how to do something. I do my best, but I am no coder and I neither have time nor ability to do so.
#226
Posted 08 December 2007 - 04:26 PM
Every time this happens, a WeiDU.log would need to accompany it. I'm not sure how you would handle bad installs though (people who have put things in the wrong order, used mods like BP S&H patch).1. Add a new entry: that could be an overview, a walkthrough, report about incompatibility and so on.
2. Report of a problem or a bug, when does it occur and so on...
If two mods are incompatible, you'll need to have checks to see whether they have installed the mod before patching. I'm not exactly sure how you would deal with 'order' of install, in the case that a bug only occurs if you install A on B, but not B on A.3. If someone can confirm this problem, searching for a fix.
4. If the fix works and it can be confirmed by another player, it can be added to a cumulative fixpack. I have already created one and it can be used in every configuration within or without a megamod.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#227
Posted 09 December 2007 - 04:41 AM
Since i hardly play the game myself and since i got zero skills in moding i can't do this project.
What i was thinking about is that you Leonardo would stop giving the instructions in a pdf form and go to wiki form instead. That was the original thought about it. And since i'm seeing several people making suggestions on the install order and conflict solving here, they could instead update the wiki then. This way we would have a more updated version of the istructions all the time.
Edit: I think you should get your own forum.
Edited by Kamui2040, 09 December 2007 - 04:42 AM.
#228
Posted 09 December 2007 - 05:12 AM
-Drizzt Saga and Dynaheir's quest from BG1NPC are not completely compatible(you have to use CLUA Console to get Dynaheir's quest started)
-occasional freezes(nothing too consistent, so I can generally advance)
-I had a save become corrupted once, but I think I recall reading that that occasionally happens when in a certain city with one of the mods
So once again, great work. I'll be sure to post if I find any more bugs.
#229
Posted 09 December 2007 - 06:00 AM
You are right. Perhaps it would be the best, only people that are known for they know exactly what they are doing may be allowed to do any changes. (protected forum?)I'm not sure how you would handle bad installs though (people who have put things in the wrong order, used mods like BP S&H patch).
That's the reason why it is necessary to have a standardized correct order of install.I'm not exactly sure how you would deal with 'order' of install, in the case that a bug only occurs if you install A on B, but not B on A.
#230
Posted 09 December 2007 - 06:14 AM
And just so that everyone knows: SCSII is probably THE most compatible AI mod in regard to other AI mods. "Unfortunately" it also corrects errors in other AI mods.
IOGREMAGE for example (appears in Chateau Irenicus random encounters and pocket plane):
Normal: Level 5 creature with 41 base HP and level 3 spells, quickly dispatched.
BP: Level 5 creature with 83 base HP and level 6 spells, very annoying due to BPMAGE3 script.
SCSII after BP: Level 13 creature with 83 base HP and level 6 spells, quite deadly as it knows how to use its spells.
You get something along the lines of this:
Stoneskin, Mirror Image, Protection from Normal Missiles and Magic Weapons, Shield, Phantom Blade and Improved Haste as an instant precast.
After that Shadow Door, shortly followed by Chaos and 1-2 Skull Traps and for the icing on the cake he casts Mislead.
10th
Edited by 10th, 09 December 2007 - 06:15 AM.
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#231
Posted 09 December 2007 - 08:28 AM
but the simplest solution is to just revert to the NEJ versions of the spells, as it can be done without actually fixing the corrupted spells, just a straight copy/paste.
I will take a look at the BG1NPC v14 and Drizzt Saga stuff - we thought we had avoided the whole thing in v14 by setting the variable from most pathways using I_C_T, so that the only way this could be messed with wa if someone was actually blowing away the related states instead of expanding them/patching into them. If you get a chance, please shoot me a PM with relevant stuff, and in January I should be able to help out with a fix of some sort (like a siple added block in Dynaheir's script that detects a Drizzt mod variable, and activates the darbned thing.
Of course, if you have Drizzt in the party, it could be very strange to have Drizzt meet Drizzt - the .cre, etc spawn as independets now, just to help out players who want both...
#232
Posted 09 December 2007 - 01:13 PM
Sure I can send you a PM, but what would be considered "relevent stuff"? I'm assuming the weidu log and a slight description of what I did. Anything else that you will want?If you get a chance, please shoot me a PM with relevant stuff, and in January I should be able to help out with a fix of some sort (like a siple added block in Dynaheir's script that detects a Drizzt mod variable, and activates the darbned thing.
Of course, if you have Drizzt in the party, it could be very strange to have Drizzt meet Drizzt - the .cre, etc spawn as independets now, just to help out players who want both...
And yeah I had Drizzt in my party when I forced it to work, so it was a little entertaining to see.
#233
Posted 10 December 2007 - 03:47 PM
#234
Posted 10 December 2007 - 05:26 PM
Additionally, is there anything in Gullykin(assuming there are no other areas that have this problem) that is actually worth reinstalling for?
Attached Files
#235
Posted 10 December 2007 - 05:35 PM
Halflings. And a winery - I'd reinstall for that alone.Additionally, is there anything in Gullykin(assuming there are no other areas that have this problem) that is actually worth reinstalling for?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#236
Posted 10 December 2007 - 05:59 PM
In case my thoughts above were hard to follow, would this work?
Backup current install->restore to last pre BGT backup->install BGT->make a backup of the BGT files->restore my current backup->copy the area file for Gullykin into my override folder
#237
Posted 10 December 2007 - 06:08 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#238
Posted 11 December 2007 - 08:29 AM
In BWP install order the BG1NPC goes after The Drizzt Saga mod. In this thread flysoup say that the correct order is BGT, BG1 NPC and last Drizzt Saga, becouse of minor conflict with BG1 NPC. Quick question to cmorgan Are the bug will still occur in new BG1NPC v14 so we should install it before Drizzt Saga?
Thanks!
I am not sure, but will doulbecheck and answer soon!
We avoid all sorts of problems with Drizzt in v14+; basically, we run everything out of Dynaheir's script, and clone in our own Drizzt copy to complete the quest.
The question is, can the quest kick off at all, as we set the quest as "available" with an I_C_T into some of the states in Drizzt's dialogue.
If FlySoup replaces all Drizzt's dialogue, his needs to go first. If he doesn't mess with the original joining dialogue, and the player still gets to go through the sequence (to state 10, I think; there are very few pathways that mean that Drizzt likes you enough to have the encounter in the first place. Hard to get him to care enough to interrupt his travels ) then everything is pretty good.
I should be able to give you a better reply this afternoon.
#239
Posted 11 December 2007 - 11:43 AM
After several install attempts I have finally gotten my game working flawlessly, as near as I can tell *happy dance.* However, I noticed that Pocketplane's "One Pixel Productions" is mentioned nowhere. Is this incompatible with the game? If so, that's a damn shame, because I personally *hate* the the BG2 paper dolls.
#240
Posted 11 December 2007 - 03:04 PM
I Ride for the King!
a.k.a. Chev