Is there a way to fix this in BG1UB? What is the best WeiDU version to install all mods?don't use WeiDU 202 if you want to install Ice Island Level Two Restoration
The BiG World Project
#141 -Guest-
Posted 11 November 2007 - 11:42 PM
#142
Posted 12 November 2007 - 05:43 AM
Is there a way to fix this in BG1UB? What is the best WeiDU version to install all mods?don't use WeiDU 202 if you want to install Ice Island Level Two Restoration
For BG1UB installation error with Weidu 202 read this topic
http://www.shsforums...showtopic=30202
#143
Posted 15 November 2007 - 12:41 AM
~SETUP-SCS.TP2~ #0 #70 // Allow player to choose NPC proficiencies and skills
and BGt tweaks v5:
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
For example:when i met Jaheria i can choose her skills and have higher score of Dex. I has a "usefull" bug effect: after I choose Imoen skills she has 28 hp as a level 1 thief. My question is can this cause the CtD.
Attached Files
#144
Posted 15 November 2007 - 11:15 AM
weltbesterkarlsson(at)freenet.de
#145 --Marvin--
Posted 15 November 2007 - 12:00 PM
kann mir jmd die big_world_project.zip per e-mail schicken. der link funktioniert irgendwie nicht.
weltbesterkarlsson(at)freenet.de
Geht doch, probier mal nen anderen browser oder mach firewall aus.
Marvin
#146
Posted 15 November 2007 - 12:17 PM
#147
Posted 15 November 2007 - 02:32 PM
#148
Posted 15 November 2007 - 11:53 PM
Don't install "Minor Dialogue Restorations" from BG1 Unfinished Business at the moment as it will break Jaheira in BG2. Moreover don't use WeiDU 202 if you want to install Ice Island Level Two Restoration.
This warning is already obsolete.
The new UB for BGT version 4 Beta 4 addresses the Minor Dialogue Restorations bug and it comes with WeiDu 202.
The bug reported about WeiDu failing to install Ice Island Level Two Restoration is worked around because the new version no longer uses the TuTu_area_assign.tph file.
Edited by Salk, 16 November 2007 - 12:10 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#149
Posted 16 November 2007 - 12:04 AM
DO NOT install the TOSC DirectX 8+ Patch!
Can any one tell me why the official patch for multiplayer gaming should not be installed?
Edited by Salk, 16 November 2007 - 12:04 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#150
Posted 16 November 2007 - 12:15 AM
5.3. Restored Textscreen Music v 6
~PROLOGUE/PROLOGUE.TP2
This small modification simply restores, and makes more consistent with the text, the music that is
heard during the prologue textscreen in Baldur's Gate.
The part in bold is not completely correct because this Mod will restore also the dreams' music and not only the prologue's.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#151
Posted 17 November 2007 - 04:52 AM
is it possible??
#152 -Guest-
Posted 17 November 2007 - 07:07 AM
1. Why I shouldn't install main component "Ascension v1.41 (ToB)"? I though that it's necessary for other minor components from Ascension.
2. You say that "Creature XP Reduction" component from DEFJAM is not compatible with BP, becouse BP has it's own rule system. It means that xp reduction will not work if BP is installed? In my own mega installation I haven't got problems with creature xp reduction. Can anyone confirm this?
Thanks for this project!
#153
Posted 17 November 2007 - 08:18 AM
1. Why I shouldn't install main component "Ascension v1.41 (ToB)"? I though that it's necessary for other minor components from Ascension.
That was already adressed in another post. It is an error in the pdf. When you come to the point where you should install Abazigal and the rest of Ascension, the latter should of course be installed.
Found a problem with Teleport and MID_BIFF:
Teleport tries to detect if bcs-files are already present in the override folder. If they are it simply makes an EXTEND_TOP to those files, if not it copies its own bcs-files into the override folder. In the current installation order MID_BIFF biffs the override folder thus moving almost every file into a bif-file. That causes Teleport.tp2 to assume that it can copy its bcs-files into the override folder. With the end result that all changes made to the files that Teleport "overwrites" in this way before MID_BIFF will be reversed.
In another thread it has been proposed that only the wav-files should be biffed as they are the main reason for a bloated override folder. And if that is done at the end of an installation no problems should occur.
10th
Edited by 10th, 17 November 2007 - 11:04 AM.
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#154
Posted 18 November 2007 - 09:05 AM
copy all wand*.itm and staf*.itm files from CtB\over.bak into your override folder.
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#155
Posted 18 November 2007 - 01:10 PM
i am curious if anyone was able to play this megamod to the end ?? (from BG1 to TOB ending)
is it possible??
Of course no ... maybe in a future with dreams ... ;-) I do have to face so many bugs with only a dozen of mods installed, u can guess the mess with hundreds ... !
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#156
Posted 18 November 2007 - 05:31 PM
Of course no ... maybe in a future with dreams ... ;-) I do have to face so many bugs with only a dozen of mods installed, u can guess the mess with hundreds ... !
mm75
then i guess I'm going to find out pretty soon if the dreams can come true because after 2 weeks installing almost every day bgt with all big mods and many smaller i finally finish my installation. i hope that every bug/conflict/etc... can be repaired while playing the game without to have to start again from the beginning.
#157
Posted 18 November 2007 - 05:54 PM
I Ride for the King!
a.k.a. Chev
#158
Posted 18 November 2007 - 06:10 PM
I believe we refer to this locally as a pipe dream. But seriously, Chev is right - if nothing else, this is a good stress-test of inter-mod compatibility. As the people using this procedure uncover bugs, they can report them to the mod maintainers and hopefully they can fix them as needed. Of course, some modders may be unavailable or unwilling to fix things (due either to stubbornness or "conceptual incompatibilities" or the fact they're long gone) but that doesn't mean you all can't come up with an order that works and is relatively stable (but yes, it will take more work).then i guess I'm going to find out pretty soon if the dreams can come trueOf course no ... maybe in a future with dreams ... ;-)
Of course, as others have stated previously in this thread many times, this mega-mod install is not for the inexperienced or faint-at-heart (frankly, I wouldn't even attempt it... I leave you all to iron out the bugs before I do ).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#159
Posted 19 November 2007 - 12:07 AM
then i guess I'm going to find out pretty soon if the dreams can come true because after 2 weeks installing almost every day bgt with all big mods and many smaller i finally finish my installation. i hope that every bug/conflict/etc... can be repaired while playing the game without to have to start again from the beginning.
As a player, u have to face something when u play mods. U need sometime to find an arrengement. For example, in your game u won't be able to play the DEEPER part of the Unseeing Eye quest, u just can kill him the forst time u meet in the dungeon. U cannot proceed joining the cult. U cannot solve or avoid it so far (i tried everything), so maybe in your game u need to arrange something more. Hopefully u just need some CLUAConsole works :-)
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#160
Posted 19 November 2007 - 09:17 AM
Most problems arise from faulty files in some older mods or from contradictory tweaks. We should be able to eliminate these problems by cumulate all fixed files for this megamod in a separate mod. Thus we can do it also without modder's help (although it would be much harder)
@Salk
This is only for a multiplayer game with BG1. Because we play with the BG2 engine, we don't need it. Someone had reported problems by installing it unnecessarily.DO NOT install the TOSC DirectX 8+ Patch!
@ all
Even if I do not answer to every post, I will add your suggestions.